Get Rimshot to mute roll articulation – Can’t figure out how.

Superior Drummer 3 Help
Viewing 9 replies - 1 through 9 (of 9 total)
  • patrick maguire
    Participant

    What sample is “still” playing. Is that a normal sanre sample that you created a roll with< Im not clear on what sound is still playing after the last roll note. The sample is a tiny length. Im not sure how you would notice this ?

    Unless its a sample of a role, or swirls. IS it the reverb that persists?

     

    How long is the unencumbered snare sample that is still playing during the rim shot?

    Mac Studio

    patrick maguire
    Participant

    how long is the snare sample that continues to play?

    I understand you want a function to treat the snare notes like a hi hat cancellation dynamic does. not sure how it would sound any different than what you are displaying in your pic.

     

    One work around would be to automate the snare parameters of that sample. Automate the sample to silent ( or extremely short) at that moment. Its not as hard as it sounds.

    Mac Studio

    Andy Crystal
    Participant

    Meaning that the closed roll samples spill past the hard rimshot. Which is not possible in real life.

    Andy

    patrick maguire
    Participant

    One work around would be to automate the snare parameters of that sample. Automate the sample to silent ( or extremely short) at that moment. Its not as hard as it sounds.

    Is the “roll sample” an actual role? or are you stringing together a normal snare sample to sound like a roll?

    Mac Studio

    Andy Crystal
    Participant

    It is the actual sample or a roll (Hitmaker library) but the same occurs with any closed rolls samples from other libraries.

    Andy

    patrick maguire
    Participant

    ok, its confusing because if its a sample of a roll, why would you need 17 midi notes to play that sound. It looks like you “created ” a roll by playing 17 notes really close together. In which case you simply to need to only have it play once a beat or so ahead of the where it should end.

    Did you draw those note in the grid? or was it created using a groove? or did you play it on a V drum?

    Mac Studio

    patrick maguire
    Participant

    the “choke mute trigger” option is only for cymbals and other long duration samples. that where it would be if it was possible.

    However I still cant figure out how this would sound “impossible” using the normal notes.

    Mac Studio

    Andy Crystal
    Participant

    Manually entered just to figure out the issue. If I played it there would be many more notes. But even with a single close roll sample followed immediately by a rimshot, the close roll sound makes it past the rimshot as its sample is longer (Should be interrupted when the rimshot hits). Yea, the choke stuff is where I tried to look into. But not available in my case, like you are showing.

    Andy

    patrick maguire
    Participant

    the choke roll is there, its just not an option.

    Im looking at the hitmaker “closed rolls” as wee chat.

    I see what you did. Yes the sample is kinda in between a one hit and a long sample.

    i would try drawing in far less notes near the end. But also mute that sample exactly where you want it to disappear. It is an advanced SD3 operation. But once you learn it, its easy.

    What are you working in? Pro tools, Logic…etc? stand alone?

    Mac Studio

Viewing 9 replies - 1 through 9 (of 9 total)

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