Hey!
What is the best way to export drum tracks with multiout? I could record the drums by soloing a multiout channel, BUT recording a different out again uses different samples as they are taken from a pool…playing/recording a midi several times to export one out per file does not use the same samples, correct?
How should this be done?
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
I don’t bother with exporting anything – just route each channel in the mixer to a separate audio track in the daw and be done with it. This way you get all the tracks at the same time. As I’ve said before I don’t use the mixer in SD3 for other than grouping things like rack toms or floor toms, etc.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: Scott EshlemanAs Jack stated, printing your SD3 outputs to a DAW is a nice direct way to get multiple outputs into audio.
Additionally you can use the track > bounce option, SD3, which will either create files from each mixer in the SD3 mixer, or route them through however many output channels you have configured.
I have used both methods.
Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
DAW: Fender Studio Pro 8, Presonus Studio One Pro 7
DTX Express III (Extreme triggers), Nektar LX88
OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
Presonus Quantum, Faderport & Faderport 8
Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)
1
Thanked by: Scott EshlemanI use multi out in Cubase and just render in place when I’m happy.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
Thanks, I do use multiout…but when I use my DAW‘s export function, the e.g. Close mic of the snare uses certain samples, but when exporting the overheads with snare bleed next, there are different samples used, correct?
Every export task restarts the playback and uses different samples, doesn‘t it?
I don‘t do a batch export function that generates multiple audio tracks in one go.
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
Hi there,
Trying to understand your work flow . Why are you bouncing MIDI/instrument to audio one channel at a time? If you do them all at once, it should result in a cohesive set of drum tracks with properly related samples. Yes the round robin multilayered system can’t guarantee the same samples will be used with each output channel printed in isolation, i.e not generated at the same time. Hope I am understanding your question correctly.
Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
DAW: Fender Studio Pro 8, Presonus Studio One Pro 7
DTX Express III (Extreme triggers), Nektar LX88
OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
Presonus Quantum, Faderport & Faderport 8
Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)
2
Thanked by: Scott Eshleman and drumjack52Hi there,
Trying to understand your work flow . Why are you bouncing MIDI/instrument to audio one channel at a time? If you do them all at once, it should result in a cohesive set of drum tracks with properly related samples. Yes the round robin multilayered system can’t guarantee the same samples will be used with each output channel printed in isolation, i.e not generated at the same time. Hope I am understanding your question correctly.
Superior Drummer 3 version: 3.4.2
Operating system: macOS Tahoe (26)
- The post has been modified 3 days, 22 hours ago by Brad"> 2 times, last modified 3 days, 22 hours ago by Brad.
It’s historically difficult to grok what the OP is doing and why. There are way simpler ways to do things that he does.
To the OP: the samples played are going to change no matter how you do things. If it didn’t you’d have the ‘machine-gun’ effect mentioned in another one of your threads here. That’s NOT what you want if you want realistic drums. As has been said before if that’s what you want you’re wasting time and money on SD3. SD3 is NOT a drum machine.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: BradHi there,
Trying to understand your work flow . Why are you bouncing MIDI/instrument to audio one channel at a time? If you do them all at once, it should result in a cohesive set of drum tracks with properly related samples. Yes the round robin multilayered system can’t guarantee the same samples will be used with each output channel printed in isolation, i.e not generated at the same time. Hope I am understanding your question correctly.
Superior Drummer 3 version: 3.4.2
Operating system: macOS Tahoe (26)
- The post has been modified 3 days, 22 hours ago by Brad"> 2 times, last modified 3 days, 22 hours ago by Brad.
Because I don‘t know how to bounce multiple tracks at once. Always been doing one by one OR mixing inside the DAW preset. But as someone else will mix my songs, I have to export all tracks for him.
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
Hi there,
Trying to understand your work flow . Why are you bouncing MIDI/instrument to audio one channel at a time? If you do them all at once, it should result in a cohesive set of drum tracks with properly related samples. Yes the round robin multilayered system can’t guarantee the same samples will be used with each output channel printed in isolation, i.e not generated at the same time. Hope I am understanding your question correctly.
