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I have everything installed and all paths are correct. But when I filter on percussion I get all kinds of grooves, but all midi data is missing. Anybody know what’s wrong and how to fix this? Already search the forums. Thx!
So those file don’t play?
Have you tried Restore Midi Database in the Settings?
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So those file don’t play?
Have you tried Restore Midi Database in the Settings?
I’m seeing the same thing here with the stock SD3 library. Focus on ‘percussion’ and there’s no grooves to play. Restore MIDI database doesn’t help.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Same problem here. If I search Grooves for Percussion, the SD3 library shows lots of grooves but none of them appear to have any MIDI… at first glance. I have attached a screenshot of the Groove search on “Percussion”. Note that grooves in the top half of the list are from the SD3 base library and the bottom half are from the EZX Latin Percussion library. None of the SD3 grooves show any MIDI, while all of the Latin Percussion grooves show MIDI (see attached screenshot). If I audition any of the SD3 library grooves there is no sound produced. If I audition any of the Latin Percussion grooves they all make sound as expected.
However, despite the fact that an SD3 Percussion groove produces no audible sound and appears to contain no MIDI data (based on the visual display in the Groove search window), there does in fact appear to be some MIDI in the SD3 Percussion grooves. As an example, I dragged the SD3 Percussion groove “8th Acc 1 2 3, Straight 3/4, Shaker Pad” groove to the song track and viewed it in the Grid Editor (see attached screenshot). In the Grid Editor I can see (but not hear) 7 MIDI notes that are all assigned to the Instrument called “Note 2”. That “Note 2” Instrument is not assigned to an instrument in the default SD3 kit nor the default Latin Percussion kit and therefore produces no sound when the song track is played (nor when auditioning the groove in the Grooves List). BUT… if I go to the Drums tab so that I can view my kit, and then I add an Instrument to the kit (button in the upper-left corner of the Drums window) as Future Hit Instrument/Shaker, then the MIDI in that SD3 Percussion library groove makes sound. Going back to the Grid Editor we find that SD3 has automatically re-named the “Note 2” instrument to “Shaker 1” (see attached screenshot). Having added the “Future Hit Instrument/Shaker” to the kit allows the MIDI to be heard both when playing the song track or auditioning any of the SD3 Percussion grooves in the Grooves window where the Power Hand is the “Shaker Pad”. Note that SD3 Percussion library grooves where the Power Hand is NOT “Shaker Pad” continue to be silent and show no MIDI. Therefore the “Shaker Pad” grooves need to have a Future Hit Instrument/Shaker in the kit in order for them to work.
I then went back to the Drums tab and added a Future Hit Instrument/Tambourine. After doing this the MIDI for all of the Power Hand “Tambourine Pad” became visible in the Grooves window and became audible when auditioning those grooves. The SD3 Percussion grooves with the Power Hand of “One Shot Pad” have MIDI that is associated with an Instrument called “Note 1”. I was never able to determine how to add an instrument to the drum kit that would associate itself with “Note 1”. I’m sure there is a way, but I just couldn’t find it and it is not by adding an “Import Audio File…” instrument to the kit.
The bottom line is that the SD3 library Percussion Grooves do, in fact, have MIDI in them but you need to have a drum kit defined with an instrument that associates itself with “Note 1” (Power Hand “One Shot Pad”), or “Note 2” (Power Hand “Shaker Pad”), or “Note 3” (Power Hand “Tambourine Pad”). It appears that SD3’s Percussion grooves are associated only with “Future Hit Instruments” such as shakers and tambourines.
Hope this helps.
Greg sums it up
The bottom line is that the SD3 library Percussion Grooves do, in fact, have MIDI in them but you need to have a drum kit defined with an instrument that associates itself with “Note 1” (Power Hand “One Shot Pad”), or “Note 2” (Power Hand “Shaker Pad”), or “Note 3” (Power Hand “Tambourine Pad”). It appears that SD3’s Percussion grooves are associated only with “Future Hit Instruments” such as shakers and tambourines.
As you can see in the very first screen shot, the Power hand is one of the “pads”, which means you need to have an instrument loaded there for the MIDI to produce sound.
For “normal” instruments, substitution would kick into place but not the special Percussion pads.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Greg sums it up
The bottom line is that the SD3 library Percussion Grooves do, in fact, have MIDI in them but you need to have a drum kit defined with an instrument that associates itself with “Note 1” (Power Hand “One Shot Pad”), or “Note 2” (Power Hand “Shaker Pad”), or “Note 3” (Power Hand “Tambourine Pad”). It appears that SD3’s Percussion grooves are associated only with “Future Hit Instruments” such as shakers and tambourines.
As you can see in the very first screen shot, the Power hand is one of the “pads”, which means you need to have an instrument loaded there for the MIDI to produce sound.
For “normal” instruments, substitution would kick into place but not the special Percussion pads.BR,
John
Why isn’t this explained in the SD3 documentation? It should be there. This is but one area where the documentation falls way short of explaining things. Maybe in a FAQ but then again this site’s search engine falls short so that route might not be easy to follow.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Might I say that this is lightly stated very dissappointing for such a costly peace of software!
