Audio pops and clicks even in standalone mode now?

Superior Drummer 3 Help
Viewing 15 replies - 1 through 15 (of 18 total)
  • Shootie
    Participant

    You didn’t mention Buffer. Typically solved by changing your Buffer Size in your interface/Daw/ or SD3 Audio settings when in Standalone.

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    Ilja Körrer
    Participant

    Hi, it’s a known issue I also ran into. SD just needs 1 core!!! That’s what I did and voilá everything worked without clicks an pops.

    Cheers

    Jason Bass
    Participant

    Well I went to 7 cores because it was happening with 1 core in standalone… but it does seem to perform the exact same with 1 core as with 7.

    Jason Bass
    Participant

    You didn’t mention Buffer. Typically solved by changing your Buffer Size in your interface/Daw/ or SD3 Audio settings when in Standalone.

    I didn’t see anywhere in SD3 to set buffer size, but I guess it’s taking it from the DAW even in standalone mode, which it’s set to 128 as it’s always been (as I often play guitar/bass/keys/vocals into it and need the lower latency and always found 128 to be the goldilocks buffer size where I could perform without unusable latency but still not incur messed up audio, whereas going to 256 I incur latency that makes it very difficult to track fast guitar playing and anything less than 128 and the audio is a mess).

    I could try raising it but like i said, never had an issue with it before.

    Jason Bass
    Participant

    You didn’t mention Buffer. Typically solved by changing your Buffer Size in your interface/Daw/ or SD3 Audio settings when in Standalone.

    I didn’t see anywhere in SD3 to set buffer size, but I guess it’s taking it from the DAW even in standalone mode, which it’s set to 128 as it’s always been (as I often play guitar/bass/keys/vocals into it and need the lower latency and always found 128 to be the goldilocks buffer size where I could perform without unusable latency but still not incur messed up audio, whereas going to 256 I incur latency that makes it very difficult to track fast guitar playing and anything less than 128 and the audio is a mess).

    I could try raising it but like i said, never had an issue with it before.

    But yep, i set the buffer to 512 and in standalone the kit that was giving me all kinds of pops and clicks before is now crystal clear. THAT sucks. Since I record guitar/bass/live keys/vocals into my audio interface all the time and anything higher than 128 buffer size while i’m doing that introduces unusable latency. But also generally doesn’t have messed up audio when i do those things live at 128 buffer size so i’m gonna probably have to constantly mess with it and put it at 128 when i track anything played live then switch to 512 when not tracking live to get the clear/unpopping/clicking audio. I just don’t get what changed as it never used to do this, which is why i was ALWAYS at 128 buffer size with no issues.

    drumjack52
    Participant

    Jason: Your problem is that Fusion drive. It’s part spinner and part SSD and performance WILL suffer because of that. That and only 16 gig of ram won’t help you because by default SD3 loads all samples into ram unless you run in cache mode with SD3. Don’t know what SD3 library you’re running but in Death & Darkness for the kit with DW drums the ram used is over 13 gig. Combine that with the Fusion drive and no wonder you’re having issues. I’d suggest upping the ram in that iMac to the 64 gig max and that can be done by you.


    Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    • This post was modified 1 year, 5 months ago by drumjack52.
    Bear-Faced Cow
    Participant

    Considering that you are using an Apollo to record your audio, why aren’t you taking advantage of its near zero latency capabilities for your recording chain? It would not matter if you had to use a higher sample buffer in this case.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    drumjack52
    Participant

    Considering that you are using an Apollo to record your audio, why aren’t you taking advantage of its near zero latency capabilities for your recording chain? It would not matter if you had to use a higher sample buffer in this case.

    jord

    Unless I’m misunderstanding things if he stays in the box or using the effects of the Apollo dsp the low latency mode on the Apollo doesn’t matter and it doesn’t seem like he’s doing that. I still say it’s that Fusion drive and the lack of ram. Fusion drives are not good for any kind of audio work. Period.


    Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    Bear-Faced Cow
    Participant

    Definitely no argument regarding the Fusion Drive, considering the mech part is only 5400rpm. I was referring more about the buffer increase. Turning off software monitoring in Logic and using the Apollo to monitor your input when recording, there is no perceived latency. Using the DSP on the Apollo is another conversation. I’ve been using the UA Apollo for the last decade and I love it for recording.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    drumjack52
    Participant

    Definitely no argument regarding the Fusion Drive, considering the mech part is only 5400rpm. I was referring more about the buffer increase. Turning off software monitoring in Logic and using the Apollo to monitor your input when recording, there is no perceived latency. Using the DSP on the Apollo is another conversation. I’ve been using the UA Apollo for the last decade and I love it for recording.

    jord

    But he’s not recording anything from outside the computer. It’s all internal to the iMac. So how can the Apollo monitoring help in that case?


    Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    Bear-Faced Cow
    Participant

    He does. Here’s an excerpt from his post.

    But yep, i set the buffer to 512 and in standalone the kit that was giving me all kinds of pops and clicks before is now crystal clear. THAT sucks. Since I record guitar/bass/live keys/vocals into my audio interface all the time and anything higher than 128 buffer size while i’m doing that introduces unusable latency.

    That’s where the near zero latency would come in handy.

    jord


    Jordan L. Chilcott

    Web Site: https://jordanchilcottmusic.com/

    1

    Thanked by: drumjack52
    Jason Bass
    Participant

    “Considering that you are using an Apollo to record your audio, why aren’t you taking advantage of its near zero latency capabilities for your recording chain? It would not matter if you had to use a higher sample buffer in this case.”

     

    I do. 90% of the time I’m just using the apollo, but i’m still getting pops and clicks and stuff in superior drummer now if the audio buffer is set to 128 in audio and MIDI settings, but if I set it to 512 it’s clear as a bell. I mainly only use the AXE FX for playing and recording the guitars and basses through USB. And with the AXE FX just recording guitar and bass tracks into ableton with it selected as the primary interface I have no problems/no pops and clicks and such when using it at 128 for recording that. But I basically can’t “jam” IN ableton with guitar and track separated drums, I have to track separate drums and have ableton set at 512 buffer and just jam with the Axe FX going to my mixer along with the Apollo, then track the drums when I’m done with a song, and bounce everything (freeze and flatten all drum tracks so it’s just like 11 audio tracks with no plug in instruments or effects other than recording the guitar model in from the Axe FX when I record it along with the drum tracks.

    Jason Bass
    Participant

    “Unless I’m misunderstanding things if he stays in the box or using the effects of the Apollo dsp the low latency mode on the Apollo doesn’t matter and it doesn’t seem like he’s doing that. I still say it’s that Fusion drive and the lack of ram. Fusion drives are not good for any kind of audio work. Period”

    Thing is wile the Fusion drive is not as good as a straight up SSD drive it is a hybrid HDD/SSD drive and mine being a 3tb has 128GB of SSD, and the rest is HDD, the purpose being that the things you use a lot (like these SD kits for example) should be loaded in and from the SSD portion not the HDD portion, so in theory it shouldn’t be an issue.

    https://en.wikipedia.org/wiki/Fusion_Drive

    And while NOW 16 GB of RAM is considered LOW (it didn’t used to be) i looked at activity monitor while i was having the pops and clicks and of course SD3 was the top memory hog by a long shot but it was using 9GB of RAM, out of 16GB, so it SHOULD have been able to handle it fine (the record of the things using RAM did not remotely add up to another 7GB, niwhere close, MAYBE 12gb tops which still left 4GB free and available. So I don’t necessarily think that would be the case.

    Jason Bass
    Participant

    Definitely no argument regarding the Fusion Drive, considering the mech part is only 5400rpm.

    Everything I can find on it says the HDD portion of the fusion drive is 7200rpm

    Jason Bass
    Participant

    He does. Here’s an excerpt from his post.

    But yep, i set the buffer to 512 and in standalone the kit that was giving me all kinds of pops and clicks before is now crystal clear. THAT sucks. Since I record guitar/bass/live keys/vocals into my audio interface all the time and anything higher than 128 buffer size while i’m doing that introduces unusable latency.

    That’s where the near zero latency would come in handy.

    jord

     

    Give this man a cigar! You are right, I record guitar/bass/keys/vocals and such live in addition to working in the box.

Viewing 15 replies - 1 through 15 (of 18 total)

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