Superior Drummer 3 version: 3.4.2
Operating system: macOS Tahoe (26)
- The post has been modified 3 days, 22 hours ago by Brad"> 2 times, last modified 3 days, 22 hours ago by Brad.
Because I don‘t know how to bounce multiple tracks at once. Always been doing one by one OR mixing inside the DAW preset. But as someone else will mix my songs, I have to export all tracks for him.
You’ve been told many times before on how to output multiple tracks at once from SD3 but apparently that hasn’t sunk into your grey matter. You don’t ‘bounce’ tracks but output them to audio tracks in your daw – all at one time and then mixing decisions are better/easier made by whomever gets your work next. Doing things one track at a time is a waste of time and effort.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hi there,
Trying to understand your work flow . Why are you bouncing MIDI/instrument to audio one channel at a time? If you do them all at once, it should result in a cohesive set of drum tracks with properly related samples. Yes the round robin multilayered system can’t guarantee the same samples will be used with each output channel printed in isolation, i.e not generated at the same time. Hope I am understanding your question correctly.
Superior Drummer 3 version: 3.4.2
Operating system: macOS Tahoe (26)
- The post has been modified 3 days, 22 hours ago by Brad"> 2 times, last modified 3 days, 22 hours ago by Brad.
Because I don‘t know how to bounce multiple tracks at once. Always been doing one by one OR mixing inside the DAW preset. But as someone else will mix my songs, I have to export all tracks for him.
Well here’s one way to change your outputs to multi-channel
Then create multiple inputs in your DAW the way you have created it for Outputs 1/2
Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
DAW: Fender Studio Pro 8, Presonus Studio One Pro 7
DTX Express III (Extreme triggers), Nektar LX88
OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
Presonus Quantum, Faderport & Faderport 8
Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)
2
Thanked by: Scott Eshleman and drumjack52Hi there,
Trying to understand your work flow . Why are you bouncing MIDI/instrument to audio one channel at a time? If you do them all at once, it should result in a cohesive set of drum tracks with properly related samples. Yes the round robin multilayered system can’t guarantee the same samples will be used with each output channel printed in isolation, i.e not generated at the same time. Hope I am understanding your question correctly.
Superior Drummer 3 version: 3.4.2
Operating system: macOS Tahoe (26)
- The post has been modified 3 days, 22 hours ago by Brad"> 2 times, last modified 3 days, 22 hours ago by Brad.
Because I don‘t know how to bounce multiple tracks at once. Always been doing one by one OR mixing inside the DAW preset. But as someone else will mix my songs, I have to export all tracks for him.
Well here’s one way to change your outputs to multi-channel
Then create multiple inputs in your DAW the way you have created it for Outputs 1/2
Superior Drummer 3 version: 3.4.2
Operating system: macOS Tahoe (26)
- This post was modified 3 days, 18 hours ago by Brad.
He’s been told that many times before. Many times.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Drumjack, your negativity isn’t helpful at all. If you don’t have anything else to say, you don’t have to keep writing that I am too stupid or do not want to do what others recommend because it is not true.
Guys, I have been using multiout for two years! Superior Drummer is in multiout mode…and I have every out of SD connected to a track of my DAW. My DAW’s tracks are:
1) Vocals
2) Bass
etc.
4) Kick
5) Snare
6) Toms
7) Overheads
etc.
But I don’t know how to export the playback there to one wave file each. I guess I can google it how to do this with Cakewalk Sonar, but my main problem is that a popular drum and guitar preset creator helped me build and tweak my drum preset…and one of the outs is “Comp”…this comp out has sends from the kick, snare, toms and everything else…
The kick sends its signal to the comp out at -2.2db…the snare at 0, the toms at -2,2, hihat -4.3 etc.
My external mixer (the guy that will mix my songs) does not want a dedicated wave file with compressed sound of various kit pieces. Therefore, I want to mix the signal there to every kit piece. When exporting the kick, I have everything muted but the kick out and the comp out. When exporting the snare, I have everything muted but the snare out and comp out. etc. etc. … but this is only doable by exporting every track individually. I created drum presets for this with all required muted channels so I simply load a preset and do not have to bother about what to mute and what not.
