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SD3 allows you to control LEVEL and PITCH for each and every articulation, which is very useful.
What would be even more powerful, would be the ability send an articulation to a mixer channel where it could be further enhanced.
For example, if I want to adjust the volume of my snare with a single control, I can only do it with the articulation LEVEL control on the main screen.
If I go into the mixer, on most presets anyway, the snare sound is routed through a ton of channels. While this is useful for getting the exact snare sound that you’re looking for, it is impossible to do a simple level adjust.
Is this possible? If so, how?
Thanks.
Simple. Go to the ‘Drums’ view and in the upper right corner there are 3 tabs one of which shows articulations loaded. Click on the tab just to the right of that tab and default box view. There you will see a slider that controls the level of the kit piece you want to change. Done.
There is another way inside the mixer. Hold down the shift key on your computer keyboard and select the mixer channels you want to adjust. In your case you’re talking about the snare. You want to select the snare channels that are shown in the mixer that are just after the kick drum channels. Group those channels and you can adjust the levels of all selected channels using the level control of any selected channel.
Grouping channels like I mention can have all kinds of uses. Say you want to change the bleed levels of every mixer channel. Select all the channels in the mixer that have bleed controls by selecting the leftmost channel, hold down the shift key on your computer keyboard and select the rightmost channel – you’ll see the selected channels highlighted at the top of each mixer channel. The rotate the bleed control to where you want it.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
yeah like I said in my question, I understand that you can adjust any articulation level in the ‘Drums’ view.
What I’d like is a single control in the mixer that does the same thing, but now you have the added capability of adding EQ, reverb and other effects.
And as far as your method of shift+selecting all the snare channels, it’s not that simple since the snare also is coming through other non-snare channels. Basically it’s all over the place.
I’d like one control in the mixer.
You can do this by stacking the kit piece with a duplicate and loading only the articulation that you want to add the effect to in the mixer. That will give it its own mixer channel. You can also reroute the microphones for other effects.
jord
yes, there are several way to achieve what you want.
You can also turn off the bleed on the instrument you want and then the existing mixer channel is controlling only that sound
Mac Studio
Maybe I don’t understand so bear with me if this is a dumb question….do I really need to stack the kit piece with a duplicate? Can’t I just use the existing instance? In my example I’m just looking to route the snare to a mixer channel
Maybe I don’t understand so bear with me if this is a dumb question….do I really need to stack the kit piece with a duplicate? Can’t I just use the existing instance? In my example I’m just looking to route the snare to a mixer channel
I think the direction of the respondents and others (including myself) might have gone in, is based on your use of the term “articulation”. My thought was that you wanted to isolate one snare drum articulation (I’ll use side stick as an example). What I think Jord explained was how to keep the snare “as is” but give you the opportunity to isolate an articulation (my example being side stick) and route that through a separate channel for processing independent of the rest of the snare drum articulations. And if I had responded, I probably would have said the same thing.
What I think Jack and Patrick were getting at was how to adjust the snare bleed levels going into the other channels as a way to control bleed levels in addition to the close mic levels from the snare bottom/top channels.
You can route most kit pieces to separate channels already. By removing the bleed to other channels you would have a completely isolated close microphone.
So as you can tell… outside of that, I may be totally confused as to the result you are looking for as I see your original post as 2 separate questions.
To Jord, Jack and Patrick…. if I am off base on why you answered the way you did… this is a preemptive apology. 🙂
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You are spot on Brad! I can’t think of anything else to add other than the OP should realize is that the mixer is based on kit pieces and not articulations as this is not a drum machine but rather a studio environment. Thus, if you want to send an articulation to a different channel, you would either need to add the kit piece as a separate instrument or stack it on the current instrument. Stacking is the more optimal choice in this case because you have greater control and don’t need to duplicate any MIDI. Otherwise it is just complicating a rather simple process.
jord
Maybe I don’t understand so bear with me if this is a dumb question….do I really need to stack the kit piece with a duplicate? Can’t I just use the existing instance? In my example I’m just looking to route the snare to a mixer channel
I think the direction of the respondents and others (including myself) might have gone in, is based on your use of the term “articulation”. My thought was that you wanted to isolate one snare drum articulation (I’ll use side stick as an example). What I think Jord explained was how to keep the snare “as is” but give you the opportunity to isolate an articulation (my example being side stick) and route that through a separate channel for processing independent of the rest of the snare drum articulations. And if I had responded, I probably would have said the same thing.
What I think Jack and Patrick were getting at was how to adjust the snare bleed levels going into the other channels as a way to control bleed levels in addition to the close mic levels from the snare bottom/top channels.
You can route most kit pieces to separate channels already. By removing the bleed to other channels you would have a completely isolated close microphone.
So as you can tell… outside of that, I may be totally confused as to the result you are looking for as I see your original post as 2 separate questions.
To Jord, Jack and Patrick…. if I am off base on why you answered the way you did… this is a preemptive apology. 🙂
Superior Drummer 3 version: 3.3.6
Operating system: macOS Ventura (13)
- This post was modified 2 years, 2 months ago by Brad.
