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Logic etc etc
I can’t get the punch, in your face clearity you’re getting in the samples on the site.
Whats da trick?
I told you twice always ready, and here’s the third time: punch, especially in our genre, is defined by the mids.
I had also told you that you need to cut a lot of your lo-mids. They are what is turning your “P’s into F‘s” on the drums (If you are not grasping the concept on that, pronounce it phonetically).
Grab your EQ and start practising on the kick, starting with the kick in. And rather than taking this redundantly to a fourth thread, post what you come up with. It’s far easier to hear what you got, and explain further.
jord
1
Thanked by: ChadwickDunderc0ckI’m autistic (Aspberger’s to be exact) as well, … and it’s #3 (math and music are this Aspie’s obsession). Play it as a strength and not a weakness. It’s not a disability… it’s a different ability!
That being said, you can hear me out as I am only paying forward what I learned ages ago from my mentors (we’re talking mid-1970’s from audio engineers that started in both the guitar and pro-audio departments of the downtown Toronto Long & McQuade, before they went on to achieve their greatness). The first thing they said is to mix with (and trust) your ears. The second was, knowing my genre, “The drums and bass are what matter most. Handle them and the rest of the mix falls into place.” Their words still hold true.
Now, if you’re ready, like I said, grab an EQ on the Kick In. There’s a reason I start with the following:
In order to trim your lo-mids, you need to know where they sound most offensive. Once you do this both here and in your mix (very important), you will start to hear it. Practice it often and it will start to become a “Holy Sh!t!” moment and your hands will be following your ears.
This is the start.
I tell my teenage grandchildren (as well as foster children) this: everything in life will cost you either money or time. Put the time in, and you will save your money (you might even discover that you don’t “need” as many SDX’s 😉 ).
jord
Velocity. Mess with the velocity curve property box if you want the drums to sound like they’re being played by a hard hitting drummer. That is going to be your first step towards punchy drums. The better the source the easier it is to mix.
When your MIDI is already in the 120’s, they are already showing that they are being hit hard. The source in this case are unprocessed drums (which are required in order to suit all genres), in which there are frequencies that are taking away from the punchiness.
You can get punch at low velocities as well.
jord
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