Hi everyone,
I’ve done a few searches but have not come up with many bites. I’m wondering what strategies you use to control tom decay. I try to avoid playing with the envelope and offset box for each drum–more on this later. So I typically:
- Use compression/gating to control the envelope
- Use the transient plugin to control the sustain–I find this not to be overly effective, frankly
At this point I start to run out of options if I’m still getting that ‘blooming tom resonance’ that periodically billows up after the initial transient.
So why not then turn to this third strategy:
- Adjust the envelope for each specific tom, specifically reducing the sustain and release times
An interesting post on here (https://www.toontrack.com/forums/topic/how-do-you-dampen-the-drum-kit/#post-2133105) raises the following concern: when you adjust the envelope for individual pieces of the kit, this impacts how the room mics hear those pieces. So, for example, a shortened release time on a tom’s close mic entails an equally shortened release time on a room mic hearing that tom.
If this is undesirable–and I think it is–this poster suggests creating separate ambient tracks for each tom, and extending the level envelope release such that you can limit the tom’s decay in its close mic while keep it natural in the room mic.
Any other advice anyone might have for how to control tom decay?
…and if anyone wants to chip in on a related note, how do you deal with the predelay in the room mics, say when the kicks are lagging a touch and it smears your drum sound? In the virtual environment I can change this predelay; what do engineers do in the real environment?
Superior Drummer 3 version: 3.2.4Operating system: Windows 10
-
The post has been modified 2 times, last modified 4 years, 6 months ago by Miscreant.