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I have been trying to utilize the hand claps, shaker, tambourine Hits (located in upper right corner of EZ Drummer 2 window) and when I assign a MIDI note to one of these instruments then record the MIDI note via a controller, the MIDI note that was recorded with my MIDI controller plays, for example C#2, the original instrument (drum) that was assigned this note, not the Hit Instrument, i.e. hand claps,, shaker, finder snaps, tambourine, etc. even though I made sure that the MIDI note assigned (in the details section of the Hit instrument) is the MIDI note that I recorded. If you take the computer mouse and put it on the hit instrument, and depress that left button, the Hit Instrument will sound and LEDs light up in the DAW, but no MIDI note information is recorded and therefore, only the original assigned drum instrument that was originally assigned the MIDI note will play, not the Hit Instruments, (which appear in the upper right corner of the open toontrack’s window) I would appreciate any help I can get as I really need to use these Hit Insturments (hand claps, finger snaps, cow bells, tamborines, etc. PLEASE ADVISE. .
See this FAQ:
http://www.toontrack.com/faq/how-do-i-trigger-the-ezdrummer-2-percussion/
You should be able to trigger the one shots though. I just programmed the one shots in Reaper (I used Note 1…which is C#-1 in Reaper due to Reaper using a different octave that other DAWs). Please confirm that you can trigger the one shots or not.
Scott Sibley - Toontrack
Technical Advisor
The original poster never replied.
I wish they would have because I am having a similar issue and the FAQ you link to just seems to confuse me more.
I am trying to add a tambourine to a drum pattern I am writing in Abelton Lite 10 using EZDrumer 2 and a novation launchkey 49.
I can see in the EZD2 interface that the tambourine is mapped to something called D#-2. When I hit that key on the novation I get a ride cymbal so that doesn’t seem to be correct. I have tried all the keys on the keyboard, no tambourine. I can’t help but think I am just way off base and doing it wrong but I am not seeing another way to trigger a tambourine shot.
I don’t think I need to paste over some sort of pre-written pattern like the FAQ article is talking about. I just need a couple of one-off shots.
Can someone help me achieve this goal?
Hi,
the One Shots Scott is referring to are the Group/Single Claps and Snaps and Cowbell. Tambourines and Maracas are Future Hit instruments and need to be triggered in a special way, as explained in the FAQ.
The included Tambourine patterns have very simple patterns also, like just one single hit on 4. Use one of those and copy/paste.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Read info and still do not understand how to record a snap or handclap, etc. using Studio 1. I do not have handclap triggerable on my midi key and the mouse triggering does not record in studio 1 tracks. Also how do I get tempo change to not follow the tempo in studio 1 after I export a groove?
Hi,
just create an empty MIDI Block in EZD3 by going to ‘Track > New Empty Block’.
Then
– either click the tiny up arrow in the Block to open the Edit Play Style window and dial in the amount of claps/snaps you want
– or double-click the Block to open the Grid Editor, scroll down to the One Shot Row and pencil in the hits where you want them
After that, drag your MIDI Block to a track in Studio One and make sure that track triggers the EZD3 instrument.
BR,
John
John Rammelt - Toontrack
Technical Advisor
I wish you could just swap one of the drum parts (say the snare drum) with a hand clap or tamborine? Something to consider in any new version, it’s just too hard otherwise to record a clap or tamborine track onto an existing song.
Simon
Recording handclaps or tambourines is really no different than any other kit piece. Only consideration is that they are future hit instruments where drums are not.
jord
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