Custom drumkit pieces don’t play in all expected channels

EZdrummer Help
Viewing 4 replies - 1 through 4 (of 4 total)
  • Olof Westman
    Forum Crew

    This is the intended behavior. Or, rather, the behavior we are able to offer.
    EZXs have different sets of ‘Mics’ recorded. The FX channel of the Funkmasters
    is unique to that EZX. It does not exist in other EZXs and so when you
    load a drum from another EZX that mic is silent.

    Olof Westman - Toontrack
    Coder

    Hazy
    Participant

    I see. But I don’t understand why e.g. in Pop! other snares will play in RoomRev channel but not in the GateReverb channel. They both seem to be effects that are added afterwards? Or did you sample all the drums on all velocities with the GateReverb on and off?

    Love the program a lot BTW :)

    Olof Westman
    Forum Crew

    I don’t have Pop! installed at home so I will have to wait until
    monday to give you an exact answer. However, there is a
    preset called ‘Original Mix’ for all EZXs and it contains only
    the recorded mics/channels present in the EZX via sound files.
    The other presets usually add some other channels that
    contain effects. It may well be that the GateReverb is one
    of the original mics while the RoomRev is a new send bus
    with software effect.

    Olof Westman - Toontrack
    Coder

    Hazy
    Participant

    Ok thanks, I get it now.

Viewing 4 replies - 1 through 4 (of 4 total)

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