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Is it possible to copy a kit piece & effects applied to it from one kit/preset to another?
For example, I have a preset and want its snare & mix to replace another preset’s snare & mix but keep all other kit pieces sounding the same.
Barring effects on the master bus, is there an efficient way to accomplish this?
SD3 v3.3.6, EZbass v1.1.7, EZkeys v1.3.4
Studio One v5.5.2, Cubase v12.0.60
3.6GHz Intel i9 iMac, 64GB RAM, OS 12.6.1
Should be able to if you use the Load Parts function.
https://www.toontrack.com/manual/superior-drummer-3/3/3-1-library-and-preset-menus
Scott Sibley - Toontrack
Technical Advisor
2
Thanked by: Perkussion and Brooks HThat looks like it. Thanks, Scott!
SD3 v3.3.6, EZbass v1.1.7, EZkeys v1.3.4
Studio One v5.5.2, Cubase v12.0.60
3.6GHz Intel i9 iMac, 64GB RAM, OS 12.6.1
I wish the included presets didn’t utilize processing on the main output. Load Parts doesn’t work well with those, not without some additional work at least.
SD3 v3.3.6, EZbass v1.1.7, EZkeys v1.3.4
Studio One v5.5.2, Cubase v12.0.60
3.6GHz Intel i9 iMac, 64GB RAM, OS 12.6.1
I wish the included presets didn’t utilize processing on the main output. Load Parts doesn’t work well with those, not without some additional work at least.
I thought of doing the same, and gained a few more grey hairs before I discovered that most presets are set up differently regarding the mixer. Many utilize aux channels to create groups of instruments, to set up the same processing for a group of microphones and/or instruments. Apart from the aux channels, the leakage can be set up differently and in turn processed. All in all it’s virtually impossible to import the entire “sound” of an instrument to another project.
That’s not true, considering that you can always change whatever kit pieces are in the project. It might take a bit more effort, but it’s not that daunting.
jord
True or not, it’s in the eyes of the beholder It IS a daunting task that I’ve been working with the last few days. If you like the specific sound of one (group of) instrument(s) in a preset, you have quite a number variables to consider in order to carbon copy the sound into another preset. It’s easy to copy an instrument with its microphone channel strips (and FX if you stay within SD3 libraries), but then you have to manually set up any group aux channels with its processing, either separately for the imported instrument or by merging into an existing aux in the target preset. Then, if leakage is an important property of the specific sound, some tweaking there too.
It’s easier to stay within a single context, like the SD3 Core Library, at least as the recording environment is the same. However the contributing preset producers use effects, groups, stacking and leakage very differently, even if the result sounds very similar. With the versatility of SD3 there are so many ways to achieve similar results, which the producers have utilised. This is of course a feature – not a problem, other than that you have to get to know the SD3 environment and the “equipment” and find your own approach, just as you would to set up a drum kit for recording in the real world.
An added bonus is of course to get an opportunity to see how different producers approach drum production.
How much work it takes to Load Parts and get the same sound is relative. But I think we’d all agree that presets weren’t set up to mix & match parts, despite the Load Parts feature.
A nice update would be a 3rd and/or 4th option for Load Mixer if Only Selected Instrument is selected under Load Drums: Main Output Processing on group aux and/or Main Output Processing on selected channel.
SD3 v3.3.6, EZbass v1.1.7, EZkeys v1.3.4
Studio One v5.5.2, Cubase v12.0.60
3.6GHz Intel i9 iMac, 64GB RAM, OS 12.6.1
True or not, it’s in the eyes of the beholder
It IS a daunting task that I’ve been working with the last few days. If you like the specific sound of one (group of) instrument(s) in a preset, you have quite a number variables to consider in order to carbon copy the sound into another preset. It’s easy to copy an instrument with its microphone channel strips (and FX if you stay within SD3 libraries), but then you have to manually set up any group aux channels with its processing, either separately for the imported instrument or by merging into an existing aux in the target preset. Then, if leakage is an important property of the specific sound, some tweaking there too.
It’s easier to stay within a single context, like the SD3 Core Library, at least as the recording environment is the same. However the contributing preset producers use effects, groups, stacking and leakage very differently, even if the result sounds very similar. With the versatility of SD3 there are so many ways to achieve similar results, which the producers have utilised. This is of course a feature – not a problem, other than that you have to get to know the SD3 environment and the “equipment” and find your own approach, just as you would to set up a drum kit for recording in the real world.
An added bonus is of course to get an opportunity to see how different producers approach drum production.
- This post was modified 5 years, 10 months ago by Hasse FX.
You right, it is in the eye of the beholder… and in my eyes is not daunting, especially compared to the way we used to do things 30+ years ago. Don’t expect any sympathy from me on this from this point on, if you choose to read further.
Considering that Olie mentioned in another thread that you can save your SD2 library presets as a User Preset and then use load part to get the mixer routings. As far as tweaking goes, you’re going to have to do that anyways because a mix is pretty much tuned to the kit pieces that are in it and you’d only be fooling yourself if you believe you can simply drop in a new kit and you’re good to go. So what if you have to enter in a few values. Open up two instances of SD3 if you want to copy values from one to the other.
Also, you can save effect settings as presets. That means that you can load them in the new kit.
It might be starting off as daunting to you, but it gets easier and faster in time.
jord
Exactly! There are a zillion ways in SD3 to organize a session, in order to get to the desired result, which is a real advantage! Still, you can easily get lost if you don’t develop an understanding and your own preferable method to create the result.
My reflections was aimed at the thread starter slight complaint regarding the diversity of the presets. I’m working on “my” kit to replace the SD2 kit I’ve used a few years and had the conception about “throwing together” a kit as easy as in SD2. After becoming a bit overwhelmed about the possibilities/diversities, I’ve found my own approach and have put together a kit and mapping with a selection of SD2 and SD3 pieces, as well as a mixer/FX setup for easy recording.
And still everything is available just a mouse click away… As you say, a way more lean process than IRL!
I’m new to SD3. Coming from Addictive Drums 2, borrowing bits & pieces from presets is not as convenient. I can’t compare to miking a real kit as I’ve never done it, though I’m certain it’s much easier in the virtual world.
I’m sure we all have our wishes for changes here and there. And that wish list shrinks the more you get used to a certain way.
Thanks for the insight. You all mentioned a couple of methods I hadn’t thought to use that should make this easier than I though.
SD3 v3.3.6, EZbass v1.1.7, EZkeys v1.3.4
Studio One v5.5.2, Cubase v12.0.60
3.6GHz Intel i9 iMac, 64GB RAM, OS 12.6.1
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