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Hi,
currently you can’t change either but it has been requested. Please feel free to add your voice to this in the ‘Requests & Feedback’ section.
The workaround for now is to route all faders going to Out 1/2 to another output (you can still have e.g. Out 3/4 coming out your physical Stereo Out), which gives you the Metronome only on the Out 1/2 fader in the SD3 mixer.
BR,
John
John Rammelt - Toontrack
Technical Advisor
@John said:
currently you can’t change either but it has been requested. Please feel free to add your voice to this in the ‘Requests & Feedback’ section.
Thanks, I’ll do this. I suggest a metronome volume slider popup beside the Signature / Tempo controls.
@John said:
The workaround for now is to route all faders going to Out 1/2 to another output (you can still have e.g. Out 3/4 coming out your physical Stereo Out), which gives you the Metronome only on the Out 1/2 fader in the SD3 mixer.
That’s a nice trick which works perfect. Thanks!
Note: I’ve also replaced the click sound by replacing the following WAV files in 48kHz 24-bit mono:
C:ProgramDataToontrackSuperior Drummer 3ClicksClick1_Hard.wav
C:ProgramDataToontrackSuperior Drummer 3ClicksClick1_Soft.wav
I could not find a better way to do it.
>…replacing the following WAV files in 48kHz 24-bit mono …
That would be 44.1kHz. (Not that we support hacking our resource
installation like that, in any way)
Olof Westman - Toontrack
Coder
@Olle said:
That would be 44.1kHz. (Not that we support hacking our resource installation like that, in any way)
Thanks for your explanation, Olle. That’s very helpful to create a workaround.
@Dicker Bub said:
I miss the requested metronome features, too!
I’ve added a feature request where you can vote:
https://www.toontrack.com/forum/requests-and-feedback/sd3-feature-request-add-support-for-changing-metronome-sound/#p174834
@Olle said:
Not that we support hacking our resource installation like that, in any way.
Sure. Just a warning: Don’t try this at home:
SD3 crashes when removing Click1_Hard.wav or Click1_Soft.wav at startup. I’m aware that this is not supported and found this accidentally.
Suggestion for the developers: Add a try/catch around the file open?
The original metronome WAV files cannot be opened with an audio editor or DAW, because it is a special TTPW file format (dumped with my C++ application):
Input wave file name: Click1_Hard.wav
Header Read 44 bytes.
Read 4096 bytes.
Read 4096 bytes.
Read 3036 bytes.
File is:11272 bytes.
RIFF header: RIFF
WAVE header: ttpw < Expected WAVE
FMT:fmt
Data size: 11264
Sampling Rate: 44100
Number of bits used: 0 < 0 bits???
Number of channels: 1
Number of bytes per second: 65552
Data length: 5978
Audio Format: 3 < This is WAVE_FORMAT_IEEE_FLOAT
Block align: 5978
So when I replace the WAV files with a custom one like 44kHz 24-bit, you get an extremely load noise/DC component at SD3 startup. Be careful, otherwise you blow up your speakers. I’m not requesting support, but leave it up to the developers to handle this.
Conclusion: Wait for official metronome support with custom WAV files…
What’s not tested, does not work. (c) Erwin.
here you can change the level separately for the onbeat and offbeat
it seems to be a global setting but since I only see 4 beats it will be saved with each song project(I just got the program but notice the default level at the top of the Himalayas. Great program too much for me
here you can change the level separately for the onbeat and offbeat
it seems to be a global setting but since I only see 4 beats it will be saved with each song project(I just got the program but notice the default level at the top of the Himalayas. Great program too much for me
Superior Drummer 3 version: 3.1.7
Operating system: macOS Sierra (10.12)
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