No products in the cart.
Hey!
1) When you check the midi setting/notes several kit pieces use more than 1 midi note. E.g. Death & Darkness -> Death -> the center crash has 4 notes for the bow tip articulation: 96, 99, 101 and 104.
I added some more cymbals to “my” kit and need midi values to assign them to. What notes can I remove from the crash, then use for a different cymbal, but the official Toontrack midis will still work?
Do the midis only use e.g. note 96 for the bow tip of the center crash cymbal OR all 4 notes -> 96, 99, 101 and 104.
In short: The official midis should all work, but I need some more notes to assign to x-drums. A lot of kit pieces have more than 1 note assigned…how do I know what I can delete and what to keep?
2) What are bell trigger, tip trigger, edge trigger, snare zone trigger? Do I need them or can I delete them to free the assigned notes for x-drums as the triggers are only used for “real” hardware drumkits?
Thanks!
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
Hi,
when you add an Instrument and visit the MIDI Mapping Property Box, you have the option to ‘Add suggested note’ besides ‘Add note’ and ‘Learn note’.
If you pick the suggested note, you should be good for grooves still working.
The ‘Trigger’ articulations are meant to be used when using an E-drum kit or similar controller, yes. You can use those notes for your X-drums.
BR,
John
John Rammelt - Toontrack
Technical Advisor
1
Thanked by: drumjack52Thank you!
So should I delete all notes from a drum piece, then click on “Add suggested note”? Or how do I note the suggested note if there are already 4 notes?
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
Hi,
if I understand you correctly, I would say that would be working a bit backwards, clearing notes first.
I would simply add the new instrument, if there are notes automatically added, they should be fine to use.
More than one note shouldn’t be added for a single articulation but if you add e.g. a Ride Cymbal, it could have 8 articulations which all get a new suggested note assignments.
If you know that you are not going to use all articulations, you can start by unloading them and then clearing their note assignments.
Should you add an Instrument (e.g. a User Instrument) that doesn’t get a suggested note assigned, there’s an exclamation mark on its pad and you just go to the MIDI Mapping Property Box and click Add suggested note.
You should be able to add at least 10-12 Instruments, at least that’s from my own experience, before you start “running out of notes”. The suggested notes will not primarily be the ones used in standard Toontrack MIDI unless you e.g. add an extra Rack Tom in a kit that only has one. Then the suggested note will be like it would be for a 2nd Rack Tom. The same would go for a kit with only 2 Crash Cymbals if you add a 3rd. So there’s logic to it.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Thanks! I am not talking about adding instruments, but the notes of current ones. e.g. Death & Darkness -> Death -> the center crash has 4 notes assigned to the articulation “bow tip”…96, 99, 101 and 104. My question is what notes I can remove in order that all Toontrack midis still work and none of them wants to play e.g. midi note 99, but I removed 99 and only left 96.
Yes, the screenshot looks different because I edited the background.png and added my own band logos. 🙂
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
PS Adding suggested midi notes does not really work. I removed all midi notes from all kit pieces…then wanted to add suggested notes, some suggestions are correct, but others aren’t. e.g. the software wants to add 49 to the second splash although 49 is the main hit of crash cymbal 1.
If I went through all kit pieces in a certain order, I would not the default notes a kit starts with…and instead of a crash, a splash would be used etc.
Ok, the left crash would be 28, but both the center crash (Death kit of D&D) and the second splash would be assigned 49.
Ok, just finished adding all suggested notes and can say that it does not work as it should. I tested some Toontrack midis with the right china as the power hand…but the chinas aren’t even used as only the center crash is being played…
…which brings me back to my initial question what midi notes I can safefly remove (when there are dupliactes such as 4 notes for bow tip articulation, center crash).
I don’t want to test 100+ notes with dozens of Toontrack midis just to see what works and what doesn’t.
Isn’t there an official list for Death & Darkness and the MAIN note for every kit piece and articulation?
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
Well,
AFAIK there is no such list because the libraries rely on “substitution”, meaning that you should be able to load a library like the ‘Hansa – Vocal Booth’ that has only two Toms and three Cymbals, as well as ‘Area 33 -Origins’ that has got 13 Toms and 13 Cymbals and both libraries play back Toontrack MIDI sounding as expected. Both of these examples would have different “main” notes.
The closest would be GM (Drums), because all Toontrack libraries are at least GM compatible but the rest of the maps are a GM Extension.
You can always go to ‘Help > Show MIDI Mapping Layout’ (or right-click an Instrument > More > Show MIDI Mapping Layout) to see the current layout displayed.
Toontrack user ‘godprobe’ once started his own Google spreadsheet where he laid out his own library expansions but I am not sure this has been updated.
https://docs.google.com/spreadsheets/d/1TOWOPojiRH30S3mcz3BRYGelr6b-yIG4KeplEOwoMKg/edit?hl=en&pli=1&hl=en&pli=1#gid=2
BR,
John
John Rammelt - Toontrack
Technical Advisor
No products in the cart.