No products in the cart.
A lot of the packs I have will use near to max velocities on snare and kick hits for a majority of the groove. Of course this can be edited easily but it has me thinking how are these samples taken and what are the ideal velocity ranges for the kit pieces? I’m asking from a mixing perspective and the ability to programme realistic playing.
Hi,
the grooves are MIDI and easily adjusted, samples are audio and I’d say there is no such thing as an ideal velocity range for triggering samples across the library range, since it depends on context and library in question. In short – if it sounds good, it’s good.
With that said, I’d dare say that MIDI packs with consistently high velocity hits are probably aimed at Rock/Metal/Pop genres and would be generally accompanied by matching sounds. But since we’re talking about music, there are no rules;-)
BR,
John
John Rammelt - Toontrack
Technical Advisor
I’ve found the same thing. I bought several packs so that I could learn from them on how to make my programed drums more realistic. I’m wondering whether there was any processing of the MIDI timing and velocity data after those files were recorded or they are delivered “RAW” just as the drummers played them?
Check out my youtube channel https://www.youtube.com/user/joshguitarreiru
MIDI is as the drummer played it. Most rock, metal and modern pop are hard hitting. You’ll see more nuances in genres like jazz and fusion. Even between many of the rock and country packs, you will hear slight nuances reflective of a drummer’s style.
jord
If the MIDI is as the drummers play it, maybe the sensitivity of the e-drum used to track the MIDI should have been adjusted according to the intensity of each drummer in order to capture the dynamics in the upper velocity level for heavier generes? Not complaining about it, just thinking out loud for the sake of learning how to better use MIDI packs and program my drums.
Cheers
Josh
Check out my youtube channel https://www.youtube.com/user/joshguitarreiru
There’s a similar problem with the GGD midi. That company actively suggests not using the hardest velocities when programming parts but their midi packs are full to the brim of 127 hits.
Yes, agree.The recommendations are not aleays consistent with whats provided in the MIDI pack so this leads me to think that either (or both):
1) The sensitivity of the eDrum used to track the MIDI should be ajusted so only ocasionally the 127 velocity is achieved
2) Drum libraries should be tracked so that the hit at 127 corresponds to a physically realistic hit of a drummer in the middle of a performance, as opppsed to hitting the drum as hard as possible (I think the SD3 core library does an overall good job on that)
Check out my youtube channel https://www.youtube.com/user/joshguitarreiru
First of all, what makes you believe that drummers don’t calibrate their drum units?
Secondly, If you study many drummers in the rock/pop genres, they are hard hitters. A high velocity on the backbeat is not unrealistic. Many are even known for a heavy rimshot.
Lastly, if you look at the some of the more complex regions, the ghost notes in them are an indicator that the dynamics are in the proper range.
Perhaps list the groove packs in question.
jord
I was wondering it just based on the fact that the main snare and kick hits (exclusing gost notes) for most of the midi grooves are at 127 for most of the hits. Not saying that there are no dynamics at all, as you highlighted there are ghost notes and some soft hits, but practically all the hard hits are at 127. So if the 127 velocity is linked to a sample that is recorded with the drummer hitting the drum as hard as he can (which would generally not happen in the middle of a drum performance) it would make sense to either adjust the sensitivity of the edrum to get a more realistic response during hard hits or to not include those extrema hard hits samples in the main articulation (those could be included in a hard hit articulation for example).
Check out my youtube channel https://www.youtube.com/user/joshguitarreiru
No products in the cart.