Midi mapping keys help

Superior Drummer 3 Help
Viewing 7 replies - 1 through 7 (of 7 total)
  • Bear-Faced Cow
    Participant

    It doesn’t sound like you are using the MIDI/E-Drums setting. That is where you should be assigning your mappings.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    Gerry Peters
    Participant

    I’m playing drums on my keyboard, not drum pads. i’m not sure if MIDI/E-Drums applies to my situation. Also I never use the grooves browser or the timeline, I always make up my own drum patterns to fit each song I’m doing.

    I just went to Settings / MIDI/E-Drums  and hit use Preset and then played all the regular notes I use when I play drums on keyboard. I use only a few kits from custom presets I made. Should I be using the MIDI/E-Drums setting for assigning my mappings in my situation? Please explain.


    Superior Drummer 3 version: 3.3.7
    Operating system: Windows 11
    Bear-Faced Cow
    Participant

    The fact that you are playing drums on your keyboard has zero bearing. MIDI is agnostic… IOW it doesn’t differentiate between E-Drums, keyboard or MIDI pad controllers (which basically what an E-Drum kit is.. a glorified MIDI pad controller that you can beat up with sticks) and has been this way for 43 years. To add further to this, I’m using Logic Pro 11, which have a feature called Session Players. The “session drummer” has its own mapping. Creating a map using the MIDI/E-Drum setting within Superior Drummer allows Logic to play session player MIDI regions directly. Superior Drummer doesn’t know nor care where the MIDI came from.

    MIDI/E-drums setting is where you should be mapping your keyboard. It is where you want to translate all of your incoming MIDI information into Superior Drummer.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    1

    Thanked by: Scott Eshleman
    Gerry Peters
    Participant

    I went to Settings Midi in /E drums and altered the default template to not have notes playing anything above midi note 74 and when I play my keyboard that’s the case. I added a kick and was surprised it added it to note #35 which was already being used, instead of putting in a note above 74.

    The MIDI Mapping keys are still using the notes assigned from 74 and above. If I go to the Midi Mapping keys in the far right column and hit notes above 74 they still play. Is there a way when I add a new instrument for it to go where I want it instead of it taking the place of a note like 35 that  is already assigned?

    John
    Moderator

    Hi,

    if I understand you correctly, I suspect you are mixing up the two ‘map’ functions. The MIDI Mapping on the DRUMS page is the actual ‘hard-wired’ notes (where you are looking at the keyboard layout to the right. Altering the notes there breaks compatibility with Grooves (and Projects) and the only way to save what you have altered note-wise is to Save the entire Project.
    The plug-in will try to keep compatibility with the Toontrack Extended MIDI layout as much as it can when you add/remove Instruments on the DRUMS page.

    When you edit the mapping on the MIDI In/E-drums page, the underlying original layout is intact, keeping basic compatibility, while you can define a layout that suits your controller and playing style better. This Input Transforming is happening live on what is fed to the plug-in, i.e. when you play something on a keyboard/kit or from a DAW track.
    You can still play back grooves internally.

    If you have no use of Toontrack, 3rd party  or GM MIDI Grooves and only need a specialised kit setup, you can indeed alter the MIDI notes on the DRUMS page but the plug-in will always strive for MIDI note compatibility when you add instruments and articulations; User Instruments being an exception IIRC.
    Also: Superior Drummer 3 includes a drum/articulation Substitution System, allowing it to play back MIDI sequences even if notes for the drums/articulations included in that MIDI sequence are not currently loaded in the Drums Tab. This intelligent system will automatically choose the next most appropriate loaded drum/articulation to play when it encounters a MIDI note that is mapped to an unloaded drum/articulation.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    2

    Thanked by: Andrew Payne and Scott Eshleman
    Gerry Peters
    Participant

    I never use Grooves. I manually play the drums on my keyboard.

    I did find a workaround. When you choose Add Instrument at the far right bottom select More and “add without midi assignment. This way I can choose which midi note I want to map it to.

    I was able to add a bunch of snares and kicks to midi notes I don’t use, this way I can quickly audition snares and kicks. In Sonar I have a Midi map that I can assign any note to a different snare

    Andrew Payne
    Participant

    I am one of the few that fits into this category. I set up my own kits that I use only for playing and recording on a large e-drum setup with lots of additional user instruments. In this scenario I manually map in the DRUMS page so that every one of my user kits across multiple libraries has the same number of triggers and same MIDI mapping for each. That way I can easily move between my many user kits in various libraries without having to change any mapping presets and can have a single drum map in my DAW. Also the MIDI matches the physical trigger notes from my 2 x modules and edrumin10. Works well for me and I know that I cannot use any Toontrack MIDI grooves etc with these kits. cheers, Andrew


    Superior Drummer 3 version: 3.4.1
    Operating system: Windows 11

    Dell Precision 7730, i7 6 Core 2.6 GHz, 128GB RAM, 1TB SSD and 3 x 2TB SSD, Windows 11, Cubase Pro 14, SD3 plus a variety of SDX's and EZX's, Orchestral Percussion, EZBASS, RME BabyFace Pro FS and KRK V4 monitors. Modified Yamaha DTX900, DTXPRESS4 and Edrumin10 triggering SD3. Yamaha pads/cymbals and Roland VH-10 HiHat. PDP Maple acoustic kit for live playing.

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