Cymbals volume really low in the vsti.

Superior Drummer 3 Help
Viewing 13 replies - 16 through 28 (of 28 total)
  • drumjack52
    Participant

    And windows dictation really stupid and sucks. Look at the first frigging sentance

    This is like the old Henny Youngman bit: ‘doctor it’s hurts when I do this. Doctor replies: ‘so don’t do that’. My suggestion – don’t use any kind of dictation utility. Go back to typing things in. My other suggestion: type up your response in a text editor like Word or whatever freebie comes with Windows. Set an autosave interval and as always – save early and often. Then do a copy/paste into this forum.

    One other suggestion: use a standard kit preset that comes with SD3 and see how the cymbals sound there. That should tell you where the problem is. If you get adequate cymbal level then the problem is whatever routing you’re using and NOT in SD3 itself. There’s a great maxim in troubleshooting: strip things back to a bare minimum/stock config and go from there. This old guy (71) has learned a good bit over the years and this is but one nugget of wisdom.


    Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    Ken Spence
    Participant

    Sorry for my rant. Too many head aches and not enough progress, stolen vehicles etc. yes some ass stole my truck.

    So when saving in sd3 the preset is saved with the project name that you choose. “Black & Blue” this case. The preset name is called “test 1”
    In my DAW you don’t have the choice to load by project name, it just loads the DEFAULT preset. I had sound until on the cymbals until i loaded the project “Black & Blue”. Then sound gone once i loaded “black & blue” preset is still default.The strange part is that it is ONLY the cymbals. even the extra instrument work they are heard

    All of the CC mapping that i did is once again is gone. Probably because i didn’t save it in “Default””preset” witch you cant save anyway. You can save a project called Default and this is is probably where the cc stuf is stored. The MIDI is still recorded the and captured but does not produce sound on the cymbals ONLY.after i load the project Name B&B

    ?????????????

    thx for help

    Cheers Ken
    SD 3.3.6 on Windows 10 | Cubase 11
    And a new Apple air laptop OS 15.5

    Ken Spence
    Participant

    Yes i am typing now and that’s funny as hell Thank you that’s awesome..Needed that..

    I noticed that i am missing extra instruments in my DEFAULT named project so i will go load B & B and save that as DEFAULT project name. not preset name.

    thx

    Cheers Ken
    SD 3.3.6 on Windows 10 | Cubase 11
    And a new Apple air laptop OS 15.5

    • This post was modified 1 year, 5 months ago by Ken Spence.
    drumjack52
    Participant

    Sorry for my rant. Too many head aches and not enough progress, stolen vehicles etc. yes some ass stole my truck.

    So when saving in sd3 the preset is saved with the project name that you choose. “Black & Blue” this case. The preset name is called “test 1”
    In my DAW you don’t have the choice to load by project name, it just loads the DEFAULT preset. I had sound until on the cymbals until i loaded the project “Black & Blue”. Then sound gone once i loaded “black & blue” preset is still default.The strange part is that it is ONLY the cymbals. even the extra instrument work they are heard

    All of the CC mapping that i did is once again is gone. Probably because i didn’t save it in “Default””preset” witch you cant save anyway. You can save a project called Default and this is is probably where the cc stuf is stored. The MIDI is still recorded the and captured but does not produce sound on the cymbals ONLY.after i load the project Name B&B

    ?????????????

    thx for help

    Evidently you missed the part where I said that once SD3 is loaded you can change the preset manually. That’s assuming you saved it with a specific name. You also missed the part where I said to start with a stock SD3 preset and see if the cymbals are at a good level. That will tell you that it’s not SD3 itself but your routing.


    Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    Ken Spence
    Participant

    In Superior drummer my outputs are stereo, simple!, left & right that’s it. No magic or multi-channel.

    The attached input interfaces to superior drummer are, Yamaha DTX 450K, trigger IO (1) trigger IO (2).

    DTX 450 = snare (3zone), HHat (1 zone).     Midi is being received and recorded. Playback Sound is heard

    Trigger 1 = six mono pads (5 toms 1 cowbell)    Midi is being received and recorded. Playback Sound is heard

    Trigger 2 = six mono pads (6 Cymbals)      Midi is being received and recorded. Playback Sound is NOT heard

    Even the tambourine and cowbell from Latin percussion library is being heard and played back via MIDI.

    My DAW is Cubase 11.  SD3 is loaded as a VST instrument. I purposely add a 2nd output channel so that I can redirect audio from SD3 two another fader. My studio capture 1610 has five stereo outputs that can be set independently of any DAW etc. In this manner I sack the balance between the program already recorder and what I have captured in MIDI. Obviously this gives me the ability to adjust the level of the drums to the existing program material.

    So I I’m going to scrap this entire project. I will start with a clean slate in Cubase, add VST instruments and see what happens. It is too bad that the DAW does not have a MIDI monitor window to see what is being received and transmitted both to the VST plugin and physically out.

     

    This one has obviously has me stumped but thank you for your help any insight or discoveries is obviously welcome.

    Cheers Ken
    SD 3.3.6 on Windows 10 | Cubase 11
    And a new Apple air laptop OS 15.5

    Ken Spence
    Participant

    And Jack no I did not miss any of the that stuff and I really appreciate it cuz it opens more understanding of SD3’s capabilities

    PS i will take the 1st ride and change it back to a ride from the core kit witch is where this SD3 project originated from.

