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Hello everyone,
I’ve been trying to get Logic’s Drummer to play SD3 sounds correctly. Most problems come from the hi-hat articulations, which are tricky to reproduce. It took me a few hours, but I came up with a mapping that works reasonably well.
The best way to test, I think, is to create a Drummer and a SD3 track in Logic. Next create a Drummer region and then drag it to the SD3 by using Shift-Option-Drag. This creates a MIDI region alias in the SD3 track that automatically reflects any changes you make in the Drummer region.
Now, for the MIDI mapping:
Download my script: LPD-to-SD3-Static.pst_
1. In the SD3 track, under MIDI FX, insert a Scripter plugin
2. Download my script and save it here: /Music/Audio Music Apps/Plug-In Settings/Scripter
This is just the default location for the Scripter plugin, you can load it from anywhere.
3. Load the saved script in the Scripter plugin by clicking on it and selecting ‘Load’, the open the ‘LPD to SD3 Static.pst’ file.
4. Play the Drummer track and SD3 should start playing with the MIDI mapping already doing its thing.
I tested the mapping using the ‘Archetype’ drum preset from Alexander Juneblad. I haven’t tested enough with other kit presets to see if it works equally well.
This is just my first attempt, I’m sure it can be very improved upon.
If somebody knows a bit of Javascript and wishes to improve the script it would be great. If you open it, you’ll see it’s pretty straightforward. The most confusing thing is the Hi-Hat, for which LPX’s Drummer uses Articulation ID’s to trigger different MIDI notes from the same original MIDI note.
Only notes F#1 (MIDI note number 42), G#1 (MIDI note number 44) and A#1 (MIDI note number 46) use articulation ID’s, that’s why the script’s switch() statement is a bit more involved for these notes, involving a sub switch() statement to select a target note on SD3 for each different Articulation ID.
There’s an article describing LPX Drummer’s use of articulation ID’s here: https://macprovideo.com/article/audio-software/logic-pro-x-whats-up-with-articulation-ids-and-drummer
Hope this is useful to anyone!
Cheers!
Why are you doing this the hard way? The Logic Drun Designer map in SD3 is all you need to work with Drummer. the only extras that you ever may need to add are the percussion MIDI notes, whic you can then save as a user map.
jord
Hello there.
I tried your suggestion before coming up with the mapping. I just felt that the Drummer grooves didn’t translate very well, especially regarding the hi-hat. So I tried the mapping thing. Maybe you’re right and I’m being too picky, I don’t know, but I’m hardly the first person to try it. There are a few user scripts floating around for the same purpose, some much more sophisticated, where you can select between SD, or Slate Drums, Addictive Drums, etc.
The main thing, I think, is the Articulation ID’s that Drummer uses. I’m not sure if the Toontrack provided mapping has those in account. Maybe it has, as I said, I’m still just experimenting. This way it just moves the mapping to Logic and you don’t have to mess with SD’s mapping, just a different way, I guess…
Anyway, maybe it’s useless, but I’ll leave around in case anybody cares.
Thanks for the input!
1
Thanked by: Ulf StrandbergI’m not implying whether or not the script is useful. To me, the only useless script is a nonworking one.
However, from my years of experience of not only working with Logic’s drummer mapping, but also creating maps for other drum software to utilize Drummer, that there aren’t any perceivable issues with the drum map within SD3, other than missing future hit instruments such as tambourine, which are easy to add. SD3 maps very nicely to logic‘s drummer articulations and nuances. Dare I say better than the competition. The only time you’ll ever really encounter a problem is when you go inside the nitty-gritty of drummer and really start messing with things.
jord
AH, thanks for the script and the instruction!
Works perfect. At first after inserting the script – there was no hihat at all, but then I found out I ran both the script and the Logic Drumkit designer drum map within SD3.
After having unchecked “…use preset” in Midi e-drums settings in SD3, it plays up the SD3 hi-hat articulation so much better.
Big thanks!
Ulf
Hey Ulf, I’m glad you found this useful! I had that same problem with the SD3 mapping just a few days ago, so I’m going to add it to the instructions. Thanks for the tip!
Oops, turns out I can’t edit the post. Weird… For anyone using this, check Ulf’s tip above.
In short, if you use the script with SD3 go to the settings and set the drum mapping to default or you won’t hear the hi-hat.
I haven’t seen any issue as far as “use preset…“ and the Logic drum designer map within SD3. Sounds more like some anomaly with the script itself.
jord
http://Logic pro x percussion doesnt line up with Superior drummers Latin Precussion expansion packs
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