No products in the cart.
I need help here!
A kick layer of mine seems to only fire on every other hit. I have no idea why. I can delete and remake it, and reroute it and it will work.. until I save the session/preset and recall it later, and it is back to this incorrect behavior.
Does anyone know what to do here?
I need help here!
A kick layer of mine seems to only fire on every other hit. I have no idea why. I can delete and remake it, and reroute it and it will work.. until I save the session/preset and recall it later, and it is back to this incorrect behavior.
Does anyone know what to do here?
Superior Drummer 3 version: 3.2.7
Operating system: Windows 10
Can you check to see if you have Use Alternate Hit selected for that one kick drum….
Highlight the kick drum causing the problem and then expand Hit variation and deselect Use Alternate Hit, see if that resolves the problem.
Mac Studio M1 Max, RAM 64 GB, 1TB Drive, OSX 12.x/13.x and Windows 10 (VM)
DAW: Studio One Pro (always up to date)
DTX Express III (Extreme triggers), Nektar LX88
OWC Thunderbay Mini (4 X 1TB Sata SSD), Express 4M2 (4 X 2TB M.2 SSD), Envoy Express (1TB M.2 SSD)
Presonus Quantum, Faderport & Faderport 8
Black Lion Sparrow Mk2 A/D, FMR-RNP-RNC, MIDI Xpress 128, BM5A, KRK VXT4, Equator D5
2020 Macbook Pro 16GB RAM, 512GB SSD Audio(mobile rig)
Hi,
This is a bug related to stacking drums with “alternate” articulations, where only one of the alternating articulations was used in the stack, and was introduced in version 3.2.5. We’ll include a fix for this in an update in the near future. Until then, I suggest working around it by disabling “Alternate hits” on the stacked drum.
Apologies for the inconvenience!
Regards,
Mattias Ekström - Coder
Toontrack
No products in the cart.