Export Song as Audio Time and Tempo Problem

Superior Drummer 3 Help
Viewing 4 replies - 1 through 4 (of 4 total)
  • rixa
    Moderator

    Just to help narrow things down:

    Is everything offset, or just specific instruments?

    Is the tempo incorrect, or are parts simply drifting out of sync over time?

    Are the exported files consistently out of time by the same amount, or is it varying?

    Does the issue happen with both new and archived projects, even those that used to export correctly?

    Does this happen if you use the standalone application to bounce the project and not the plug-in?

    Rickard - Toontrack Music
    Make music - it´s EZ!
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    1

    Thanked by: Bevan Bezaire
    Bevan Bezaire
    Participant

    The exported channel mics are in sync with themselves – the tempo is wrong, it doesn’t follow the tempo changes. It seems to me like it’s following the tempo the track starts with but ignores the rest. By the end of the track, the drums have gained almost 2 bars. It is consistent. Both new and old sessions are doing this. If I go back and export from an old session that has correct bounces in it, the new files are out of time compared to the originals. Both standalone and the plug-in are experiencing this. Also, I tried something new since posting to the forum and I’m even more confused. If I use the VST multi-out feature in Luna and try to export the tracks from Luna without SD3, those files are out of time as well. Both realtime and offline bounces. I have started an entirely new session with all new tracks and instances of plug-ins. I manually input the time signature and tempo… again… same thing.


    Superior Drummer 3 version: 3.4.0
    Operating system: macOS Ventura (13)
    Bevan Bezaire
    Participant

    Ok. An uninstall/reinstall both DAW and SD3 has fixed it. No idea what caused it. Leaning toward a bug on the DAW side because it was happening when bouncing from Luna via multi-outs as well.

    rixa
    Moderator

    Ok. An uninstall/reinstall both DAW and SD3 has fixed it. No idea what caused it. Leaning toward a bug on the DAW side because it was happening when bouncing from Luna via multi-outs as well.

    Glad to hear that resolved the issue! Thanks for the update, and don’t hesitate to reach out if anything else comes up.

    Rickard - Toontrack Music
    Make music - it´s EZ!
    www.toontrack.com
    www.facebook.com/toontrack
    www.youtube.com/toontrack

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