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Hi,
I am considering buying this from Big Fish Audio but I wont buy it its a ridiculous amount of work to make it work on SD3.
It comes with loops and construction kits. It says:
Apple Loops/REX/WAV Download includes | |
WAV – 1: 1.58 GB | |
WAV – 2: 1.34 BG | |
Apple Loops – 1: 1.49 GB | |
Apple Loops – 2: 1.22 GB | |
REX: 1.4 GB |
So Im not clear in what format the construction kits are but none of them are MIDI. So does SD3 have tool to convert .wav kits and loops to MIDI?
How would the kits map on SD3? Would I have to do it or SD3 takes a guess at it?
What do you think of any potential pain in the neck issues with this product when trying to use with SD3?
https://www.bigfishaudio.com/detail.html?1&24&1::::::::::::south%20america:1422
Thank you
It depends on what you want to do with these audio loops.
Do you want to layer them into a song? With S3 drum sounds/parts? Do you want to use them as grooves and have S3 play its sounds? If the latter, the audio wav files would need to be imported, one at a time, into the S3 tracker and Tracker would need to convert the audio to MIDI. Seems time consuming for me but maybe not for you.
Scott Sibley - Toontrack
Technical Advisor
Thank you.
This external collection Im considering comes with construction kits and loops .wav or rex. Sort of your classic audio construction kits/samples/loops collection.
I want to:
-Be able to trigger the samples/kits/one shots in this external collection but triggered with SD3 and then record them as MIDI on Ableton somehow.
-Be able to convert loops of this external collection to MIDI and trigger the same sounds used in the loops which are part of the external collection. Example, . wav loop of Congas. Not sure in what order this happens but convert Congas loop to MIDI and have it use the same .wav sample it was using in the loop (the sample will be available on the collection).
Thoughts?
To import .wav files and create a “new” drum/instrument use the “Add Instrument” on the drums tab. https://www.toontrack.com/manual/superior-drummer-3/3/3-4-drums-tab-header-bar
Or to replace/add to stack of an existing drum in a kit, simply drag an drop your sample (.wav) to a drum in the UI and follow the prompts accordingly. I would then assign the MIDI note you want trigger your samples.
As Scott indicated, this may take considerable effort.
As Scott indicated as well, you would then import the loops in Tracker and convert them to MIDI. The video you found shows how to do this step
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