I’ve also got MuseScore loaded and I use this to produce Drum Tabs and if a Midi file is correctly configured as a Drum Midi the software will import a Midi File and write a Drum Tab for you. The Midi File produced by EZDrummer 2 seems to still be a Piano Midi File. Does anyone know how to make EZDrummer2 produce an actual Drum Midi File.
Thanks In Advance
I’ve also got MuseScore loaded and I use this to produce Drum Tabs and if a Midi file is correctly configured as a Drum Midi the software will import a Midi File and write a Drum Tab for you. The Midi File produced by EZDrummer 2 seems to still be a Piano Midi File. Does anyone know how to make EZDrummer2 produce an actual Drum Midi File.
Thanks In Advance
OK, so the workaround is a hassle, but pretty simple.
Instead of exporting directly from EZD2, just drag the song into your DAW, open the piano roll and/or event viewer, select all the notes, change channel to 10, and then export the track (or ‘clip’ or ‘media item’) as a .mid file. Once you’ve done it once, it’ll take 30 seconds.
If EZD2 has an option to use channel 10 in the future, I think I’d probably use it.
Beginner-level Guitarist/Drummer/Mixer. EZD2|3 / EZKeys1|2 / EZMix3.
Desktop - Ryzen 5 4650G @ 3.7GHz | 16Gb DDR4 | 1TB SSD | Win10 Pro.
Reaper | Roland Rubix 4x4 interface | Arturia Minilab II controller.
The fact that you’re the first person to notice that EZD2 uses channel 1 tells us that it isn’t important anymore.
It’s 2022, I’m using EZDrummer 3 and this is still an issue, unfortunately. I also had this issue with EZDrummer 2 before and in the Musescore forum, you will find more posts of users having the same problem.
Who is in the wrong? Probably MuseScore – ch10 for drums is a very old GM standard that no-one else really cares about now.
EZD2 ALWAYS uses channel 1 (so do many other DAWS/VSTs by the way).
My experience is different: Apart from Musescore, the only other software I’ve tried the files with is Garageband. It has the exact same issues with those midi files. Garageband has a relatively large user base. So in my opinion, this is not only an issue with Musescore and not a problem from the past. And Midi itself is a very old standard too, still going strong even though it’s not perfect.
Besides that, I’ve found another workaround using this free online Midi editor: https://signal.vercel.app/?lang=en
I’ll forward this thread to the programmers.
Did you hear back from the programmers? Are there any plans to solve the issue? I think it would be best to offer an option on export to follow GM standards. Thanks for checking again.
By the way, there is a Wikipedia article about GM (General Midi) Standards that also has a list showing the mapping of percussive sounds in GM. Maybe this helps someone to understand the issue better.
I’ve heard back from Toontrack support. This is their reply, unfortunately:
We do not have any updates for this MIDI export option coming to EZD3 or other current Toontrack software.
Hello. I am experiencing similar issues. Because of this I am having to export as Audio files. I’ve tried to export in Midi or .mid files to Guitar Pro 8 and Mixcraft and the result is a track that adds Bongos and Toms to the midi track which were not there in the first place. The whole thing sounds different to what I am hearing in EZ Drummer 3. I think it’s as a result of additional information in the programme given to the hats ( open edge or closed etc). It seems that this information is passed on in the midi file which other kits interpret as Toms and Bongos. All a big frustration and makes EZ drummer 3 not as useful as it should be in Standalone mode. Probablem is easily fixed in a DAW by adding EZ Drummer on a virtual Instrument track but I really don’t know how to work around the issue in Guitar Pro 8.
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