GM MIDI Drums File in SD3 & Studio One 3?

Superior Drummer 3 Help
Viewing 3 replies - 1 through 3 (of 3 total)
  • John
    Moderator

    Hi,

    while I can’t tell you anything about how Studio One works, I can tell you that SD3 will read GM drum MIDI correctly but if there is GM percussion MIDI (congas, bongos, timbales, tambourine, etc.) it will not map correctly to the drum kits in SD3. That range is occupied by the GM Extended mapping for the drums in Toontrack sample players, with the exception of the Latin Percussion EZX.

    BR,
    John

    John Rammelt - Toontrack
    Technical Advisor

    Adam Garrett
    Participant

    Thanks, John. That’s really good to know.

    Brad
    Participant

    @AG89 said:
    I have figured out how to instantiate SD3 on an instrument track in Studio One and then explode the midi percussion track into its separate instrument tracks, but, to begin with, am very confused as to why there is only one track, the original instrument track, in the Mixer view. 

    To answer your Studio One question, first make sure you have View > Console selected. You should see a bunch of stuff in the lower left side of the Studio One window.
    You should see “Channel”, “Group” and “Instruments”. Under “Instruments” you should see “Superior Drummer 3”, there will be a small triangle next to it, it’s a pull down list, select “Expand”. That will show you all the available channels within SD3. Simply check the channels you want exposed and they will appear in the mixer as separate channels.
    Hope this helps.

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