A support person is handling my grid editor complaint seriously and will forward all my requests to the upper team.
My main needs in this grid editor are as follows, and feel free to add any others if you have any:
- Number of Articulations in dropdown: The ability to assign and show as many articulations up to the max or one or two – to the articulation dropdown
- Copy Drum row: the ability to copy snare to make a new row and set a different single articulation (important for certain blast beats when you want to catch some flam or whatever its called for gravity blasts and when you need the lines open for marking permanently (and likewise the ability to hide rows or articulations)
- Essentially another way of explaining #3: For articulations for the high hat to have three separate rows, one for short closed hits, with 3 possibilities in how long from the drop down, the next with more semi-open medium-long articulation hit lengths and the third to be open ones.
- Remaining Articulation: hen closing the articulation arrow up dropdown, the remaining articulation to be one you assign as your main articulation to remain visible for that row when in one articulation view.. but as mentioned above, to be able to permanently view any row as 2 or 3 articulations even if there are many articulations
- Color Coding: Each row to be assignable to color coding for that row, for the hits to follow, and for the background on that row row have a an assignable background shade and fade level… background shading in other words.. but user-changeable for the colors of the hits and the background light or darer… some sort of fine background opacity options in other words
- Border line, division line contrast/thickness options – for the vertical columns part of the grid editor to have the border lines have different options for either thicker or more contrast brightness/darkness between both bars and beats and even for us to be able to set them to thinner in smaller increments depending on the grid note size setting. But contrast options are so key for this too for their opacity level.
- Hit Shapes: for kicks, snares, hats or cymbals to be a user-defined shape for example all circles, or squares for the kick, circles for the snare, triangles for the cymbals etc etc… and obviously diamonds to be kept too. and all these to follow the color of the row.
- Improved Follow Host Interaction with DAW: for the grid editor’s Follow Host function to be more interactive with the midi or instrument track of pro tools and to have options to either update the pro tools midi or instrument track (or not) with notes entered into that automatically… and vice versa into the grid editor when done from the pro tools mid track…. but if that will not be easy to program, then to be able to drag in clips from the pro tools midi or instrument track into the clip player part of the grid editor.. (and not just from the grid editor to pro tools)… and at least some options either to update if one decides to have it automatically mark in real time as you mark in the grid editor also into the daw.
- More shortcuts A quick shortcut for switching to triplets and dotted divisions
- Step-Input editing options with quick keys – the ability to enter in notes with user-assigned keys as to what note gets entered. and even doing it from either the music keyboard modified by the computer keyboard for where it is placed… for example basically to be able to just enter kicks by hitting keys.. and to be able to skip beats with other keys, and to be able to move stuff more freely on the grid with modifiers and to enter them as a short cut way of doing it on the fly like that rather than having to move the mouse and click.. but either way, for the grid editor to update when that step editing stuff is done in the pro tools midi track. So example hitting K to leave the hit then the cursor automatically goes to the next place to the right and a modifier key to be able to enter in the hit every second or every thiree or 4 beats (or divisions if the grid is set that way) to the right and automatically to do that based on whatever drum assigned key you type with or without the ‘move forward by amount’ modifier. And the option to modify that so it doesnt move forward ut maybe a certain number of places up or down on the grid so you can enter other drum hits on that same vertical axis