Superior Drummer bounces nulltest question

Superior Drummer 3 Help
Viewing 4 replies - 1 through 4 (of 4 total)
  • drumjack52
    Participant

    Null tests mean NOTHING. Every little seemingly insignificant thing in level or frequency content can throw off a null test. Even slight timing differences can throw off a null test. In short Shakespeare had it right: ‘Much Ado About Nothing’ Don’t let perfect be the enemy of good enough. That you have to do a null test to find any difference means you’re wasting time that no one will ever hear in a mix.


    Superior Drummer 3 version: 3.3.6
    Operating system: macOS High Sierra (10.13)

    Jack
    aka musicman691 on other forums
    Superior Drummer 3.4.0
    Area 33 1.0.0
    Death and Darkness 1.0.1
    PT 2021.6
    OSX 10.13.6
    3.46 GHz hex core 2012 MacPro 48 gig ram

    Scott
    Moderator

    Unless you’ve turned off the humanizing features in S3, I wouldn’t expect anything to null between bounce and playback. I’d have been more surprised if it did null.

    Scott Sibley - Toontrack
    Technical Advisor

    1

    Thanked by: drumjack52
    Petter
    Moderator

    If you use no effects in the SD3 Mixer and you bounce the same MIDI to audio two times via the Track menu in SD3, those two files should null. Bouncing MIDI to audio via the track menu will always use the same samples in the same order. If you instead bounce the output from SD3 via a host, it will not null.

    Other than the random samples playing that have been mentioned thus far in this thread, there are many effects in SD3 with random elements which will fail a null test.

    Petter Adsten - Toontrack
    Support & Betatesting

    2

    Thanked by: Brad and drumjack52
    wavemechanic
    Participant

    Thanks for all the answers. So maybe it is cause I bounced the midi via a host. So I follow Quark’s advice and don’t waste any more time.

Viewing 4 replies - 1 through 4 (of 4 total)

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