I have a song that the tempo progressively increases over the entire time. When I go to bounce MIDI files to get wav. audio files the tempo of the song is not being followed, but rather the initial tempo is followed. I have tried everything I can think of. When I first drop the MIDI file into superior, whether or not I select including the tempo has no effect. Programming the tempo manually into Superior has no effect. Please help. So frustrating!!! Using Cubase 12 Pro.
Why not just drive Superior Drummer from the MIDI track in your daw? That’s assuming the MIDI file is there.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Did you turn on follow host on the shuttle control bar which is only available if you’re running superior drummer as a plug-in from within CBase
Cheers Ken
SD 3.3.6 on Windows 10 | Cubase 11
And a new Apple air laptop OS 15.5
Also I am assuming that you have quantized The midi track in cubase. And it is playing in sync with the audio to your liking.
Cheers Ken
SD 3.3.6 on Windows 10 | Cubase 11
And a new Apple air laptop OS 15.5
Hi,
do NOT have ‘Follow Host’ Enabled in the SD3 plug-in during an internal Bounce on a Song Track with Tempo changes. When you have the ‘Follow Host’ Enabled, the SD3 plug-in locks to the Tempo at the play cursor in your host, so Tempo changes will not be reflected on the bounced audio.
During playback and if you use the Cubase Bounce/Commit function, you should have ‘Follow Host’ Enabled.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Very interesting John thank you. I will have to give that some experimentation.
Cheers Ken
SD 3.3.6 on Windows 10 | Cubase 11
And a new Apple air laptop OS 15.5
Hi Jack,
As great as the Superior drummer mixer is for live use, my plug-ins and outboard gear are much preferred for mixing. I want the wav. files, not the playback through Superior.
Ken,
No, the track is not quantized (try to avoid that at all costs actually). We use a Roland TD-50 kit to play drums “for real”, but we tracked the kit with the metronome on, and we wanted a gentle accelerando throughout the piece. The song starts at 142bpm and ends around 147ish.
John,
I have read your posts for others describing the purpose of the Follow Host button. I thank you for taking the time yet again to help! I assure you, it is off. I have also tried programing the tempo manually. I am not sure why this track doesn’t want to render in time (use error must be the cause), but if I copy the MIDI file into a new project, drag the MIDI drum file into Superior (not include tempo), program the tempo in Superior…the bounced files are perfect. There must be something baked into the Cubase MIDI file I don’t understand.
Thank you all for your thoughts,
Brian
Brian:
I was suggesting putting the MIDI in your daw to drive SD3; I don’t ever put MIDI in SD3. What I didn’t mention because I didn’t think it was important was getting stuff back out of SD3. I treat everything in SD3 like I would real drums and that is to NOT use the SD3 mixer as much as I can. That means each kit piece or group of kit pieces gets sent to a mixer channel without any effects and then into my daw where I use whatever effects I have there. For instance kick drum gets it’s own outputs(s)/track(s) to a track in Pro Tools. Same for snare, hihat and so on.
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
1
Thanked by: BZ RocketshipI use sd3 with Cubase 12 pro and always keep midi in Cubase and not sd3 as I’m used to the drum editor in Cubase. I sometimes use the effects in sd3 and other times I don’t. I use the multi outs of sd3 into Cubase and then render in place. You can do this with or without sd3 effects. It’s so easy that way and you never have to worry about time signatures or tempos in sd3
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
1
Thanked by: BZ RocketshipJack,
Gotta say, love the Quark pic. I am a huge Star Trek fan…all of it! Your advice (and Mark’s) sounds like the ticket as long as there is no fidelity loss. I don’t know yet how to route individual SD3 channels into separate Cubase tracks…but I’ll investigate. Thanks!
Mark,
I only drop the MIDI track into SD3 in order to bounce wav. files. Otherwise I keep the MIDI file in Cubase. However, just as a MIDI file on a VST instrument track in Cubase I don’t have the ability to “Render in place” as I know I can with other MIDI VSTs. I’d be very grateful if you gave me the quick pointer on how to set this up.
I really appreciate you both for taking the time!
Brian
Jack,
Gotta say, love the Quark pic. I am a huge Star Trek fan…all of it! Your advice (and Mark’s) sounds like the ticket as long as there is no fidelity loss. I don’t know yet how to route individual SD3 channels into separate Cubase tracks…but I’ll investigate. Thanks!
Mark,
I only drop the MIDI track into SD3 in order to bounce wav. files. Otherwise I keep the MIDI file in Cubase. However, just as a MIDI file on a VST instrument track in Cubase I don’t have the ability to “Render in place” as I know I can with other MIDI VSTs. I’d be very grateful if you gave me the quick pointer on how to set this up.
I really appreciate you both for taking the time!
Brian
I don’t use Cubase but the operation to route outputs in SD3 is pretty much the same in most daws. Create an audio track in your daw and set the input of that track to an output of SD3. Take care about routing mono or stereo outputs from SD3 to your daw – a mono output of SD3 would go to a the input of a mono track in the daw. Same thing for a stereo output from SD3 – that goes to a stereo audio track in the daw. Make whatever adjustments to levels necessary, record arm the audio tracks in the daw hit record in the daw and after a while you should have the audio output from SD3. Note that you may have to set an end point in your daw so the transport knows where to stop. These are generic instructions – adjust for Cubase as necessary. Basically this treats the audio outputs of SD3 lkike any other incoming audio in your daw. Or like recording the output of any other softsynth to an audio track in your daw. No fidelity loss at all.
As to the Quark thumbnail – always been a Star Trek fan since back in the original series. The only series I didn’t care for was the one with Captain Jonathan Archer (forget the series name).
Jack
aka musicman691 on other forums
Superior Drummer 3.4.1
Area 33 1.0.0
Death and Darkness 1.0.1
PT 2021.6
OSX 10.13.6
3.46 GHz hex core 2012 MacPro 48 gig ram
Which version of Cubase do you use? Render in place is a feature of Cubase pro and works on any vsti. I use it all the time.
open the right pane in Cubase and click on the vsti tab. On the sd3 instrument there is a drop down where you can enable outputs. Then in sd3 you assign single instruments, groups or anything you want to the outputs. There is no quality loss. In fact you get exactly what you hear.
SD3 with older sdx,s plus Rooms of Hansa and Death & Darkness. Cubase and wavelab current versions. Roland TD50x using all trigger inputs for triggering SD3 only. Windows 11 computer. Various keyboards and outboard gear as well as VST instruments. Acoustic drums: Yamaha 9000 natural wood and Pearl masters. Various snare drums. RME BabyFace Pro FS and Adam A7X monitors
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