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I am new to EZD2 and am quite thrilled but have a simple question that I am not finding an answer for. I can load EZD2 in Reaper…drag a midi file to the Reaper timeline….cut and paste the midi to track 10…..export as midi file and my GM Synth recognizes most of the midi notes as drums (what I created with EZD2). As a stand alone application, when I drag a midi beat to the EZD2 timeline and export as a midi file it’s all piano keyboard sounds (like Reaper would do if I didn’t load it on track 10 first). How can I use EZD2 to create my midi beat and export it as a midi and it be correct? I am assuming/hoping I don’t need a DAW to convert this to a percussion track 10 just for this purpose. I would think that’s part of the point of drum software, but could be wrong.
Any feedback that is good 🙂 and thanks to all you experienced EZD2 users!
@ToddEricSpencer said:
I am assuming/hoping I don’t need a DAW to convert this to a percussion track 10 just for this purpose.
I would think that’s part of the point of drum software, but could be wrong.
I don’t use Reaper. What is “track 10”?
@ToddEricSpencer said:
when I drag a midi beat to the EZD2 timeline and export as a midi file it’s all piano keyboard sounds (like Reaper would do if I didn’t load it on track 10 first).
How can I use EZD2 to create my midi beat and export it as a midi and it be correct?
Seems as though you need to adjust or assign a different instrument in your GM Synth before playing the exported EZD2 MIDI.
Pretty sure that the MIDI does not contain Program Change information.
Track 10 apparently is always assigned as the ‘percussion track’ and the computer doesn’t recognize drum sounds unless the midi file is recorded on that track 10. I should have called it ‘Channel 10’ – per Wiki:
“In GM standard MIDI files, channel 10 is reserved for percussion instruments only. Notes recorded on channel 10 always produce percussion sounds when transmitted to a keyboard or synth module which uses the GM standard. Each of the 128 different possible note numbers correlate to a unique percussive instrument, but the sound’s pitch is not relative to the note number.
If a MIDI file is programmed to the General MIDI protocol, then the results are predictable, but the sound fidelity may vary depending on the quality of the GM synthesizer:”
I know that when you are in the DAW Reaper that it defaults to channel one and you have to cut and paste the midi notes to channel 10 in order to hear percussion sounds. Otherwise the sounds will trigger piano/keyboard sounds. This is what is happening when I export the midi file from EZD2 – piano/keyboard sounds. However, if I cut and paste the file to channel 10 in Reaper and save the midi, it’s fine. But that doesn’t say much for this software being a Stand Alone App if I have to use a third party tool to get the file to play drums on playback – I figured that is the whole point of drum software 🙁
When I use EZD2 in Reaper, I insert it as a Virtual Instrument Track and create my MIDI on that track. I drag and drop MIDI to that Instrument Track. It doesn’t need to be MIDI Channel 10. It can be MIDI Channel 1-9 as long as the MIDI track is sent to the EZD2 Track.
The standalone version of EZD2 is mostly used by e-drummers to quickly start playing their kit with EZD2 sounds. Or, if your a guitaritst and want to jam with some quick drums, it’s a quick playing along program. It isn’t meant for song creating along side a DAW. For song writing, it is loaded in the DAW and routed accordingly.
Scott Sibley - Toontrack
Technical Advisor
@Scott said:
The standalone version of EZD2 is mostly used by e-drummers to quickly start playing their kit with EZD2 sounds. It isn’t meant for song creating along side a DAW. For song writing, it is loaded in the DAW and routed accordingly.
Ok this is what I was wondering. I’m not like most people in that I don’t care so much about the actual sounds because my ultimate goal is to create drum score sheet music from my beats. I want to edit files that are close to what I am looking for and then create the notation on paper. Sounds are secondary.
I guess I need to use EZD2 as a plug in with Reaper then
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