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Hi:
I am using the standalone version on Mac. Every drum has a large amount of reverb. I have effects off. I experimented on the snare with different levels of bottom, top and overhead mics, and the large amount of reverb is in all of them.
Thanks!
Do you have any of the room mics channel faders turned up?
Scott Sibley - Toontrack
Technical Advisor
And also check the bleed levels. If you have bleed enabled it can give a “reverb”-ish sound. Bleed is when one instrument sounds in a mic it wasn’t intended to sound in – for example the snare sound is captured by the tom mics. If you in that case select a tom channel in the mixer, you can set how much the snare (or any other instrument) should sound in that microphone. This is done in the “Bleed from Instruments” Properties panel on the right side of the mixer.
You can also turn off all bleed, just to listen to what it sounds like. Select all Microphone Channels in the mixer, right click on any of them ans select “Disable Bleed from All Instruments”.
Henrik Ekblom - User Experience Designer
Toontrack
Hi everyone same problem here. The thing is the samples have been recorded in a large studio room I guess; which make most of the sound of SD3 not suitable for other purposes than big drum sounds unfortunately. Ok it’s fun for songs like when the levee break, but then for anything else ? Unless there is a way to ged rid of these infinite tails on all the snares and the kicks ?
Despite the great effort, I think this software is really anoying for these kind of stuff. Great sounds, but finnaly impossible to use because it hads not been designed to be versatile. Other incredibly anoying problem: the tail of the rides and crashes being mute for no reason, even with the aftertouch disabled.
Is there any way to fix this issues ? This big reverbish sound goes on with all the room mic turned off obviously.
Hi everyone same problem here. The thing is the samples have been recorded in a large studio room I guess; which make most of the sound of SD3 not suitable for other purposes than big drum sounds unfortunately. Ok it’s fun for songs like when the levee break, but then for anything else ? Unless there is a way to ged rid of these infinite tails on all the snares and the kicks ?
Despite the great effort, I think this software is really anoying for these kind of stuff. Great sounds, but finnaly impossible to use because it hads not been designed to be versatile. Other incredibly anoying problem: the tail of the rides and crashes being mute for no reason, even with the aftertouch disabled.
Is there any way to fix this issues ? This big reverbish sound goes on with all the room mic turned off obviously.
Do you have the all bleed turned off as well as all the room mics?
Scott Sibley - Toontrack
Technical Advisor
Aside from ensuring that all bleeds and ambient channels are turned off, you may also have to turn off any processing that may be emphasizing any tails. No probs getting a punchy dry sound here.
jord
I take it you are loading the dry kits and not presets which will have a lot of effects on them. Turn the ambient sliders down and that should make it pretty dry.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I had the same problem. There was a reverb, could not find it. But then I clicked on View: Editer at the top right of fully opened window and up pops Controls. You will find a stupid reverb knob turned up. Took me a while to figure this shit out.
I also removed all the bleeds first. Now I’m gonna put them back. But still nudge down the tom snare bleeds to tone down the snare buzz.
Nice and dry now.
Definitely possible. I use the sounds dry most of the time. You must have ambience up or use presets that have effects on.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
I think I found the issue for the moment.
So please share your solution
The fact is, I live overheads, but my lord this sounds like a basketball court! I suppose one just has to dial them into taste.
Sounds like you are listening to some other ambient channels either solo or in combination with the OH. The OH are quite dry compared to other SDXs.
Just noticed the version bump in SD3 😀
jord
Im just reallynstarting with it and all the defaults are very verbery. On when I turn down the ambient mics do they turn down any of this. Is there a video on handling this. So annoying!
Again, you aren’t making it very clear as to which channels you are listening to. The core library has numerous ambient channels, so it is possible that one is still tied in to what you are listening to. The dry presets are pretty much dry.
jord
Im just reallynstarting with it and all the defaults are very verbery. On when I turn down the ambient mics do they turn down any of this. Is there a video on handling this. So annoying!
Could you save it as a project, put it in a zip file and post it here. That will give us an idea of what’s going on.
Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
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