    Cheers Ken
    SD 3.3.6 on Windows 10 | Cubase 11
    And a new Apple air laptop OS 15.5

    • This post was modified 1 year, 5 months ago by Ken Spence.
    drumjack52
    Participant

    And Jack no I did not miss any of the that stuff and I really appreciate it cuz it opens more understanding of SD3’s capabilities

    PS i will take the 1st ride and change it back to a ride from the core kit witch is where this SD3 project originated from.

    • This post was modified 1 year, 5 months ago by Ken Spence.

    I’m not saying change the ride but just call up a kit preset that comes with SD3 and see if the cymbals are as loud as you think they should be. Simple. And for a MIDI monitor get MIDI-OX and run it standalone and it should tell you what you’re ekit is sending.


    Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    Ken Spence
    Participant

    Well as I said earlier in stand alone everything is fine and it is a standard kit. Just changed out the one ride.  I have noticed that the CC controller assignments are stored in the project file not the preset file.

    Working on it  !!!!!

    Cheers Ken
    SD 3.3.6 on Windows 10 | Cubase 11
    And a new Apple air laptop OS 15.5

    Ken Spence
    Participant

    So finally, no idea what caused it. Went into SD3 checked all the volumes mappings etcetera. And made sure that it was saved as the name “default” project. Loaded Cubase 11, open the VST to see the nice automation’s. Pressed play and viola I got symbol sound. Any continuous controllers are not connected and of course there is no drop down menu for setup to be able to tell superior drummer to connect the damn controllers. The other curious thing is that how do you connect multiple controllers and do your MIDI interface connections without this menu being available.

    As far as this blog is concerned, I thank everyone that has tried to help resolve this problem.

    Thanks for all help

    Cheers Ken
    SD 3.3.6 on Windows 10 | Cubase 11
    And a new Apple air laptop OS 15.5

    drumjack52
    Participant

    Ken: Glad you got it sorted. What will drive us both nuts is what happened to fix it but don’t look a gift horse in the mouth. Wish I could help with the controllers business. For my setup I use a MOTU MIDI Timepiece AVUSB that handles all my MIDI work. SD3 sees it and it works a treat.

    Now make some killer music!


    Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    Mark King
    Participant

    You won’t get controllers. It’s Cubase that sees the controller. You can usually right click on what you want to use a controller for and assign one. You don’t access a vsti directly from a DAW.

    SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors

    Ken Spence
    Participant

    Yeah it’s flaky,  I do however see the CC controller data coming in from 1 external keyboard and not the other yet yesterday both of them were streaming CC controller information. Did nothing, left it running on my computer, went upstairs to bed. Come back downstairs this morning moved a fader on each one and voila only one is working now. In MIDI port setup it shows both controllers one being active and one not active.

    Not very helpful to me. My goal is to have physical keyboards “faders and knobs” that will adjust volumes and tuning on every kit piece. Then I can play the song and play along, adjusting the tuning etc., before I do a take. Then do a take.

    A buddy that I collaborate with all the time still doesn’t get what superior drummer 3 is about. The question comes, how come your drum sounds are so much better than mine when I do it with my kit. My answer is because I spent a lot more money than you did. Seriously his first mixer board has a plastic case.

    I would still like to know why this happened.  it makes no sense to me. Even the default kit loaded in the SD3 in stand alone mode all these symbols worked and made sound but suck that into Cubase via VST……

    I really hope it’s not a random glitch cause I hate chasing random glitches.

    Cheers Ken
    SD 3.3.6 on Windows 10 | Cubase 11
    And a new Apple air laptop OS 15.5

    drumjack52
    Participant

    There’s no need to adjust tuning all the time. Most studios only tune the drums once and that’s it. Not for every tune nor when rehearsing. So  lose that thought or it will drive you crazy. Somewheres in all this I lost track (ouch) of how you’re routing things out of SD3 when in Cubase. Are you using multi-channel out from SD3 or just one stereo out? In ProTools I use multi-out from SD3. The only thing I use the SD3 mixer for is grouping drums and cymbals ib logical groups like all kick mics to one  output from SD3, snare mics to another SD3 out, rack toms to yet another SD3 out, floor toms to another SD3 out, cymbals (that have individual mics) to yet another SD3 out then overheads and ambience mics each to their own SD3 outputs. Essentially I treat SD3’s drums like a real physical drum kit. Then I have individual tracks in PT to accept the audio from the individual SD3 out. I don’t use any of SD3’s effects. The rest of the mixing happens in SD3.

    The answer to the question your buddy raises about why your drums sound so much better than his is NOT any kind of physical mixer or how much money you spent. Most of the answer comes from (aside from the quality of sampling) is one word: bleed. No other drum vi that I know of has bleed like SD3 does.

    As too your controllers how are they connected? 5 pin MIDI? USB connection? If the latter Windows, even on a desktop, has the USB ports default to turning off after a certain amount of time which no one knows what that is. Certainly overnight would qualify. To turn that off you need to go into Windows Control Panel and turn off any and all power savings. Another thing that will cause issues is if you let your computer sleep. That will make for all kinds of issues when re-awakening. Losing connections to peripherals is one of those. Sleeping a computer is more or less fatal and a no-no for audio work. Best to just shut things down.


    Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

Viewing 13 replies - 16 through 28 (of 28 total)

No products in the cart.

×