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Hi,
I am interested by specific instruments that have been sampled in the claustrophobic EZX. These have been sampled in a very dry room. How well would an instrument (say a Hi hat for instance) blend in with one of SD3’s core library kits? Wouldn’t it sound obvious that it has been sampled in another room?
Jean-Marc
Music producer & audio engineer
SoundWise
It’s only obvious if you don’t blend it in and make it work for the song at hand. It’s no different than any other type of sample.
Sometimes, obviousness is the reason to use a particular sample.
jord
1
Thanked by: Jean-Marc BoulierThis is actually quite a common problem with using “Xdrums” from expansion libraries. In virtually all cases, they’re recorded in different rooms with different acoustic characteristics, and getting them to blend together can be quite a challenge, especially if you rely heavily on the ambient mics. It gets a little easier if you only use the direct mics for each instrument and create an artificial “room” using a reverb plugin.
Of course this all depends on the kind of music you make and the sound you’re after. Me, personally, I find it’s almost never worth the effort to use Xdrums for this exact reason. It’s far easier for me to pick a drum kit, from whichever library, and use it as a single coherent piece. But, as Jord mentions above, sometimes wildly different sounding samples can be exactly what you’re after, and that’s fine too.
E-drummer. eDrumIn trigger interface with various Roland trigger pads. MacBook Pro (mid-2015); MacOS High Sierra; Logic Pro X 10.4.8. Superior Drummer user since 2009.
Yes, that makes total sense, thanks for your input guys.
Jean-Marc
Music producer & audio engineer
SoundWise
This is actually quite a common problem with using “Xdrums” from expansion libraries. In virtually all cases, they’re recorded in different rooms with different acoustic characteristics, and getting them to blend together can be quite a challenge, especially if you rely heavily on the ambient mics. It gets a little easier if you only use the direct mics for each instrument and create an artificial “room” using a reverb plugin.
Of course this all depends on the kind of music you make and the sound you’re after. Me, personally, I find it’s almost never worth the effort to use Xdrums for this exact reason. It’s far easier for me to pick a drum kit, from whichever library, and use it as a single coherent piece. But, as Jord mentions above, sometimes wildly different sounding samples can be exactly what you’re after, and that’s fine too.
I do not view this as a problem. Compared to other drum software that I have worked with in the past, SD3 provides a lot more tools to make everything fit a lot easier. aside from the ability to borrow ambient channels from other libraries, the use of reverb is not uncommon in audio production. It is most prevalent in almost every 80s song. One of my favourite reverbs is UAD RealVerb Pro, as it allows me to we create various types of rooms, including the types found in the Hansa SDX (I have a nice marble room setting that I use).
in the audio production sense, we define our reality. And considering that we have the tools to make our drum mixes sound any which way we want, this to me is more of an opportunity than a problem, which is really the opposite side of the same coin.
jord
1
Thanked by: BradNo products in the cart.