How do I add a second kick drum?

Superior Drummer 3 Help
Viewing 9 replies - 1 through 9 (of 9 total)
  • Mark King
    Participant

    What you are trying won’t work as you have a separate note number for the 2nd kick. SD3 only knows this as another instrument and will play it only when you trigger it with note 36. Unless the midi file has alternating 35 and 36 then you will get only what is triggered. There may be a way to do it stacking two bass drums so they use the same note number although I haven’t thought how you would make it choose one over the other or to alternate.

    SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors

    1

    Thanked by: Jeremy_46
    Jeremy_46
    Participant

    If that were true then how does the other sound library work out of the box with the same midi mapping?

    I attached the working preset (Metalheads EZX) to see if maybe there’s something obvious that I am just not seeing. I attached it as a txt file but it can be renamed to .sd3p to work in the player

    Jeremy_46
    Participant

    Does anyone have a solution for this?

    Scott
    Moderator

    The alternating feature will only work within the library the kicks comes from, e.g. you can’t load the Metal Foundry kicks to Progressive Foundry and have them automatically alternate. And from kits/libraries that are designed with double bass drums.

    So, in that case, you’d need to change the Notes manually (notes 35 and 36 for example) as Mark King indicated.

    I’m with you though, should be possible. I’ll ask the programmers if it is

    Scott Sibley - Toontrack
    Technical Advisor

    1

    Thanked by: Jeremy_46
    MintberryCrunch
    Participant

    E-drummers who play a single bassdrum pad can have a A-B alternation kick engine with any (kick)drums of their choice: I’ve built a midi engine which is available for the DAWs ( “Cubase Artist/Pro” , “Logic Pro X” , “Reaper” , “Bidule” ). And for Single Bassdrum parts (on which you want to stop the alternating engine so that only one kick sound remains) you can toggle the engine by pad stroke ( = dedicated control pad/zone (i.e. floor tom rim) which can also additionally be mapped to a sound / of course toggling while playing) and have the 1-sound kick again. Hitting the same control pad/zone again will activate the A-B-alternation engine again. For further info check the Facebook group “The Software Drumming Forum – tips & tricks + discussing drum samplers”. 🙂

    1

    Thanked by: Jeremy_46
    Jeremy_46
    Participant

    Thanks to all those that replied to this thread.

    That would definitely be useful to have alternating kick drums as a standard thing in SD3. Especially since some kits have logic for it (like Metal Foundry) and others are making their own custom scripts to compensate (like what Mintberry Crunch just posted here). Any chance this could be a feature request in an upcoming version?

    Jeremy_46
    Participant

    Great thanks! I look forward to hearing what the programmers say! 🙂

    Jeremy_46
    Participant

    Just touching base… did the programmers ever get back to you with a response? Thanks!

    Scott
    Moderator
    BEST ANSWER

    I have not heard back if it’s possible or not so the manual moving of the notes looks like the only available method at this time.

    Scott Sibley - Toontrack
    Technical Advisor

Viewing 9 replies - 1 through 9 (of 9 total)

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