How to get a dry sound kit sound from the core library?

Superior Drummer 3 Help
Viewing 15 replies - 1 through 15 (of 16 total)
  • Shootie
    Participant

    The Original Mix Preset should be the driest. Try that if you haven’t yet.

    EZD3 Tutorials | EZBass Tutorials | Toontrack themed FB Group | Toontrack themed Discord Group

    travis
    Participant

    I got it figured out.  Channels, bleeds, and busses, oh my.  Along with hidden channels.

    @Shootie I’ll take a look at the original mix preset, too.   Thanks.

    The confusing aspect of SD3’s channels and busses and bleeds is that they are all just there (all of them), not being able to create them and see how things are routed.  Everything is routed behind the scenes, so it’s not obvious at first how everything is being routed.

    • This post was modified 1 year, 1 month ago by travis.
    Bear-Faced Cow
    Participant

    Not true… other than the number of busses and outputs, nothing is set in stone in Superior Drummer 3. As well,  nothing is hidden or behind the scenes.

    Screenshot-2024-05-18-at-2.42.38 PM

    And, yes, you can create new routings. It’s all there in the reference manual for the reading.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    travis
    Participant

    @Shootie Unless I’m missing it, I’m not seeing any ‘Original Mix’ options in SD3.  You must be thinking of Ezdrummer 3.

    Bear-Faced Cow
    Participant

    There is no Original Mix in Superior Drummer 3. That would be more equivalent to the Clean Kits with no processing.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    Shootie
    Participant

    My bad, thought this was an EZD post. Depending on the Library you may see some Clean Kit Presets that will simply be more dry.

    EZD3 Tutorials | EZBass Tutorials | Toontrack themed FB Group | Toontrack themed Discord Group

    travis
    Participant

    @Bear-Faced Cow What I meant by that is that all routing options are already pre-created, unlike say in Reaper, where if you want a buss, you create it and route your channels to it in whatever configuration that you like.  SD3 is more like pre-made hardware mixer where everything is already set up, and you switch things on/off among the available options, never really adding anything that wasn’t already there.  From a noob point of view, that can be very confusing because there are a ton of channels and busses already pre-made and routing happens by switches.

    Bear-Faced Cow
    Participant

    You can create and destroy your own routings with each preset. You can make your own preset with many weird and wacky combinations. Nothing is “pre-created“. Yes, there are common routings to begin with, with the factory supplied presets. However, you don’t have to use them.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    travis
    Participant

    You can flip switches to route things, sure.  But all those switching options are actually already pre-created.  Why would I want to route a ‘snare top’ mic to a channel called ‘snare bottom’, for example?  It’s pretty impractical, and it’s a lot of unnecessary clutter if you ask me.

    Bear-Faced Cow
    Participant

    where would you expect default routings to go? You have to start somewhere. It is not a big deal to change routings. Nothing is set in stone.

    you will also find a default differ from library to library.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    travis
    Participant

    where would you expect default routings to go? You have to start somewhere.

    If I were creating this, I wouldn’t create a ton of unnecessary channels and busses from the getgo.  It just doesn’t make sense in a software interface.  I would allow for those channels and busses to be created as needed.  How many drummers do you think are playing in surround sound?  Maybe very few e-drums enthusiasts who like it as a novelty.  For the other 99.9% of people playing e-drums, it’s probably just in the way in getting to the things that matter.  Same for near, mid, and far ambiences.  How many people wants to route a kick mic to a hi-hat channel?  Probably almost no one.  How about an ‘Route instrument microphones’ window that routes to busses instead?  That actually is very practical.  And why are instrument bleeds in a property box, not in some kind of unified routing window?  I understand how it all works, but the practicality and usability of it isn’t good.

    travis
    Participant

    @Shootie I bet a video explaining the various mic streams (direct, bleed, overheads, ambience, surround), channels, busses, outputs, and breaking down how the routing of everything works in SD3 would help to relieve a lot of confusion and be a popular video.  A good diagram would definitely help.

    drumjack52
    Participant

    where would you expect default routings to go? You have to start somewhere.

