Layering a third party sample?

Product Manager
Viewing 7 replies - 1 through 7 (of 7 total)
  • Scott
    Moderator

    Yes. Import both samples onto the same articulation and kit piece and use the Velocity gate for each sample.

    In your example, load your snare crack sample and open the Velocity Gate Box and set its range from 100 to 127. Then load the other sample and set its range from 0 to 99. You can then balance the volume of each sample and pitch them and…anything else you want. It’s so flexible.

    Scott Sibley - Toontrack
    Technical Advisor

    GT_4
    Participant

    Oh Wow! I didn’t have the velocity gate menu item showing in my editing panes. That is awesome!! This Superior Drummer 3 software is truly amazing. I can fully use some of my other drum libraries that I love. Thanks, Scott. Now if I can just optimize my laptop settings for its best performance.

    Joel Dordan
    Participant

    How many sample layers can you add in? Surely not 127?

    @Scott said:
    Yes. Import both samples onto the same articulation and kit piece and use the Velocity gate for each sample.

    In your example, load your snare crack sample and open the Velocity Gate Box and set its range from 100 to 127. Then load the other sample and set its range from 0 to 99. You can then balance the volume of each sample and pitch them and…anything else you want. It’s so flexible.  

    Scott
    Moderator

    @Joel Dordan said:
    How many sample layers can you add in? Surely not 127?
      

    Yes, 127 if you want. Wouldn’t think it practical but it’s possible.

    Scott Sibley - Toontrack
    Technical Advisor

    sensei_russ
    Participant

    .

    • This post was modified 5 years, 5 months ago by sensei_russ.
    Tonefinder
    Participant

    Forgive the stupidity of this question:

    Is it possible for a 3rd party sample in SD3 to somehow be included in the ambient and OH mics along with the rest of the (native) SD3 kit?  In my situation, I am using 3rd party tom samples, and they sound a bit “separate” from the SD3 kit. They are not currently being played in SD3 but rather, from their source (a hardware synth).

    Henrik
    Participant

    Is it possible for a 3rd party sample in SD3 to somehow be included in the ambient and OH mics along with the rest of the (native) SD3 kit?

    A drum that has been recorded using with several microphones will have a depth in the sound. since it has some natural decay, another room sound, different attack, etc. It’s not the same as multiplying one audio source!

    If your sampled drum only has one audio file, then there’s no need to put it into the ambience mics, as well as in a main (close) microphone. Having the same audio being layered often leads to problems, such as phase issues, etc. Further, it doesn’t add anything to the mix.

    Henrik Ekblom - User Experience Designer
    Toontrack

    • This post was modified 4 years, 9 months ago by Henrik.
Viewing 7 replies - 1 through 7 (of 7 total)

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