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When I listen to EZDrummer premade grooves with the humanize feature, it sounds great. When I make my own beat (currently using Garageband 11) the humanize preset sounds a little extreme. Some hits are loud, but others are too faint. I am writing metal songs and they use a lot of “double kick” rolling. And it sounds absolutely horrible, each hit sounds at a different volume on humanize mode and its very hard on the ears. But when I play the grooves on the metalheads EZX, which are all meshuggah songs featuring a lot of the same techniques, it all sounds great on humanize. Whats the problem?
Part of what the Humanize mode does will never let the same sample come up twice and to this end i think it will also give you a soft hit or loud hit rather than strictly the absolute velocity you have played and it used to drive me crazy as i would get random peaks and soft hits all over a final mix where i needed consistent volume but with variation of the hits. Apparently the two go hand in hand was usually the answer, i don’t believe it needs to be that extreme or could be more carefully sorted out,Any how their are ways around this via .
One way /
If it is the kick ,unload the kick on the main kit then open up a 2nd instance of Ez , turn off Humanize, Load up the Kik only and just copy the midi.
Or put a very tight limiter on the output of the Kik and leave the humanize on. (this can be done just using one instance if you use multi outs).
Workarounds but sometimes thats just the way it is.
I understand how Humanize works, but there is a very inconsistent and noticeable volume difference among hits. but I still dont understand why there is no problem with the Grooves and songs that come with the program.. Only with my own beats…. also its not just the kick. sometimes the will be a snare hit that is just waaay too weak. I tried it with a limiter also. I just recently started using EZdrummer again after 2 years. And I just bought 2 expansions and I am finding this entire program to be unusable because of this issue
Drag in a groove that ships with EZD and compare the velocities with a groove you made. My guess is the EZD grooves are more consistent velocity-wise.
Scott Sibley - Toontrack
Technical Advisor
Ive been playing around… and when I start a new project, EZD opens up with Humanize on. So I start making a pattern and everything sounds great. BUT…. if I then turn Humanize OFF, and then back ON… THAT is when I notice the humanize feature working in the undesirable way that I described above. ALSO, I notice when I start a project and make a pattern and then I change the velocity of ALL the notes in the DAW, I get the same results. So, if I have been working on a project for hours, and then I do one of those two things, I have completely ruined my project. Any thoughts?
Humanize does produce the inconsistency, more then it should, thats all i meant.
From working with it for many years and with all the EZx packs ,what you have described i have not experienced where it will playback a midifile differently than one i program apart from the reason Scott explained.
Some packs and updates have been increasingly better and with SD2 we have individual control of Humanize per drum,
Must say though because of the extreme/unwanted volume shifts i never use it except with a limiter on the Snare And Kick.
I am now going to checkout what you have described with turning it off /on and see what happens and if it does go funny does it stay that way or settle down.
EDIT
Yes the Snare is def having some real softies coming thru after the OFF/ ON will keep testing
Up n Down like a Yoyo.
MetalHeadz relies heavily on the Snare trigger mic from what i hear and this one gets very inconsistent.
EDIT 2
Have closed and opened EZ and have found this to be isolated to MetalHeadz in quick tests playing Metal Machine Kits with the same MetalHeadz midi did not have the same problem on initial test but will keep at it.
Well Spotted.
So at least I know Im not crazy… I hope there is a fix.
Ive owned DFH before but lost the Liscence # and toontracks says they have no record of me purchasing or registering it.. (but thats a whole other story). And I dont remember having this issue with it.
Scott, in reply to your comment, when I make my own patterns and am setting the velocities of every note the same, and I am still having this issue. It seems that when I start making adjustments to velocity, the problem begins… even though all the velocities are equal.
the Metal genre in it’s more modern form is a very “produced” sound and as such may be inconsistent with a “one size fits all” humanise function. Metal kicks are exactly encouraged to be “organic”. I’m presuming it can’t be switched off.
Saying that, I have produced metal drum tracks and I use Superior’s humanise function (I don’t think I ever touch it to switch anything off), and I’ve not noticed any problems, so I would venture to say that Superior possibly has it right (I’m not as familiar with EZD as SD2).
>
SD2.3, NYII, C&V, MC, MF, ED, Latin Perc, Twisted, Pop, N1H, Electronic, Classic, Funkmasters, Rock Solid, Blues, Indie-Folk.
@juicy said:
Humanize does produce the inconsistency, more then it should, thats all i meant.
From working with it for many years and with all the EZx packs ,what you have described i have not experienced where it will playback a midifile differently than one i program apart from the reason Scott explained.
Some packs and updates have been increasingly better and with SD2 we have individual control of Humanize per drum,
Must say though because of the extreme/unwanted volume shifts i never use it except with a limiter on the Snare And Kick.
I am now going to checkout what you have described with turning it off /on and see what happens and if it does go funny does it stay that way or settle down.EDIT
Yes the Snare is def having some real softies coming thru after the OFF/ ON will keep testing
Up n Down like a Yoyo.
MetalHeadz relies heavily on the Snare trigger mic from what i hear and this one gets very inconsistent.
EDIT 2
Have closed and opened EZ and have found this to be isolated to MetalHeadz in quick tests playing Metal Machine Kits with the same MetalHeadz midi did not have the same problem on initial test but will keep at it.Well Spotted.
Resurrecting this thread.
As you know from the other thread we have found the issue that causes this. One question though. Are you sure that it was Metalheads and not Metal Machine that had this problem? According to our findings it should be the other way around. That’s also probably the reason why we never found the problem reported in this thread.
Erik Phersson - Toontrack
Head Of Development
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