No products in the cart.
One of the first bullet points in the release notes for 3.2 is: “On Retina displays on Mac, many graphical elements are less blurry now. A few graphical artifacts, like thin lines that shouldn’t have been there, have disappeared.”
This does not appear to be the case based on the following screenshots: https://i.imgur.com/mcJqot2.png https://i.imgur.com/CKufI6h.jpg
From what I can tell, every UI element is still low resolution and is being displayed without anti-aliasing. So, what exactly did 3.2 change in this regard? Is it an issue with only certain models? Why does Toontrack still not fully support high resolution displays after eight years of them being available? On PC, the assets still appear to be low resolution, but are at least displayed with anti-aliasing.
Also, I’m unable to install the 1.2 sound update. No directory paths are presented: https://i.imgur.com/7GA5WWR.png
Essentially, antialiasing has been turned off to make images less blurry and more crisp. You may not agree but we think it looks better and the jaggedness is in most cases hardly noticeable at a normal viewing distance. Straight lines and edges got blurred before. See picture.
Olof Hermansson - Toontrack
Coder
Also, I’m unable to install the 1.2 sound update. No directory paths are presented
Probably the library path has ended up in the wrong plist file for some reason. A way to fix it is to remove the library path in SD3 Settings, restart SD3 and add the path again.
Olof Hermansson - Toontrack
Coder
1
Thanked by: Anthony ChiarelloI’m sorry, but do you need someone to generate these for you? Bringing the UI out of 2008 is truly a one day job. I will gladly do it for you for free if you don’t have someone on staff that can take this on.
I’m astounded that the explanation of the release notes is Toontrack promoting turning anti-aliasing off as an improvement. How can you guys look at your drum graphics and the EQ band and think that’s what a program should look like in 2020? It’s obviously not a huge deal, but it is the easiest fix imaginable.
Also, I’m unable to install the 1.2 sound update. No directory paths are presented
Probably the library path has ended up in the wrong plist file for some reason. A way to fix it is to remove the library path in SD3 Settings, restart SD3 and add the path again.
First, this isn’t possible. You can’t remove the library path of the default library within SD3. I did essentially the same thing within Product Manager yesterday and again today after your recommendation. Neither solved the issue.
Also, I’m unable to install the 1.2 sound update. No directory paths are presented
Probably the library path has ended up in the wrong plist file for some reason. A way to fix it is to remove the library path in SD3 Settings, restart SD3 and add the path again.
First, this isn’t possible. You can’t remove the library path of the default library within SD3. I did essentially the same thing within Product Manager yesterday and again today after your recommendation. Neither solved the issue.
If you first load a different library in SD3, it should be possible to remove the SD3 library path in SD3. Doing the same thing in PM unfortunately doesn’t fix it currently (and it’s probably what caused the issue in the first place).
Olof Hermansson - Toontrack
Coder
Actually what I first noticed after launching it for the first time was the the entire “room” seems to have gotten larger. The kit looks a bit smaller overall but I like all the extras I can now see, like that candy bar wrapper on the floor. Totally missed that in the older version.
So, you guys turned anti-aliasing back on for the Tape Sim effect and described it as “graphics are a bit smoother now,” but when you turned it off for everything else you described it as “many graphical elements are less blurry.”
Got your copy editors working overtime instead of just fixing your graphics? Interesting.
No products in the cart.