Optional Hi Hat Swell Feature For Realism – Similar to BFD3

Superior Drummer 3 Help
Viewing 5 replies - 1 through 5 (of 5 total)
  • zenwarlord
    Participant

    Maybe the post is wrong.  Is there already existing feature that helps hi-hats sound more realistic?

    John
    Moderator

    Hi,

    if memory serves me right, the Hi-Hat has a special way of treating multiple hits but I would say that the feature you are looking for is ‘Smoothing’ (formerly called MHE – Multiple Hits Emulation):
    https://www.toontrack.com/manual/superior-drummer-3/3/3-5-property-boxes/#3-5-14-smoothing

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    BlueMistral
    Participant

    and why is this “smoothing” turn on by default and set at -6 for snares? it doesn’t make sense, it should be set to at least 0 for smooth snare rolls

    zenwarlord
    Participant

    Okay, I’ll spend some time with this feature and see if I can get a similar improvement.

    zenwarlord
    Participant

    I think it helps.  It’s not giving the same compression or swell from the other package but it is much better than not being aware of it.  So, out of curiosity, what do negative values do exactly?  (I didn’t intuitively understand why there should be a “middle ground” and neg/pos since we’re talking presumably about reducing the new attack – so why would have the range be devoted to making the issue worse) (& why not extend – even double – the amount of the effect in the positive direction, assuming it’s within cpu capability to do so).

Viewing 5 replies - 1 through 5 (of 5 total)

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