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Hi, I want to repeat a certain part in the song (e-drum playing). In Logic, I can mark that part and start recording. Before that, I can listen and prepare me, and only the marked part will be re-recorded. Is it possible to do the same in SD3? How?
Is there a YouTube link where it is explained?
I would just do it in Logic and not SD3. Any real reason to not do it that way? Copy/paste might work and would be easier than playing the part again. That’s how I’d do things.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I record in Logic, always. SD3 is in its Track as a plugin, but drums-midi notes are in SD3, not in Logic-Track. I edit the notes directly in the SD3-plugin.
If you are referring to punch in/out, this would only be possible within your DAW. You would have to record your MIDI inside Logic.
jord
Attached is a print-screen of my Logic and SD3-plugin. As you can see, Track No. 2 is empty and contains only a SD3-plugin. Midi-notes are in the SD3-plugin.
Now I want to play bar 14-15 again and only that bar should be changed, and the others should remain unchanged.
What everyone is saying is put the midi in logic and not sd3
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
My workaround in Cubase is with one midi track per drum instrument i.e. snare, hi-hat, kick etc. and those midi tracks are filtered in Cubase to each only receive the relevant midi information from the e-drum midi triggers. The outputs of those midi tracks all go to Superior Drummer 3. So let’s say the kick is C1 then even though all the midi tracks go to the plugin on the same midi channel, if I want to just redo the kick drum part with a punch in without writing all the other data on the parts I want to keep ie. snare, hi-hat etc. all I have to do is only enable the recording of the Cubase midi-track for the snare. This filter has to happen before the Cubase midi track and is possible in Cubase but a long time since I used Logic and I am not aware of this level of midi data control at the input of a midi track a per track basis. So this is the ability to punch in and redo a part of the song, and do it on a kit piece by piece basis.
My workaround in Cubase is with one midi track per drum instrument i.e. snare, hi-hat, kick etc. and those midi tracks are filtered in Cubase to each only receive the relevant midi information from the e-drum midi triggers. The outputs of those midi tracks all go to Superior Drummer 3. So let’s say the kick is C1 then even though all the midi tracks go to the plugin on the same midi channel, if I want to just redo the kick drum part with a punch in without writing all the other data on the parts I want to keep ie. snare, hi-hat etc. all I have to do is only enable the recording of the Cubase midi-track for the snare. This filter has to happen before the Cubase midi track and is possible in Cubase but a long time since I used Logic and I am not aware of this level of midi data control at the input of a midi track a per track basis. So this is the ability to punch in and redo a part of the song, and do it on a kit piece by piece basis.
Superior Drummer 3 version: 3.3.6
Operating system: macOS Ventura (13)
- The post has been modified 1 year, 10 months ago by Dude
1 year, 10 months ago by Dude
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Nice! Not so lucky in ProTools. I can only filter after recording using a split-note-to-new-track process. At least not with the PT version I’m using which is two years old.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I used Pro Tools, and then Logic and now Cubase basically because with the former and midi I would think ‘Can I?’ and the answer was no too many times. Cubase has silly level midi capabilities, a bit like RME Totalmix can send any audio anywhere in its matrix (but seriously confuses me).
1
Thanked by: drumjack52What I do is have two tracks in SD3 that I switch between. A “Master” track and a “Punch-In” track. When I need to do what the OP is asking, I switch to the “punch-in” track and re-record that segment. I then make my edits on that punch-in track (quantize, velocities, etc), then copy the section over to the “master” track. The only downside to this method is you do not hear your lead-in drums, but you can always copy that information over to the “punch-in” track as well. Hope that idea helps. . .
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