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I load and audio file, assign my instruments kik,snare & hat.
I manage to successfully map out the kik and look to move on to the snare but, when i click the corresponding color box in the waveform display,
the mapping for the kik remains visible, as does the color of the waveform selection associated with the kik instrument.
It seems to me, selecting a different instrument for mapping should hide the previous instruments mapping from the waveform display.
The selected area should remain but should change color to reflect the new instrument selection. This way one could continue mapping
additional instruments from the same selected area as a whole. Would be far more efficient, no?
Does this make sense to anyone or am i missing something?
Thanks.
Hi,
are you rendering several instruments from the same file?
If you work with e.g. an OH file and wish to render HH and Cymbals from it, I recommend adding the same file as Input for each instrument and only split it into the different articulations.
I.e. add the OH file as Input 1 for the HH, then add the Open, Closed, Foot chick, etc. articulations as ‘Instruments’. Then it will make perfect sense to mark up the different articulation trigger areas, since you don’t want them to overlap anyway.
Next add the same OH file as Input for e.g. the Ride and add the Bell, Bow and Edge articulations as ‘Instruments’.
I would not work with 1 Input to derive Kick, Snare and Hihat for several reasons.
Best Regards,
John
John Rammelt - Toontrack
Technical Advisor
Your confused – it seems you have got further than I have. I have been trying to get this to work for months now (well it seems like months). I have read all the help, looked at the videos, but nothing works. If I add in 2 inputs they are all the same colour(green) so I how do I select one from another. I have got a simple track that goes kick, snare, kick snare etc. I have isolated the kick, rendered and converted, but zilch in the midi file, totally empty. If I play preview, nothing. I have tried time and time again but nothing works. OK I know I am probably do something dumb, but I am an IT pro (I help people write C++, C# applications using the API my company provides), so I am not PC illiterate, so any pointers would be great.
Thanks.
it sounds like you have merely define ‘parts’ and not applied any rendering to them. Or that your thresholds are set too high all the way through (in which case your audio file is probably not great to start with).
… don’t get me wrong, it’s debatable Drumtracker should even accept to export a MIDI from an input that has no trigger detection but to me this is what you’ve done to produce empty MIDI files. I can’t think of any other way nor report that would point to an issue as severe as this.
Rogue Marechal - Toontrack
Configuration Manager
Thanks for your reply John, sorry it took so long to check back on this subject.
ORIGINAL: John
Hi,
are you rendering several instruments from the same file?
Yes i am. I was under the impression this was how DT was intended to work(?).
If you work with e.g. an OH file and wish to render HH and Cymbals from it, I recommend adding the same file as Input for each instrument and only split it into the different articulations.
I have tried this approach, but drumtracker crashes when using the same file for different articulations not to mention one can’t seem to listen back to the mapped groove as a whole. (is this correct?)
I.e. add the OH file as Input 1 for the HH, then add the Open, Closed, Foot chick, etc. articulations as ‘Instruments’. Then it will make perfect sense to mark up the different articulation trigger areas, since you don’t want them to overlap anyway.
Next add the same OH file as Input for e.g. the Ride and add the Bell, Bow and Edge articulations as ‘Instruments’.
So, work with one instrument at a time?
I would not work with 1 Input to derive Kick, Snare and Hihat for several reasons.
How can you tell if you’ve captured an accurate representation of the groove if you can’t listen back to all mapped instruments simultaneously
whether triggering the internal samples or superior drummer? Should be possible to audition the groove as a whole, no?
Best Regards,
John
Thanks again.
ru2b12,
I think it boils down to that Drumtracker is intended as a drum replacement tool, which means working with separate audio files for Kick, Snare, Toms, etc.
You CAN use it with a full mix file but it will not be as easy and good results as when working with separate files.
You can output the triggers to a MIDI port + channel and if you can set up Superior 2/Your Favorite Drum Sampler to receive from this, you will hear how the plugin will play the currently selected instrument back.
BR,
John
John Rammelt - Toontrack
Technical Advisor
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