I upgraded from EZd2 to SD3. You would then expect this to be and upgrade! In EZd2 I had a library specifical library for percussion and this worked like a charm! And now? I have to work out which hits are on which note and add them to a custom kit?
Please Toontrack, fix this ASAP or tell me what me and the people above are doing wrong!
1
Thanked by: drumjack52In EZ Drummer, your future hits are already defined. That is why you are seeing the percussion grooves for them. In Superior Drummer you define your future hit instrument in order to see the percussion grooves. Nothing is broken here as you have a lot more freedom to define your setup as you want. Future hit instruments are considered special by their nature and their percussion grooves don’t work on other kit pieces as a result. If you don’t have an instrument defined, let alone mapped, why would you expect to see any MIDI grooves for it?
jord
In EZ Drummer, your future hits are already defined. That is why you are seeing the percussion grooves for them. In Superior Drummer you define your future hit instrument in order to see the percussion grooves. Nothing is broken here as you have a lot more freedom to define your setup as you want. Future hit instruments are considered special by their nature and their percussion grooves don’t work on other kit pieces as a result. If you don’t have an instrument defined, let alone mapped, why would you expect to see any MIDI grooves for it?
jord
Understood but like I said this should be covered somewheres either in the manual or an FAQ. It’s mentioned nowheres. As I wrote this is one of those areas that fails with SD3 and that’s documentation. Some things get described and some things don’t and are assumed which is dangerous. Toontrack really needs to step up their game in documentation.
When I had a day job standard procedure was to hand off the software or hardware (along with any documentation/procedures) to someone who hasn’t worked on the project and let them have at it. Then come back to the originator with questions and docs would get revised as needed. Beta testers are NOT the way to do this part as they know the ins and outs of Toontrack software.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.0
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Definitely not arguing with you as far as documentation goes. In my non-musical day job we have to write a MoP (Method of operation) in a way that an ordinary person can follow the directions as set out in the documentation and is reviewed and subsequently approved by change management.
Despite everything the Superior Drummer documentation does explain it can always be better. I’m sure that this is something that John or others within ToonTrack can relay this to the documentation team. Don’t be surprised at my saying that ToonTrack could use people as yourself to catch these and other things. They’re only human after all.
jord
Jord
1
Thanked by: drumjack52Greg sums it up
The bottom line is that the SD3 library Percussion Grooves do, in fact, have MIDI in them but you need to have a drum kit defined with an instrument that associates itself with “Note 1” (Power Hand “One Shot Pad”), or “Note 2” (Power Hand “Shaker Pad”), or “Note 3” (Power Hand “Tambourine Pad”). It appears that SD3’s Percussion grooves are associated only with “Future Hit Instruments” such as shakers and tambourines.
As you can see in the very first screen shot, the Power hand is one of the “pads”, which means you need to have an instrument loaded there for the MIDI to produce sound.
For “normal” instruments, substitution would kick into place but not the special Percussion pads.BR,
John
John, can you please tell us what Future Hit Instrument is associated with the SD3 Percussion grooves with a Power Hand of “One Hit Pad”?
In the Drums tab when I pull down the menu for “Add an Instrument” and select Future Hit Instrument I only see two options: 1.) Shaker, and 2.) Tambourine. Those two instruments are associated with SD3 Percussion grooves with the Power Hand of “Shaker Pad” and “Tambourine Pad”. I do not see a Future Hit Instrument called “One Shot”. Therefore I do not know what instrument(s) is associated with the SD3 Percussion grooves with the Power Hand of “One Shot Pad”.
Thanks in advance for your help.
-Greg
John, can you please tell us what Future Hit Instrument is associated with the SD3 Percussion grooves with a Power Hand of “One Hit Pad”? In the Drums tab when I pull down the menu for “Add an Instrument” and select Future Hit Instrument I only see two options: 1.) Shaker, and 2.) Tambourine. Those two instruments are associated with SD3 Percussion grooves with the Power Hand of “Shaker Pad” and “Tambourine Pad”. I do not see a Future Hit Instrument called “One Shot”. Therefore I do not know what instrument(s) is associated with the SD3 Percussion grooves with the Power Hand of “One Shot Pad”.
Hi,
the One Shot Pad is for: Claps, Snaps, Stomps, Cowbells, Blocks and Tambourine Hits. These sounds are not “Future Hit” Instruments but intended for use with the Percussion pads and the Edit Play Style feature introduced in EZdrummer 2 and now available in EZdrummer 3 and Superior Drummer 3 and complement the Future Hit Instruments. The idea of the Edit Play Style and Percussion Pads is that you can “dial” in grooves with added percussion to your existing drum grooves without needing to record them yourself. The main thing is of course the Future Hit pads where EZD3/SD3 can take into account the portion of audio happening before the transient but this makes it hard to record by hand, so the Edit Play Style feature makes this a breeze and then you also have MIDI grooves in the EZD2, EZD3 and SD3 core percussion libraries which can be added from the Grooves Browser.
As Jord explained above, in EZdrummer 3, the percussion pads are loaded as default, in SD3 you add them if you want them. Loading an EZX Preset in SD3 will automatically load the percussion pads.
BR,
John
John Rammelt - Toontrack
Technical Advisor
3
Thanked by: drumjack52, Brad and GregRockNNo products in the cart.