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No wonder you guys didn’t answer my questions as to whether time sigs and swing would now be in Tap 2 Find. Instead its worse – the option to take off Quantize to approximate a swing has actually been removed. Help! Please put it back ASAP!
It was always possible to play with no quantize, drag to the Grid and then make it swing and drag it back – that’s no longer possible.
And – pretty please do add swing and time sig options on the next main update! Thanks.
Hi!
If you want to program a standard swing groove in Tap2Find, just select 1/8t in the Quantize menu.
The time signature in Tap2Find adjusts to the time signature of the Song Track. Just change the Time Signature of your EZD3 project and Tap2Find will be adjusted as well.
Andreas Walfridsson - Toontrack
UX Designer
If you want to program a standard swing groove in Tap2Find, just select 1/8t in the Quantize menu. The time signature in Tap2Find adjusts to the time signature of the Song Track. Just change the Time Signature of your EZD3 project and Tap2Find will be adjusted as well.
Aw c’mon. That’s not swing – that’s rigid triplets.
All the other major areas of the program have a proper Swing control – why is this forced to rigid quantization at source?
Time sig is liveable with as you can change the global sig, but the swing thing really needs addressing ASAP.
Thanks for the feedback!
Searching straight grooves with Tap2Find in EZD3 should generate similar results to searching grooves with just a bit of swing applied in EZD2/SD3. Searching triplet grooves with Tap2Find in EZD3 should generate similar results to searching grooves with close to 100% swing applied in EZD2/SD3.
I’ll look into this a bit more to see if our search algorithms could be improved somehow.
Andreas Walfridsson - Toontrack
UX Designer
Searching straight grooves with Tap2Find in EZD3 should generate similar results to searching grooves with just a bit of swing applied in EZD2/SD3. Searching triplet grooves with Tap2Find in EZD3 should generate similar results to searching grooves with close to 100% swing applied in EZD2/SD3. I’ll look into this a bit more to see if our search algorithms could be improved somehow.
If I pick a swing groove and then drag it to search, it returns other swing grooves, so the algorithm seems to work fine.
Most swing / shuffle grooves exist between the two extremes of straight and triplet. We just need that facility in Tap2Find. At a bare minimum, allowing zero quantization is a workaround – I’ve had success tidying that in SD3’s grid editor and then searching for that. Why was this basic option taken away?
Actually I take it back about the search algorithm – it doesn’t search for swing consistently if it is applied in the drop zone, so yes a tweak to the algo would definitely help.
Thanks!
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