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MHE or Multiple Hits Emulation : very good new feature on cymbals !!!!!
the info said “it can however be used on any instrument” but did’nt tried it yet
Mute tails articulations offer a more convincing rendering of cymbal ‘chokes’ : it works better yes !
The new Preview page : good idea !
thanks to you all at TT !
now waiting for the other SDX (and maybe EZX ?) libraries update
david from france
TD- 9 SX + 1 crash + 1 tom Superior Drummer 2.3 with all SDX... except roots Electronic EZX, Classic EZX, Number 1 hits EZX, Metalmachine EZX Beatstation windows 7 64 bits, core 2 duo, ram : 8 gb
I can’t figure out exactly how MHE works. Could somebody point it out?
Mac Mini - Pro Tools 8.0 - Roland TD 20/TDW - ToonTrack
The knob is in the construction window in the instrument section… Put it to max and compare to zero, you’ll hear a big difference for cymbal swells but it works at this time only for the newly updated avatar and the new roots sdx… the others have to be updated before it works for them.
TD- 9 SX + 1 crash + 1 tom Superior Drummer 2.3 with all SDX... except roots Electronic EZX, Classic EZX, Number 1 hits EZX, Metalmachine EZX Beatstation windows 7 64 bits, core 2 duo, ram : 8 gb
Thanks dbotte. I will give it a go.
Mike
Mac Mini - Pro Tools 8.0 - Roland TD 20/TDW - ToonTrack
>the others have to be updated before it works for them.
Actually, no. MHE is available to all drums in all libraries from the start.
For some drums it may be somewhat improved by a library update. An
update will also enable MHE by default for cymbals.
/Olof W
Olof Westman - Toontrack
Coder
Hi ! ah… i made a mistake, i think updates are needed for the new mute tails articulations for cymbal choke, is it ok ?
david
TD- 9 SX + 1 crash + 1 tom Superior Drummer 2.3 with all SDX... except roots Electronic EZX, Classic EZX, Number 1 hits EZX, Metalmachine EZX Beatstation windows 7 64 bits, core 2 duo, ram : 8 gb
Updates are necessary for mute tails. Currently only available for Avatar (Superior Drummer core library) and both Roots SDX:s. More updates are in the works, but no ETA yet.
Martin Kristoffersson
Sound Designer
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