EZDrummer takes ages to load

EZdrummer Help
Viewing 15 replies - 1 through 15 (of 15 total)
  • Richard Kitt
    Participant

    The only thing I can think of is if you installed the ‘sounds’ on a seperate harddrive that is particuarly slow.

    John Green
    Participant

    Thanks for responding. No, all the sounds are in the default location, i.e. along with the programs on C: drive.
    NB: I saw in support that sample rates higher than 44.1 can cause load times to be 3 to 6 times longer. But I always use 44.1 so it’s not that.

    Veech
    Participant

    It takes about one full minute for EZDrummer to load on my machine, but my box is an older dual-core unit and had always assumed that was why. 

    I have a ton of add-on midi packs and I bet that’s a big part of it.

    Richard Kitt
    Participant

    For what its worth just timed it loading in reaper, about 11secs.  Thats on an Intel i7 with 6G and a fairly fast harddrive.I guess one other possibility is that your hardrive is badly fragmented, have you checked that?

    John Green
    Participant

    Thanks Veech. Even more mysterious then with my Intel Sandy-bridge i7 3.4GHz, 4 cores, 8 threads, 6Gb RAM, and only one add-on MIDI pack.
    Thanks Fretbuzz. Being a brand new machine, (I received it late April and installed all my stuff over a period of a few days after that), it shouldn’t be that fragmented. But I’ll check that and see just in case.

    John Green
    Participant

    Pop Rock Kit takes 55 seconds to load its 303MB, Nashville Kit 65 seconds for 334MB.

    Dave Modisette
    Participant

    Do you have your SONAR project set at a bit rate and depth other than 16bit 44.1 khz?  It could be that SONAR is doing a sample conversion.
     
    EDIT: Missed your previous post.

    Dave Modisette www.gatortraks.com www.plasticsamerica.com http://www.gatortraks.com/forum

    John Green
    Participant

    Bump.
    Is it just me that has this problem then?

    Scott
    Moderator

    Pop Rock Kit takes 55 seconds to load its 303MB, Nashville Kit 65 seconds for 334MB.

    This sounded a bit odd to me because when I load the default Pop/Rock kit at a 44.1kHz sampling rate, it loads in at 268MB. As a test, I changed the sampling rate in Reaper to 48kHz and loaded the default Pop/Rock kit. It loaded in at 303MB. I then loaded the Nashville EZX default kit and it loaded in at 334MB when it normally loads in at 293MB at 44.1kHz.

    I can’t think of another scenario where those kits will load in at those higher RAM use numbers other than with a sampling rate of 48kHz.

    Scott Sibley - Toontrack
    Technical Advisor

    Vagif
    Participant

    I can confirm that the same thing happens to me: I have a powerful machine with i7, SSD and 12 GB RAM, and each time I change a drum kit (I have several EZX extentions) it takes about a minute to fully load the instruments. I can see a megabyte counter: 104, 108, 115… etc. This is a creativity killer. Sometimes I am afraid to try another kit because I know I’ll have to wait so long.

    My host is Cubase and projects’ sampling rate is 96 kHz. So it there anything that can be done? I’ve never experienced such delay with other plugins.

    Vagif Abilov Oslo Norway

    John Green
    Participant

    ORIGINAL: Scott

    Pop Rock Kit takes 55 seconds to load its 303MB, Nashville Kit 65 seconds for 334MB.

    This sounded a bit odd to me because when I load the default Pop/Rock kit at a 44.1kHz sampling rate, it loads in at 268MB. As a test, I changed the sampling rate in Reaper to 48kHz and loaded the default Pop/Rock kit. It loaded in at 303MB. I then loaded the Nashville EZX default kit and it loaded in at 334MB when it normally loads in at 293MB at 44.1kHz.

    I can’t think of another scenario where those kits will load in at those higher RAM use numbers other than with a sampling rate of 48kHz.

    Scott, you’re right. I hadn’t noticed the project I was working on was started a long while back and it was at 48kHz.
    However, kits still take a very long time to load in 44.1kHz despite my high-spec machine and I don’t see why XLN’s Addictive Drums kits can load in five seconds or so and EZDrums in four or five times that. I see from the post above I’m not the only one who finds it poor, sorry.

    Scott
    Moderator

    I don’t know what else to tell you guys other than pointing to the FAQ:

    EZdrummer was designed to operate best at 44.1K. It can of course be used at any sample rate but the engine will have to recalculate the samples to compensate for the resulting shift in pitch.

    In order to guarantee no loss of quality the above procedure requires non trivial computation and loading time will rise significantly, by up to a factor 3 to 6, depending on computer resources available.

    Note also that operating at high sample rate will unavoidably increase the memory requirements. A 96K project for example will require over twice as much physical memory (RAM) to operate, this is strictly no fault of the software.

    I don’t find the loading times of EZD at 44.1kHz a problem at all. It takes about 50 secs on my laptop loading from a USB hard drive. After the first initial loading, any secondary load time will be around 10 secs.

    The reason why AD seems to load faster is that it streams samples initially from the hard drive. EZdrummer doesn’t.

    Scott Sibley - Toontrack
    Technical Advisor

    Vagif
    Participant

    Scott,

    Thank you for the clarification, that makes sense.

    Now since all my other tracks come from MIDI and VST instruments and not audio sources, should I be able to improve performance by setting initial sample rate to 44.1 and only changing it to higher rate before I start producing audio tracks? This way I will keep things fast while I am at composing stage. This will work, won’t it?

    Vagif Abilov Oslo Norway

    Scott
    Moderator

    I never change sample rates in the middle of a project so you’ll have to tell me how it works out for you. 

    Scott Sibley - Toontrack
    Technical Advisor

    Vagif
    Participant

    I never did either, and I don’t think it will do any good in case the project has audio tracks. What I would like to try is to change it before generating first audio track. Should work, but I see that it’s not an ideal workaround: even if I only have MIDI and VST instruments, it’s difficult to separate work process to “composition” and “recording” stages: of course I will want to come back and redo some parts. So perhaps this is not as useful as I thought it might be.

    Vagif Abilov Oslo Norway

Viewing 15 replies - 1 through 15 (of 15 total)

No products in the cart.

×