Loading An Instrument Category – Not At the Top Left – But Into Kit Graphics

Superior Drummer 3 Help
Viewing 5 replies - 1 through 5 (of 5 total)
  • John
    Moderator

    Hi,

    first I want to point out that you indeed can load kit pieces from other EZX:s in EZdrummer 3; select an instrument, click the drop-down menu for the Instrument and switch library.

    When it comes to adding Instruments in SD3, I would save the Rototoms as User Instruments and add them to the kit I am currently working on. See attached pic where I add Rototoms to a kit in the Kicks & Snares EZX.
    AddUserInstrument

    Or did I misunderstand?

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    drumjack52
    Participant

    Hi,

    first I want to point out that you indeed can load kit pieces from other EZX:s in EZdrummer 3; select an instrument, click the drop-down menu for the Instrument and switch library.

    When it comes to adding Instruments in SD3, I would save the Rototoms as User Instruments and add them to the kit I am currently working on. See attached pic where I add Rototoms to a kit in the Kicks & Snares EZX.
    AddUserInstrument

    Or did I misunderstand?

    BR,
    John

    But will that work across SDX’s? If I read the OP’s post right it seems he wants to pull kit pieces from one SDX into another. This is one area where SD3 falls down against BFD 2/3. I’m coming from that vi so I know what he’s talking about. In BFD 3 you can have a generic template kit and pull kit pieces from any library without going through what one has to do in SD3. Just select the kit piece, load it, done. No messing with mic routing.


    Superior Drummer 3 version: 3.3.1
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    Bear-Faced Cow
    Participant

    You can load a kit piece from any SDX into another library. Right click the kit piece and select “Search for Instrument…”

    Screen-Shot-2022-06-16-at-1.22.18-PM

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    zenwarlord
    Participant

    Hi, I appreciate everyone answering me.  Sorry for the confusion.  I can add them to the top left.  What I am referring to is adding them into the area where the 3D graphical display of kit pieces is.  I realize that it isn’t that big a deal – how things look.  I’m really just thinking aloud here, but what I was really speaking of is the function of larger kit piece templates.  There are “parts” in Superior Drummer 3, for kits and mixers.  But you sort of don’t get the option like you had in BFD2 (not in BFD3) where you could keep your work, in terms of how the kit pieces flow into the mixer channels in your current preset, but ‘move up’ to a template with more pieces, or go from 1-kick set to a 2-kick set, or to a set with full percussion. I think of these as sort of ‘slot templates’, because they come in on top of your existing MIDI Mapping.   In BFD2 you could do this, but it wasn’t a system of pre-existing midi mapping logic the way SD3 and EZ3 are.  It had MIDI Mapping templates and the 10, 16, 32 3D slot configurations.  You had to set up the MIDI mapping and save it, and set up the kit piece locations, and save them, but you could switch between those slot configs at the touch of a button. Then you improved that template to work from.  EZ3 & SD3 have come a long way because it has created a set of SDX and EZX in many genres where MIDI can often be used interchangeably. I can use Action EZX or Dance EZX and count on the devs at Toontrack helping to make the transition somehow work.  Toontrack has “substitute articulates” figured out as well.  What I’m sort of suggesting is that ‘slot configs’, kits, and mixers could all 3 be separately loaded without breaking something too badly. I don’t know exactly how I would do it.

    In regards to what BFD2 already did, see on the left of the image I attached.  Choices for 10-piece kit, 16 piece, or 32.

    If I were to set up a template myself that contains both the kit and a large range of percussion, I would probably use an SDX like Metal Foundry, and add percussion to some of the extra cymbals until I ran out, and then use the “top left, add instrument” method to add some more pieces.  The squares fill up space in the interface, and 3D pieces look better and can be crowded in better.  And Toontrack would be great at figuring out which MIDI Mapping to use for such a slot config!

    I realize adding a 2nd kick to a one-kick kit is accomplished by adding a user instrument, but I was more thinking of the general case of wanting 3D slot configs that match a variety of general cases (like the SDX’s and EZX’s already sort of contain.)  With the ability to swap between them using some generic method.

    • This post was modified 3 years, 1 month ago by zenwarlord.
    John
    Moderator

    But will that work across SDX’s?

    Yes. User Instruments aren’t tied to a specific SDX or EZX.userinst

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

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