Moreover, the crashes, splashes and chinas will be silent in the exported overheads as I want the mixer to have a single file with JUST these kit pieces…without bleed.
My only solutions are exporting track by track and ignoring the sample issue OR I do not use a comp out…but in this case I don’t know how to move the effect in the comp out to the kick, the snare, the toms etc.
Because these use sends…and there is a difference between adding e.g. reverb to a track directly or adding a send to a reverb bus.
Do you know what I mean? How can I get the effects in the comp out to the kick? And the snare? And the toms etc. WITHOUT changing the combined sound?
Here’s my SD mixer:
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
Drumjack, your negativity isn’t helpful at all. If you don’t have anything else to say, you don’t have to keep writing that I am too stupid or do not want to do what others recommend because it is not true.
Guys, I have been using multiout for two years! Superior Drummer is in multiout mode…and I have every out of SD connected to a track of my DAW. My DAW’s tracks are:
1) Vocals
2) Bass
etc.
4) Kick
5) Snare
6) Toms
7) Overheads
etc.But I don’t know how to export the playback there to one wave file each. I guess I can google it how to do this with Cakewalk Sonar, but my main problem is that a popular drum and guitar preset creator helped me build and tweak my drum preset…and one of the outs is “Comp”…this comp out has sends from the kick, snare, toms and everything else…
The kick sends its signal to the comp out at -2.2db…the snare at 0, the toms at -2,2, hihat -4.3 etc.My external mixer (the guy that will mix my songs) does not want a dedicated wave file with compressed sound of various kit pieces. Therefore, I want to mix the signal there to every kit piece. When exporting the kick, I have everything muted but the kick out and the comp out. When exporting the snare, I have everything muted but the snare out and comp out. etc. etc. … but this is only doable by exporting every track individually. I created drum presets for this with all required muted channels so I simply load a preset and do not have to bother about what to mute and what not.
Moreover, the crashes, splashes and chinas will be silent in the exported overheads as I want the mixer to have a single file with JUST these kit pieces…without bleed.
My only solutions are exporting track by track and ignoring the sample issue OR I do not use a comp out…but in this case I don’t know how to move the effect in the comp out to the kick, the snare, the toms etc.
Because these use sends…and there is a difference between adding e.g. reverb to a track directly or adding a send to a reverb bus.Do you know what I mean? How can I get the effects in the comp out to the kick? And the snare? And the toms etc. WITHOUT changing the combined sound?
Here’s my SD mixer:
Thanks for the clarification. This is interesting to me, because, putting aside the sample discussion, by doing each track separately, you are changing the sound of the preset.
For example, with the OH and the kick and snare going through the same COMP channel when the kick or snare hits, you essentially duck the ringing of the OH (i.e. cymbals) which in theory creates more space for the kick and snare, by printing each track separately you are in essence doing away with the interaction… Hope I am making sense.
Anyway here’s my solution as it were, I don’t know if you are on Windows or Mac, sometime in the future, if you have a question, it’s a great help if you indicate with the pull down list at the bottom what platform you are on….
I am on Mac so my answer will be Apple-ish, 🙂
First off, create a new preset, so your original remains intact.
With the snare set the send to an unused bus, (Renamed snare comp) when that bus pops up (on Mac) press Option and drag the 2 plug-ins from the Comp Bus channel to the new bus, and route it’s output to a separate output channel. Repeat the same for the kick and toms. Now to completely get rid of the kick, snare and toms from the Comp Bus channel, select disable bleeds from all instruments on the OH Out Channel. (image attached, don’t worry mine is greyed out because I wanted to test this out before replying)
Actually you could disable bleeds on all channels if that is what you truly want.
Let me know if any of this is making sense….
Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
DAW: Fender Studio Pro 8, Presonus Studio One Pro 7
DTX Express III (Extreme triggers), Nektar LX88
OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
Presonus Quantum, Faderport & Faderport 8
Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)
1
Thanked by: Scott EshlemanActually you could disable bleeds on all channels if that is what you truly want.
I think doing this would be 1000000 times more straightforward than muting different pieces and bouncing each channel at a time.
3
Thanked by: Scott Eshleman, Brad and drumjack52Actually you could disable bleeds on all channels if that is what you truly want.
