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Can you load kits or kit parts across different rooms?

Superior Drummer 3 Help
Viewing 5 replies - 1 through 5 (of 5 total)
  • Ken Spence
    Participant

    I am so confused, and I am old guy.

    The last time I looked it’s real hard to sit in front of a drum kit and have a symbol in the kitchen and the rest of the kit in the studio wow

    What the hell are you talking about ? ROOMS

    OK

    Have you tried selecting all of your instruments “press the shift key while clicking each” and then importing.

    I do not know if it will import the mixer settings.

    I have watched videos on how to load drum kits without loading the mixer settings.

    This guy has several videos on doing weird stuff and he is good at it and knows his stuff, too bad he has not got more subscribers.

    sinhala-Song-Book


    Superior Drummer 3 version: 3.3.6

    Cheers Ken
    SD 3.3.6 on Windows 10 | Cubase 11
    And a new Apple air laptop OS 15.5

    • This post was modified 2 years, 8 months ago by Ken Spence.
    Bear-Faced Cow
    Participant

    if you are referring to stacking instruments so that you can use their ambient channels, then you are correct in that you can only do this one at a time. This has been a popular feature request to do multiple kit pieces. However, you can  stack  different kit pieces from different libraries. I do this all the time.

    here’s a  video, illustrating how it in case you haven’t already done this:

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    sakendrick
    Participant

    yes, I had actually just watched that video this weekend – while helpful not exactly what I’m after… I set up a kit in let’s say Rooms of Hansa – specific toms, snares, cymbals… I then want to use that same kit in the default superior drummer library or something other than Rooms of Hansa. I can save individual instruments, then go into the superior drummer library, and load those saved instruments into the new kit one at a time. I just want to do this at a full kit at a time. So you should be able to

    • save presets (which is everything specific to a library/room – kit, mixer, effects) < we can do this today
    • save individual user instruments < we can do this today
    • save user kits < we can’t do this

    why? Because I don’t know which room/mic setup/ambient works best for a given song… I’d love to be able to flip through… Nashville, Vintage Rock, Classic Rock, EZD Modern, Superior Drummer Default, Hit Maker etc to hear how the same kit (sets of drums) sounds in these different setups. Again – I can do this very manually by recreating and saving the same kit in each of the above, then flipping through. But it’s a pain, and every I make a change to the kit – I have to go back through each of those previously recreated kits and make the same change.

    If it’s already a requested feature – hopefully we’ll get it some time.

     

    Bear-Faced Cow
    Participant
    BEST ANSWER

    Obviously I must have mistunderstood your original question. If you are requesting what I think you are requesting, which is wanting to audition kits with different studios’ ambient channels, that’s not realistic as far as the capabilities within SD3. The only real way is to borrow ambient channels from other libraries via creative stacking as you have already discovered. You are still going to have to do some manual stacking work, removing close mic’d channels. Otherwise, auditioning an RoH snare within the core library is still going to sound like an RoH snare because it is still using the ambiance channels from RoH.

    Jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    sakendrick
    Participant

    auditioning an RoH snare within the core library is still going to sound like an RoH snare because it is still using the ambiance channels from RoH

    ahh… lightbulb went off. Of course… the RoH snare was recorded with the RoH mics and in the RoH environment… that won’t change. I guess what I’m achieving through my manual reuse of kit parts in different libraries (environments, what I called rooms), is really just leveraging the present mixer settings for those libraries applied to my different kit parts, but the actual ambient sounds will still be from the source in which they were sampled. Makes sense.

    Thanks for the clarification – I still think it’s a useful feature to load up a set of drums from within any library rather than one drum at a time, but I have a better understanding now of what that is actually achieving.

Viewing 5 replies - 1 through 5 (of 5 total)

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