You got it exactly right. What the OP would be best served by is learning exactly what the mixer does and checking out the routings. This is where reading the manual comes in. Treat the SD3 mixer like a regular mixing console. The one thing the SD3 mixer has that a real physical console does not have is control over the bleed between kit pieces. That’s kind of why I focused on the bleed control. But that selection business I outlined work on other things in the mixer as well.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Thanks so much for a very thoughtful answer. And I am sorry that my question was not worded as it should’ve been. After reading your response(s), I think that it’s the bleeding of various articulations into microphone mixer channels that’s making things murky for me. Before having my eyes opened here, I just figured that if I want to adjust the snare level, then I would be able to do that with the channels that were labeled “snare…”. But even if I muted those “snare” channels, I could still hear all sorts of snare sounds coming through….and I guess this is where “bleed” levels come into it since the snare, etc. are coming out of the various microphone channels. And maybe this is why I “think” I wanted to have a mixer channel that could be setup to adjust the snare level—before it went to the other mixer channels, again, just like the LEVEL control on the main page.; i.e. I want a mixer control that processes the raw or dry snare (or any other articulation) before it goes anywhere else. If I’m still not making my question clear, I’ll try the manual again. Thanks again!
Thanks so much for a very thoughtful answer. And I am sorry that my question was not worded as it should’ve been. After reading your response(s), I think that it’s the bleeding of various articulations into microphone mixer channels that’s making things murky for me. Before having my eyes opened here, I just figured that if I want to adjust the snare level, then I would be able to do that with the channels that were labeled “snare…”. But even if I muted those “snare” channels, I could still hear all sorts of snare sounds coming through….and I guess this is where “bleed” levels come into it since the snare, etc. are coming out of the various microphone channels. And maybe this is why I “think” I wanted to have a mixer channel that could be setup to adjust the snare level—before it went to the other mixer channels, again, just like the LEVEL control on the main page.; i.e. I want a mixer control that processes the raw or dry snare (or any other articulation) before it goes anywhere else. If I’m still not making my question clear, I’ll try the manual again. Thanks again!
You don’t need a mixer channel. It’s just like I mentioned with setting the snare level from the drums page. Your use of the word ‘articulation’ means nothing here and is confusing people. Stop using it. You really need to understand all about the concept of bleed and how to adjust it. Reading the manual you’ll find out that there’s settings that allow you to do things like not having the kick bleed into the snare for example.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Not sure why I’m confusing anyone. I’m using the term “articulation” because that is the correct way to refer to the pre-mixer sounds that are produced as a result of the MIDI “notes” that are triggered by hitting the various pads on the kit; i.e. if I hit the snare head, that triggers note 38: Snare: Center. That is called an articulation.
If I want to adjust the LEVEL of any of these “articulations”, I can do it in the main page by selecting the desired articulation in the drop down menu. This level adjustment precedes the mixer thus affecting the level of that sound all the way through to the output. Including any and all bleeds. Same is true if I adjust the pitch. It affects that particular sound all the way to the output along with the bleeds.
So what I’d like is to add even more controls to that “pre-mixer” sound; i.e. EQ, reverb, whatever.
That’s why I was thinking it would be a mixer control, but it seems as though what I’m looking to do isn’t physically possible simply due to the way the program works.
The controls on the main page control the articulation’s on the sample level. EQ and reverb are mixer effects and affect kit pieces that go through it. You can achieve what you want on the mixer level for an articulation by stacking kit pieces and loading certain articulations. There isn’t anything arduous about the process.
jord
Not sure why I’m confusing anyone. I’m using the term “articulation” because that is the correct way to refer to the pre-mixer sounds that are produced as a result of the MIDI “notes” that are triggered by hitting the various pads on the kit; i.e. if I hit the snare head, that triggers note 38: Snare: Center. That is called an articulation.
If I want to adjust the LEVEL of any of these “articulations”, I can do it in the main page by selecting the desired articulation in the drop down menu. This level adjustment precedes the mixer thus affecting the level of that sound all the way through to the output. Including any and all bleeds. Same is true if I adjust the pitch. It affects that particular sound all the way to the output along with the bleeds.
So what I’d like is to add even more controls to that “pre-mixer” sound; i.e. EQ, reverb, whatever.
That’s why I was thinking it would be a mixer control, but it seems as though what I’m looking to do isn’t physically possible simply due to the way the program works.
Do you want to control a specific articulation or the whole snare sound? If you want to control the whole snare sound before the mixer use the kit piece level control on the drums page. Your use of the word articulation is wrong in this case. A kit piece can have many articulations but do you really want to control each one of those? I don’t think so. You’re making more out of this than needs be.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
The controls on the main page control the articulation’s on the sample level. EQ and reverb are mixer effects and affect kit pieces that go through it. You can achieve what you want on the mixer level for an articulation by stacking kit pieces and loading certain articulations. There isn’t anything arduous about the process.
jord
What’s confusing is the OP’s use of the word articulation. Does he really want to control each separate articulation?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
I have a Yamaha DTX502. Snare drum has 2 triggers or MIDI notes, one for snare head and one for side stick. Cymbals have 3. Like it or not, those are all called articulations. Yes. I know I can control the level of each and every one of these “sounds” on the main page. I was hoping that there would be a way, via the mixer, to apply mixer effects to any of these “sounds”. Like if I just want to crisp up my snare drum sound, or brighten the “bell” of my cymbal, I’d like to be able to apply some high end EQ to either or both of these—in much the same way that the level can be changed. However, I have concluded that it can’t be done because SD3 isn’t designed to allow a mixer channel to be inserted that far back in the signal path.
It has nothing to do with “the OP’s use of the word articulation”.
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