I think doing this would be 1000000 times more straightforward than muting different pieces and bouncing each channel at a time.
Perfectly said. Why do things the hard way?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: BradDrumjack, your negativity isn’t helpful at all. If you don’t have anything else to say, you don’t have to keep writing that I am too stupid or do not want to do what others recommend because it is not true.
Guys, I have been using multiout for two years! Superior Drummer is in multiout mode…and I have every out of SD connected to a track of my DAW. My DAW’s tracks are:
1) Vocals
2) Bass
etc.
4) Kick
5) Snare
6) Toms
7) Overheads
etc.But I don’t know how to export the playback there to one wave file each. I guess I can google it how to do this with Cakewalk Sonar, but my main problem is that a popular drum and guitar preset creator helped me build and tweak my drum preset…and one of the outs is “Comp”…this comp out has sends from the kick, snare, toms and everything else…
The kick sends its signal to the comp out at -2.2db…the snare at 0, the toms at -2,2, hihat -4.3 etc.My external mixer (the guy that will mix my songs) does not want a dedicated wave file with compressed sound of various kit pieces. Therefore, I want to mix the signal there to every kit piece. When exporting the kick, I have everything muted but the kick out and the comp out. When exporting the snare, I have everything muted but the snare out and comp out. etc. etc. … but this is only doable by exporting every track individually. I created drum presets for this with all required muted channels so I simply load a preset and do not have to bother about what to mute and what not.
Moreover, the crashes, splashes and chinas will be silent in the exported overheads as I want the mixer to have a single file with JUST these kit pieces…without bleed.
My only solutions are exporting track by track and ignoring the sample issue OR I do not use a comp out…but in this case I don’t know how to move the effect in the comp out to the kick, the snare, the toms etc.
Because these use sends…and there is a difference between adding e.g. reverb to a track directly or adding a send to a reverb bus.Do you know what I mean? How can I get the effects in the comp out to the kick? And the snare? And the toms etc. WITHOUT changing the combined sound?
Here’s my SD mixer:
Thanks for the clarification. This is interesting to me, because, putting aside the sample discussion, by doing each track separately, you are changing the sound of the preset.
For example, with the OH and the kick and snare going through the same COMP channel when the kick or snare hits, you essentially duck the ringing of the OH (i.e. cymbals) which in theory creates more space for the kick and snare, by printing each track separately you are in essence doing away with the interaction… Hope I am making sense.
Anyway here’s my solution as it were, I don’t know if you are on Windows or Mac, sometime in the future, if you have a question, it’s a great help if you indicate with the pull down list at the bottom what platform you are on….
I am on Mac so my answer will be Apple-ish, 🙂
First off, create a new preset, so your original remains intact.
With the snare set the send to an unused bus, (Renamed snare comp) when that bus pops up (on Mac) press Option and drag the 2 plug-ins from the Comp Bus channel to the new bus, and route it’s output to a separate output channel. Repeat the same for the kick and toms. Now to completely get rid of the kick, snare and toms from the Comp Bus channel, select disable bleeds from all instruments on the OH Out Channel. (image attached, don’t worry mine is greyed out because I wanted to test this out before replying)
Actually you could disable bleeds on all channels if that is what you truly want.
Let me know if any of this is making sense….
Superior Drummer 3 version: 3.4.2
Operating system: macOS Tahoe (26)
- The post has been modified 3 days, 10 hours ago by Brad
3 days, 10 hours ago by Brad
3 days, 9 hours ago by Brad
3 days, 9 hours ago by Brad
3 days, 9 hours ago by Brad"> 6 times, last modified 3 days, 9 hours ago by Brad.
Thank you! But why should I disable bleeds? Won’t this disable the bleeds in the OH? I have bleeds in the OH (all kit pieces) and kick and toms bleeds in the snare channel.
So basically I should create a new snare bus for the comp of the snare, correct? But then I will have a snare.wave and a snare_comp.wav, correct?
Is there a way to directly add the comp effect to the snare track so I will only have one snare file?
SeelenPuls ~ Poetic metal from Austria: SeelenPuls.at
Grummelgnom ~ Sociocritical metal from the forest: Grummelgnom.at
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