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Hi
So this was the case when I first got SD3 and I have just tried recording the midi from my TD30 and the cymbal mutes do not play back when playing the recording. They are present as I am making the recording and mute accordingly.
Was there an answer for this or is this still a problem? I don’t use SD3 much for recording midi and this is not a problem recording the midi in Cubase. It’s just when I use SD3 to record the midi. Just now and again I will record something in standalone and this is the first time I have tried to do the mutes again since I got SD3 and noticed it still won’t play them back after recording them.
Thanks
Mark
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
Have you enabled the Roland e-drums preset?
Are you using the latest Superior Drummer 3, version 3.1.2?
Can you save a Superior Drummer 3 project file, with the recorded MIDI on the song track, so we can have a look at it?
Henrik Ekblom - User Experience Designer
Toontrack
So yes to latest version and set to Roland preset modified for the size of my kit. I can play mutes and they work fine it’s only when recording them in SD3. When I play back they are not there. If I record the midi in cubase then it plays back through SD3 fine. I’ll get a project to you when I get in front of my pc
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
1
Thanked by: Henrik EkblomOk so here is a project. I hit and mute all cymbals twice. The really odd thing is the first time they play not muted and the 2nd time they are muted. I tried this a few times and it was the same every time. Project attached.
just to add the mutes work all the time in SD3 while I’m playing. It is just an SD3 recording that exhibits this problem.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I’ve attached a screenshot of the Aftertouch for the Ride. It shows an aftertouch value in bar 10, where it mutes the ride.
Should that also have been recorded on the first ride hit, at bar 5?
You can examine all the Aftertouch values by selecting it on the left side of the bottom part in the Grid Editor, if you haven’t try that before…
Henrik Ekblom - User Experience Designer
Toontrack
Hi Henrik
i muted every single cymbal hit so all should have it. SD3 is not recording it then. I can’t see it being anything else. Let me try and explain.
td30 into pc. I do not listen to the td30 sounds at all. I just use the midi out and listen to SD3. I play SD3 and mute the cymbals and it works great and I can hear every single mute.
i start to record and while recording I still hear every single mute.
i play back the recording and the muting is not there. This is in SD3 alone. If I have SD3 loaded as a vst in cubase and record the midi in cubase on a track (not within SD3) the mutes are there when recording and when playing back.
so I could try and simultaneously record in cubase and SD3 and see if the aftertouch is missing on the SD3 recording but not on the cubase recording.
this is definitely just when recording in SD3
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
so I could try and simultaneously record in cubase and SD3 and see if the aftertouch is missing on the SD3 recording but not on the cubase recording.
That was what I was going to suggest. Record simultaneously in Cubase and SD3, and upload the SD3 project and MIDI from Cubase here. There are some e-drum manufacturers that don’t follow the MIDI standards, but I think Roland isn’t one of them…
Henrik Ekblom - User Experience Designer
Toontrack
I will do that but you seem to be missing the point. SD3 does see the aftertouch otherwise it wouldn’t mute while I’m playing. SD3 cymbals mute every time all the time while I am playing them using my td30. I can record while playing and SD3 is muting fine but the recording then has the mutes missing.
So the td30 is sending the mutes as SD3 plays fine. It’s simply that SD3 is not recording them for whatever reason. I’ll do the test and send the project
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
Ok so I have recorded 10 sets of mutes around the cymbals and in Cubase all of them play as muted. In SD3 only the last 5 play as muted. tried to upload the file but it says files with CPR extension are not allowed?
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I’ve Zipped it up this time. This is a Cubase version 10 project file. Also note I recorded both at the same time but they are not in the same place on the timeline as I started recording in SD3 then in Cubase a second or two later. This test proves the problem is in SD3.
SD3 recording has no aftertouch until the last 5 notes. The Cubase recording does. These were recorded at the same time so the TD30 obviously did output the aftertouch. I already know this as listening to SD3 while recording I hear the mutes. On playing back however the first 5 mutes are missing. This is not the case when playing back the same recording in Cubase as Cubase has captured the aftertouch
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I say aftertouch but looking in the list editor it is actually poly pressure
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
Any updates after getting my project?
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
Hi,
I have checked your project and there is definitely a bug in Superior 3 in regards to recording aftertouch (poly pressure and most likely channel pressure as well).
If you check the poly pressure curves in your Cubase project you can see that those not recorded all start at 127 and then drops to 0, while those being recorded starts at 0, goes to 127 and then back to 0.
So as a workaround until we have released a fix for this you could add a 0 value just before the 127 one.
Thanks for reporting this bug and sorry for the inconvenience!
Bass player in swedish thrash metal band Defiatory
www.defiatory.se
Coder at Toontrack
www.toontrack.com
Thanks. It won’t cause me a problem but was bugging me why it was doing it.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
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