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Hi all, hope you can help a simple midiot.
I have a Roland TD-27 module. I am trying to use the “Texas Metal” preset that comes with the core package. It has 3 racktoms and two floors. The problem is that racktom 1 is a “none”….it’s greyed out. The module still sees it as the first tom and it plays the sample of racktom 2. Of course, the module sees racktom 2 as racktom 2, so both toms have the same sound. Racktom 3 is skipped over. Is there a way to change the naming of these so that my module doesn’t insist on looking at a non-existent drum? I’ve tried replacing it with different toms, but racktom 1 and 2 are joined at the hip and still have the same sound. At wit’s end here.
TIA,
Congratulations – you’ve run into something I’ve railed about since I got SD3 and that’s the kit piece mapping. Some of it is plain wrong like the rack toms. For instance drum General MIDI specs four rack toms and SD3’s GM preset (along with every other MIDI preset I’ve tried in SD3) ignores the first rack tom. Take a look at this page and you’ll see what I’m talking about. I’ve had to customize the GM preset and save it as a default for my use. You may have to do the same thing.
https://computermusicresource.com/GM.Percussion.KeyMap.html
Also the gui in SD3 is pretty much fixed in the kit pieces shown for a particular library. It happens to be that SD3 core library shows 3 rack toms no matter how many are actually used in a kit preset. Why Toontrack doesn’t allow the visual representation of a kit actually show what’s in the kit and not show ‘ghosts” of kit pieces that are NOT in that preset. For instance I have a few kits that use 4 rack toms and that 4th tom sits all by it’s lonesome in the upper left of the kit window. Kinda weird right?
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: solemndaveHi drumjack,
Thanks for the answer and it sounds like that’s my issue. The only problem is my ignorance on how to fix it. I’m an older dude and a guitarist, so please bear with me (I am learning a lot about midi). Unfortunately I don’t have a clue how to remap midi…I think my next question is basically about that.
Looking in the midi monitor window when I strike racktom1 the value is 48 and the same when I hit racktom2. According to the midi mapping, racktom3 in the SD kit has a value of 45. Is there a way that I can change the value of racktom2 to 45? (thus giving it the pitch of racktom3)
Thanks again,
Dave
Remapping MIDI in SD3 isn’t all that easy and the learn function mystifies me. I wish I could help further but I found what I did by accident and messing around with things. I’m hesitant to mess around with my setup to help you and sure wish someone else could help out here.
BTW to whomever is overseeing operations on this forum but the quote function and other things below a post have gone away and all I see is a ‘reply’ button and nothing else. Latest version of Firefox on a Mac.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
So what do you want rack tom 1 to trigger? I have 5 toms. If the kit doesn’t have 5 toms then I assign the nearest size tom and then tune up or down so I do have 5 toms.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
Mark is right. If a Tom isn’t loaded in a slot, Superior Drummer will use the nearest kit piece in the group when the MIDI for that slot is fired. This helps keep continuity with other MIDI types of input, such as grooves and external players. The fact that you have an empty Tom pad firing the nearest Tom is not really an issue and certainly has not relation to anything Jack stated in this case. In fact, Jack’s case is more of the case of Superior Drummer won’t map MIDI for undefined kit pieces (that’s far different than unloaded). Why should it? There are libraries where those kit pieces are defined, and are thus mapped. And it’s not use bringing up the GM standard in this case because Superior Drummer has far more articulations than the standard provides. However, with the appropriate libraries, Superior Drummer does gracefully extend the GM standard.
jord
I know SD3 has more articulations than the GM standard but that’s not the issue for me. GM specs 4 rack toms not 3 and SD3 ignores the high rack tom. So if one pulls a MIDI from online those are all mapped from the perspective of 4 rack toms. That makes it either to remap the GM preset in SD3 or change the notes in the downloaded MIDI. SD3 gets everything else right for the most part with their mapping presets.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Replying to Mark King,
Thanks Mark. I want tom1 to be tom1. I want tom2 to be a different pitch, basically tom3. Or have tom2 sound like tom1 and have the “ghost” tom1 removed from the equation. I have a standard 5 piece kit with 2 racktoms. Yes, superior drummer is triggering tom1 and tom2. But it sees tom2 as being the same drum(tom1). In other words, my two racktoms have the same pitch. Does that make sense? Tom3 is not being triggered. I tried what you suggested with changing the pitch of tom2, but that also changes the pitch of tom1. I’m new to midi drums, so it could be something basic I’m missing. I’ve always worked with acoustic kits in the past. I thought this would make my life easier lol
Thanking everyone for your help!
You can put any drum on you want. If you choose tom 2 and want a tom 3 sound then from the drop-down you have the choice to search any instrument you want. So just choose what would be a tom 3 sound. I’m not near my computer so I can’t remember all the menu names.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
Hey folks,
Thanking you again, but still no joy. Anything that I do to tom1 happens to tom2 (circled in pic). They are the same pitch, no matter what I try. And I don’t know how to change my kit to play anything except tom1 and tom2. It doesn’t have a tom3.
Help please,
Dave
Hey folks,
Thanking you again, but still no joy. Anything that I do to tom1 happens to tom2 (circled in pic). They are the same pitch, no matter what I try. And I don’t know how to change my kit to play anything except tom1 and tom2. It doesn’t have a tom3.
Help please,
Dave
Superior Drummer 3 version: 3.3.7
Operating system: macOS Sequoia (15)
Hi there,
Unless I am missing something in this thread (and there’s high probability of that) the tom pictured on the left (opaque) is not active, there are no samples associated with it and you are only hearing the tom on the right.
Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
DAW: Studio One Pro (always up to date)
DTX Express III (Extreme triggers), Nektar LX88
OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
Presonus Quantum, Faderport & Faderport 8
Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)
I think I understand what the OP’s issue is and it’s something I kind of talked about earlier (in terms of GM drum mapping) and that’s that there’s a difference between what Roland and Toontrack consider what tom responds to what note. IOW what Roland seems to consider tom 1 is and what SD3 considers tom 1. I put it down to SD3’s MIDI mappping even when using the appropriate mapping preset in SD3.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Hi Jack,
Yes, I believe you have nailed it. I’m a noob with midi. How do I go about remapping SD3 mapping to GM?
Thanks again 👍
GM has nothing to do with this. The solution in this case is rather simple: take your existing map and modify it so that one Tom fires Tom 2 and the other Tom fires Tom 3. Save your map and use it whenever you use that preset. Or better yet save a project with that preset and load it every time you want to use it. That way your modified drum map will be included.
jord
1
Thanked by: solemndaveYes there is nothing assigned to tom 1. It will always play tom 2 sounds like that. Click on tom 1 and assign a sound.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
1
Thanked by: solemndaveHello all,
Thank you so much for all of your help. It’s been a learning process and I’ve learned a lot from you all. I found a solution that worked for me in an older forum answered by Jose Sanguino back in Aug/21. The question was “Clear All MIDI Mapping Keys”. Some of you alluded to what I needed, but I didn’t have the knowledge of how to ask the question properly. I wouldn’t have found it without all of your help.
Thanks much!
Dave
Here’s the link:
https://www.toontrack.com/forums/topic/clear-all-midi-mapping-keys/
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