SD3 plugin (latest update) in Cubase – PLAY/MIXDOWN unstable

Superior Drummer 3 Help
Viewing 15 replies - 1 through 15 (of 17 total)
  • ElMojo
    Blocked (Banned)
    BEST ANSWER

    I have been saying this for weeks. You are the first to notice this issue too.


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 11

    1

    Thanked by: vit
    leachyd
    Participant

    Same for me, after updating to to 3.3.2 the drums will stop playing back at times in Cubase 12 (Windows 11). I have to open the SD3 Gui Toggle the Follow host button and hit the play button to get SD3 to resync with Cubase. This never happened in the last version. Please fix it.

     

    Dave

    1

    Thanked by: ElMojo
    Neil_28
    Participant

    Not just me, then. It’s stopping me write, mix or export, and support hasn’t responded. Anyone know how to go back to 3.2.8?


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 10

    1

    Thanked by: ElMojo
    ElMojo
    Blocked (Banned)

    Not that easy unless you still have the last version saved. Which I did. If and only if you have the last version saved on disk locally. Then uninstall SD3 3.3.2  in Windows App. Then go back into to the last version of SD3 in Toontrack Product Manager it will work. It gets you away from this maddness Toontrack have created. That is how to simply remove this incredible marketing screw up. If you don’t have a local version then contact Toontrack. I would call it Toonrack support  but they don’t deserve that title.


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 11

    1

    Thanked by: Neil_28
    ElMojo
    Blocked (Banned)

    Ooops! Do not unistall any add in stuff. Just uninstall the core SD3 only. Phew!


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 11

    1

    Thanked by: Neil_28
    Scott
    Moderator

    Thanks guys. I’ll forward these reports to the Toontrack programmers.

    Scott Sibley - Toontrack
    Technical Advisor

    Neil_28
    Participant

    God – don’t remove the current version, then install the old, like I did, unless you want all your drum parts to disappear! Five songs royally knackered. All back when I updated back to 3.2.8, TF.


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 10
    • This post was modified 2 years, 10 months ago by Neil_28.
    ElMojo
    Blocked (Banned)

    Neil_28

    Ouch! I am glad you got your songs back. It worked for me, although I hadn’t used anything new from the latest release. I did get a dialogue box telling me that the project was from a later version. After that everything worked perfectly. You make a very good point that you should backup your projects before making any changes. I have raised a support request related to Cubase 12.0.30 and this issue. I am still waiting for some feedback.


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 11

    1

    Thanked by: Neil_28
    Neil_28
    Participant

    Weird thing was, I’m always backed-up, but it made no difference, cos the programming exists in SD3, not Cubase, so as soon as I changed the SD3 version, the part blocks vaporised from it. I am now striping to audio as a flawless drum back-up – at least, I would, if SD3 would let me bloody export!


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 10
    Olof Hermansson
    Moderator

    I have examined this 3.3.2 issue in Cubase more closely now. It seems to behave like this: If the plug window has not been opened since the Cubase project was opened, every time you stop playback in Cubase, the position is remembered by the SD3 and the next time you start playback (or export), MIDI from the song track inside the plug will not be played until the playhead comes past that position. If the SD3 window has been opened at least once after opening the project, also moving the playhead in Cubase updates the remembered position.

    Before we release an update with a fix, here are some possible workarounds:

    • Open the plug window (and optionally close it again). After that, move the Cubase playhead to the beginning (but if it’s already there, first move it somewhere else, then back). Then it should work to perform an export. Normal playback should also work from then on.
    • If you want to avoid opening the plug window, you can start playback from the beginning and immediately stop it, then start again (or export) – although some drum hits right at the beginning may be missed.
    • Another workaround is to drag the MIDI from the song track in the plug out to the Cubase track. If you want to keep the original song blocks in the plug, turn off Follow Host so that only the MIDI from Cubase is played.

    Olof Hermansson - Toontrack
    Coder

    3

    Thanked by: Jeffrey Sheppard, ElMojo and Neil_28
    Neil_28
    Participant

    Cheers. I’ll try this later. Let us know when a fix is issued, please.


