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I love Superior Drummer 3. Fantastically recorded and mostly sound great. With one exception: the cymbals. I’m not sure if it is something in my setup or just a characteristic of the program, but my cymbals have strange sounding artifacts, particularly in the tail of the sound. I have attached a short sample of what I am talking about.
Can someone tell me if this is normal behavior? And if it is not, how it can be fixed? Thanks!
No one else has noticed this? It seems to be a characteristic of all the cymbals.
You must have some seriously edited decay there. Mine run freely.
Sort of sounds like an affect is it a clean Track no effects on the O/Head track ?
Did you try opening a fresh raw kit.
Edit<
Just checked and all mine do ring clean no artefacts like this.
If you open Superior Drummer 3 stand alone (not in a DAW), go to File menu, and select New – do the cymbals still sound like that?
Henrik Ekblom - User Experience Designer
Toontrack
I have the same issue. I don’t have any effects enabled and it happens with a standard clean kit. I never used to happen with SD2…
I’m not sure if it’s because I’m using logic pro x, but I’ve noticed my crash cymbals sound pretty unrealistic and fake. I have to try and tell the difference in standalone mode but I haven’t found a way to adjust and make it more realistic sounding.
- Dan, Drummer of Deadtide
@RcKDrUmm3R said:
I’m not sure if it’s because I’m using logic pro x, but I’ve noticed my crash cymbals sound pretty unrealistic and fake. I have to try and tell the difference in standalone mode but I haven’t found a way to adjust and make it more realistic sounding.
What library are you using, and in what situation are the cymbals sounding fake? I ask because a hit on a cymbal is nothing more than a recorded cymbal, e.g. it can’t sound fake. It sounds just like a recorded cymbal – since that’s what it is 🙂
Henrik Ekblom - User Experience Designer
Toontrack
somehow, most of the sounds have some noise with them, this is very strange… i tried everything, this, noise is even present in tom hits, it rises after the hit and then gets quiter while the sounds get quieter. i tried removing all bleed settings, alle effects, everything, it gets better, but its never entirely gone… what have you done toon track? the level of the noise doesn’t change when i play quieter, it always has the same envelope, if i play quieter notes, the noise is as loud as when i play loud notes. did you level ride your samples so they have a longer tail, but didn’t notice that your samples are noisy as f***? come on, superior drummer is too expensive for this!
Here is s snare export with this annoying noise, hope you do something about this or at least explain yourself.
It happens in the standalone version as well, most noticeable on overhead mics, and you have to turn up the volume quite a bit
Only my hi-hat does something like that for some reason. I’m on the latest version 3.3.2.
It’s better to hear the artifact issue with headphones.
Superior Drummer 3 version: 3.3.2
Operating system: macOS Monterey (12)
- This post was modified 2 years, 11 months ago by sparscky.
OK, after doing some digging into the Hi-Hat CC edit, it looks like there is some signal triggering Pedal Openness and Response for some reason. I messed with the Response Open 6 setting and brought it down a little; seems that helped mitigate the artifact sound in the decay.
The foot pedal is jittery and the Hi-Hat is jittery with nothing triggering it. Can someone fill me in on why the Hi-Hat does that when it loads?
I linked a screen recording showing what the Hi-Hat does (shaking) while SD3 is running.
Only my hi-hat does something like that for some reason. I’m on the latest version 3.3.2.
It’s better to hear the artifact issue with headphones.
Superior Drummer 3 version: 3.3.2
Operating system: macOS Monterey (12)
- This post was modified 2 years, 11 months ago by sparscky.
OK, after doing some digging into the Hi-Hat CC edit, it looks like there is some signal triggering Pedal Openness and Response for some reason. I messed with the Response Open 6 setting and brought it down a little; seems that helped mitigate the artifact sound in the decay.
The foot pedal is jittery and the Hi-Hat is jittery with nothing triggering it. Can someone fill me in on why the Hi-Hat does that when it loads?
I linked a screen recording showing what the Hi-Hat does (shaking) while SD3 is running.
Superior Drummer 3 version: 3.3.2
Operating system: macOS Monterey (12)
Seems this boils down to the Hi-Hat CC edit not being enabled. If it’s disabled, the Open 5 and Open 4 Response settings seem to flicker and that’s what causes the artifact on the decay.
Similar experience when using the TD 17 output (on cymbals and toms). Disappears when using the external headphone output from my Macbook.
Then that is nothing to do with sd3
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
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