Cymbals have strange sounding artifacts, especially in the tails

Superior Drummer 3 Help
Viewing 15 replies - 1 through 15 (of 22 total)
  • csbtoon
    Participant

    No one else has noticed this? It seems to be a characteristic of all the cymbals.

    Juicy
    Participant

    You must have some seriously edited decay there. Mine run freely.
    Sort of sounds like an affect is it a clean Track no effects on the O/Head track ?
    Did you try opening a fresh raw kit.
    Edit<
    Just checked and all mine do ring clean no artefacts like this.

    Henrik Ekblom
    Participant

    If you open Superior Drummer 3 stand alone (not in a DAW), go to File menu, and select New – do the cymbals still sound like that?

    Henrik Ekblom - User Experience Designer
    Toontrack

    Andrew Hamer-Adams
    Participant

    I have the same issue. I don’t have any effects enabled and it happens with a standard clean kit. I never used to happen with SD2…

    RcKDrUmm3R
    Participant

    I’m not sure if it’s because I’m using logic pro x, but I’ve noticed my crash cymbals sound pretty unrealistic and fake. I have to try and tell the difference in standalone mode but I haven’t found a way to adjust and make it more realistic sounding.

    - Dan, Drummer of Deadtide

    Henrik Ekblom
    Participant

    @RcKDrUmm3R said:
    I’m not sure if it’s because I’m using logic pro x, but I’ve noticed my crash cymbals sound pretty unrealistic and fake. I have to try and tell the difference in standalone mode but I haven’t found a way to adjust and make it more realistic sounding.  

    What library are you using, and in what situation are the cymbals sounding fake? I ask because a hit on a cymbal is nothing more than a recorded cymbal, e.g. it can’t sound fake. It sounds just like a recorded cymbal – since that’s what it is 🙂

    Henrik Ekblom - User Experience Designer
    Toontrack

    rafaelbelor
    Participant

    somehow, most of the sounds have some noise with them, this is very strange… i tried everything, this, noise is even present in tom hits, it rises after the hit and then gets quiter while the sounds get quieter. i tried removing all bleed settings, alle effects, everything, it gets better, but its never entirely gone… what have you done toon track? the level of the noise doesn’t change when i play quieter, it always has the same envelope, if i play quieter notes, the noise is as loud as when i play loud notes. did you level ride your samples so they have a longer tail, but didn’t notice that your samples are noisy as f***? come on, superior drummer is too expensive for this!

    rafaelbelor
    Participant

    Here is s snare export with this annoying noise, hope you do something about this or at least explain yourself.


    Superior Drummer 3 version: 3.3.2
    Operating system: macOS Monterey (12)
    rafaelbelor
    Participant

    It happens in the standalone version as well, most noticeable on overhead mics, and you have to turn up the volume quite a bit

    sparscky
    Participant

    Only my hi-hat does something like that for some reason.  I’m on the latest version 3.3.2.

    It’s better to hear the artifact issue with headphones.


    Superior Drummer 3 version: 3.3.2
    Operating system: macOS Monterey (12)
    • This post was modified 2 years, 11 months ago by sparscky.
    sparscky
    Participant

    Only my hi-hat does something like that for some reason.  I’m on the latest version 3.3.2.

    It’s better to hear the artifact issue with headphones.

    Superior Drummer 3 version: 3.3.2
    Operating system: macOS Monterey (12)

    • This post was modified 2 years, 11 months ago by sparscky.

    OK, after doing some digging into the Hi-Hat CC edit, it looks like there is some signal triggering Pedal Openness and Response for some reason.  I messed with the Response Open 6 setting and brought it down a little; seems that helped mitigate the artifact sound in the decay.

    The foot pedal is jittery and the Hi-Hat is jittery with nothing triggering it.  Can someone fill me in on why the Hi-Hat does that when it loads?

    I linked a screen recording showing what the Hi-Hat does (shaking) while SD3 is running.

    https://youtu.be/sNNRNfYRssA


    Superior Drummer 3 version: 3.3.2
    Operating system: macOS Monterey (12)
    sparscky
    Participant

    Only my hi-hat does something like that for some reason.  I’m on the latest version 3.3.2.

    It’s better to hear the artifact issue with headphones.

    Superior Drummer 3 version: 3.3.2
    Operating system: macOS Monterey (12)

    • This post was modified 2 years, 11 months ago by sparscky.

    OK, after doing some digging into the Hi-Hat CC edit, it looks like there is some signal triggering Pedal Openness and Response for some reason.  I messed with the Response Open 6 setting and brought it down a little; seems that helped mitigate the artifact sound in the decay.

    The foot pedal is jittery and the Hi-Hat is jittery with nothing triggering it.  Can someone fill me in on why the Hi-Hat does that when it loads?

    I linked a screen recording showing what the Hi-Hat does (shaking) while SD3 is running.

    https://youtu.be/sNNRNfYRssA

    Superior Drummer 3 version: 3.3.2
    Operating system: macOS Monterey (12)

    Seems this boils down to the Hi-Hat CC edit not being enabled.  If it’s disabled, the Open 5 and Open 4 Response settings seem to flicker and that’s what causes the artifact on the decay.

    tareq Al-Arab
    Participant

    Similar experience when using the TD 17 output (on cymbals and toms). Disappears when using the external headphone output from my Macbook.


    Superior Drummer 3 version: 3.3.5
    Operating system: macOS Monterey (12)
    Mark King
    Participant

    Then that is nothing to do with sd3

    SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors

    sevensins
    Participant

    Yeah, it pretty much renders it useless for cymbals; it is very annoying. I am going to have to record my own cymbals. Gating it helps but it cuts the sustain.

Viewing 15 replies - 1 through 15 (of 22 total)

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