I just upgraded to SD3 and Cubase 10. At first I thought that Cubase was misconfigured for playing soft-synths in real-time, as the latency for SD3 was dozens of milliseconds. But then I loaded another soft synth (Ivory) and set them to both play – and it’s SD3 that’s lagging far behind.
I have no problem with long-latencies when not trying to play parts, e.g., computing bleeds, etc., for ultimately better sound, but is there some way to tell SD3 to forget all that and just play with as low latency as possible?
Cubase has a “Constrain Delay Compensation” button that has that effect on FXs, but it has no effect on SD3. I did find that in the Cubase “VST Plugin Manager” I could disable “ASIO Guard” for SD3 and that had the desired effect – latency become low enough to be playable – but is that really the right way to fix this? Basically that just tells Cubase to not “protect” that audio stream from flow issues, as I understand it. It seems like it would be much better to tell SD3 to go into a low-latency mode than to tell Cubase to take off the audio safety net.
— jdm