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 10
    John Harris
    Participant

    I may have some additional info on this issue. I’m a new SD3 user and encountered this problem on day one. It does >not< seem to be related to the status of the plugin window (open/closed etc).

    The following seems to be true for me (at least) regarding the “CB12/SD3 stuck pointer” issue.

    1. The problem seems to only be Cubase 12 as I cannot reproduce it in Studio One 5
    2. The problem is only when repositioning the playback head to a prior point in a project – it does not happen when positioning forward in a project. Either mouse clicking a previous point in the project for playback or using the marker track and the Numlock keys to jump to a previous position.
    3. The problem >MAY< only be occurring when I’m jumping back to a prior position while the project is playing– although I’m not sure.  – I can confirm that I cannot reproduce it IF I press STOP before each position change. (!)
    4. SD3 resumes play once the host position catches up with it’s halt point.
    5. Having the SD plug open or closed does not affect the issue.
    6. Opening and then closing the plug window does not affect the issue.

    I’ve done a short vid using a simply Cubase 12 project with SD3 and my ageing copy of BFD3. Both products use a similar groove assembly window and the SD3 stuck “playhead” can be seen while BFD3’s playhead tracks with the host. I’m using a marker track and the num keys to jump from point to point. Again, using the mouse to position the Cubase playback head also results in a stuck SD3 playback head.

    First error – https://youtu.be/0f3w7zbIAP8?t=34

    Second – https://youtu.be/0f3w7zbIAP8?t=60

    Third and fourth – https://youtu.be/0f3w7zbIAP8?t=84

    And here, notice that I’ve started jumping to other positions before either selecting the same marker where SD3 has halted or allowing the host to catch up to SD3 position. SD3 won’t move until either I send a STOP command or I RE-select the marker where SD3 has stopped. –  https://youtu.be/0f3w7zbIAP8?t=101

    Hope it helps somewhere.

    JD


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 10
    ElMojo
    Blocked (Banned)

    This problem seems to just get worse and worse. Now I am finding that the C Suite C Vox is screwed up too. It starts in the left lower 25% lower corner of the plugin until yet again. I have to click on it to make it take up the full screen. Please lets go back to when this all worked. Stop trying to polish a turd!  I just want a working system. That is not to much to ask is it! If I pay the money you people want I expect the scaling to work perfectly. You have had issues with this from when I first purchased this system and still no progress. Give me the source code and I will fix it. Now it is driving me mad. How much longer before we get a fix. Are you just trying to prove your nag screen works despite what I have said.


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 11

    1

    Thanked by: Neil_28
    Stephen Harrison
    Participant

    This issue is getting on my nerves. Obviously I’m using Cubase too.

    I found pressing space bar 3 times normally gets the drums going but I’m not accepting that going forward, it’s just too annoying.

    2

    Thanked by: ElMojo and Neil_28
    ElMojo
    Blocked (Banned)

    I have tried to avoid being savage about this. But you leave me no choice. This is the second time I have been left having to find a work around for weeks. The first was on EzKeys and the expression pedal issue. When support tried to convince me it was just me. As it turned out I was right and it got fixed. But I had to work with it for weeks until Olof finally tried it out for himself. He then tried the same tactic of saying I hadn’t reported it properly as he has again on my thread. On another thread as again this time he eventually said this is a bad bug. Really! I had being saying this for weeks. How can an issues (two) really bad bugs get through testing on Cubase 11 and 12. What are you developing the system on and why are problems based on regression testing getting missed. I buy a product learn and set it up. I don’t expect to go back to a recording and find it doesn’t work because of poor testing. I have spent a fair amount of money with Toontrack and now find gaping holes in their development process. Just give me something that starts when it should and I can forget about. If it turns out that this is down to Windows messages getting lost on the Nag Screen I will be very, very annoyed! This is the second time your regression testing has completely failed on a very serious issue. I left Pro Tools Ultimate you would be a walk in the park.


    Superior Drummer 3 version: 3.3.2
    Operating system: Windows 11
Viewing 15 replies - 1 through 15 (of 17 total)

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