    If I were creating this, I wouldn’t create a ton of unnecessary channels and busses from the getgo.  It just doesn’t make sense in a software interface.  I would allow for those channels and busses to be created as needed.  How many drummers do you think are playing in surround sound?  Maybe very few e-drums enthusiasts who like it as a novelty.  For the other 99.9% of people playing e-drums, it’s probably just in the way in getting to the things that matter.  Same for near, mid, and far ambiences.  How many people wants to route a kick mic to a hi-hat channel?  Probably almost no one.  How about an ‘Route instrument microphones’ window that routes to busses instead?  That actually is very practical.  And why are instrument bleeds in a property box, not in some kind of unified routing window?  I understand how it all works, but the practicality and usability of it isn’t good.

    You’re missing what has already been written – you can set routings up as you want them. You can route anything anywheres (within reason). Route the mics wherever you want them to be routed. SD3 gives you say many options and impossible to list them all. And there are plenty of videos on YouTube to help you out – you just need to search there for them. You can create busses as needed. It helps people to have some things pre-designed as not everyone wants to start from scratch.


    Superior Drummer 3 version: 3.3.7
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    1

    Thanked by: Bear-Faced Cow
    Mark King
    Participant

    SD3 is very flexible in this respect. I like it like this and wouldn’t want it dumbed down.

    SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors

    • This post was modified 1 year, 1 month ago by Mark King.

    1

    Thanked by: drumjack52
    Bear-Faced Cow
    Participant

    I understand how it all works, but the practicality and usability of it isn’t good.

    I don’t think you do since, by the evidence of your responses, you really don’t understand the metaphor behind the application and how it operates.

    Let’s take this one by one:

    If I were creating this, I wouldn’t create a ton of unnecessary channels and busses from the getgo.

    The mixer channels are part of how it was mic’d up in the studio. The library is indicative of how things were done in the studio. In case you weren’t aware, the basis of this is to provide drums recorded in a good studio by well known producers. This is very much representative of how George Massenburg recorded the core library. Busses are set in the app and they are hidden until needed.

    I would allow for those channels and busses to be created as needed.

    Again, these are a part of the wiring for that library. However, you can hide whatever you don’t need.

    How many drummers do you think are playing in surround sound?  Maybe very few e-drums enthusiasts who like it as a novelty.

    Hate to tell you this, but drummers are only a part of ToonTrack’s user base. Don’t be myopic on this. There are many engineers using Superior Drummer that will indeed use the surround channels. And not for just surround. Many of them serve as extra ambient channels that are fantastic for mixing.

    For the other 99.9% of people playing e-drums, it’s probably just in the way in getting to the things that matter.  Same for near, mid, and far ambiences.

    Wrong again! Most people here playing e-drums use them as if they are in that studio themselves. Not to mention drum programmers and mixing engineers. Same goes for every other SDX. You seem to be the only one that believes otherwise. You know what they say about assuming.

    How many people wants to route a kick mic to a hi-hat channel?  Probably almost no one.

    Again wrong and is showing a lack of knowledge when it comes to drum mixing. Have you ever recorded and mixed a drum kit? Almost every natural drum mix has kick bleed in both snare and hi-hat channel. You’re the one that wants something completely dry which is pretty much unnatural.

    How about an ‘Route instrument microphones’ window that routes to busses instead?  That actually is very practical.

    Again a lack of understanding. Mic’s go to channels and channels go to busses. Busses have no interface with the outside world. They get their feed from either channel routings or sends (note the plurality). I’d suggest you study some mixing courses as well to get a better understanding.

    And why are instrument bleeds in a property box, not in some kind of unified routing window?

    The routing window just shows where everything goes. It doesn’t mean it is actually loaded and enabled. The property box for each channel is a much quicker way to enable and disable bleed, not to mention come up with various types of combination that you don’t get in the real world, such as what you are asking.

    And one final part, I started with an empty kit and loaded one of the basic kits in the drum part submenu. If you’ll notice, the only bleeds that are loaded is an overhead and one ambient channel. That’s a standard kit hookup.

    Screenshot-2024-05-18-at-5.02.59 PM

    Disabling these is as simple as selecting the channel and selecting Disable Bleed from all Instruments. In fact, you can select multiple channels and disable them in a single move.

    I still maintain that it’s best to consult the manual. There’s lots in there that will address you misunderstandings.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    1

    Thanked by: drumjack52
Viewing 15 replies - 1 through 15 (of 16 total)

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