Explain “No Bus” EZX Options

EZdrummer Help
Viewing 3 replies - 1 through 3 (of 3 total)
  • P3tari
    Participant

    Would love to have an answer about this. Been using pop punk ezx for over a year, and I have no clue what the difference is. While using SD3. I noticed a small difference, sort of. If you do not choose “no bus fx”, then there is a slight change to the output section inside of the SD3 mixer. Without “no bus fx”, you will find an effect called “black box” on trhe first channel. I am really not sure, as there is no great explanation offered anywhere I can find, but I think “black box” has to do with fx that are available in EZ Drummer, but not in SD3. I think. Anyways, regardless of your choice, even with the black box insert there, it makes no difference to the way it is being processed.

    I just tried to test something out, and it crashed my DAW. My DAW hasn’t crashed in like 8 months. So I guess I won’t try to figure out what these features are for this very expensive but very great sounding software.

    • This post was modified 4 years ago by P3tari.
    P3tari
    Participant

    So I still don’t really have an answer to this question. Which is totally absurd. It’s a simple question. No one seems to have an answer.

    But I did come across a sentence in the manual that mentioned “no bus fx”. It literally just says that these presets are optimized for multichannel outputs and will allow us to process the drums in our DAW.

    wtf?

    Honestly, this is just more frustrating. There doesn’t seem to be an actual difference. The drums are processed the same whether we choose “no bus fx”. I am starting to suspect that this was actually not implemented the way it was supposed to be. I really do think that these presets are supposed to give us dry audio samples. So for pop punk ezx, that means the drums wouldn’t be overcompressed to all hell and there wouldn’t be any reverb on the snare (or toms).

    We actually do get the dry audio. the compression and reverb effects do not show up on the individual channels. Rather, all of the compression gets summed up in the compression channel, and all of the reverb goes to a reverb channel. So essentially, compression and reverb are not applied as bus fx. Instead, they are fx sends. A few things about that…

    well yeah. why would anyone ever want their drum reverb in any other way? this shit is always mixed in as a send effect. And  compression send is the same as using parallel compression.

    ….wtf? Why are they presenting this as  a “feature”? This is what almost anyone would just do with drum processing anyways.

    And if you don’t want these fx, it’s as easy as not routing those channels out to your daw. Or, what I do, you can route these fx out to  channels in your DAW and simply mute those channels. You can also adjust the level of those fx by quickly adjusting the faders in your DAW. So that’s kind of cool. BUT THIS IS NO DIFFERENT THAN THE OTHER PRESETS. We get the same exact thing, either way, just as long as we use multichannel outputs and route the audio to separate channels in our DAW.

    In conclusion, there is functionally no difference between these presets. Including “no bus fx” presets is literally just redundant if you have to go through the mixer in the plugin and route the channels out anyways.  I can only assume that this was not what was intended, and someone made a mistake, but toontrack does not care to address this in any way. That’d be fine- this is not a huge issue. nothing is actually “broken”. It’s just stupid. That’s all.


    EZdrummer version: 2.2.3
    Operating system: Windows 11
    Damian Blunt
    Moderator

    The presets that have a ‘no bus fx’ option have no effects on the master bus whereas the regular ones do. Master bus compression/tape/limiting etc. can all add glue to a drum sound that is impossible to achieve by treating individual drum channels/busses.

    However if you select multi-out with the regular preset the master bus effects will still be present on outputs 1 and 2. This would mean that (usually) the kick drum alone would be treated with effects that are intended for the drum mix as a whole. So we offer an option where the master bus fx are removed to avoid this scenario.

    Damian Blunt - Toontrack
    Quality Assurance
    Betatesting

    3

    Thanked by: hoking jazard, sakendrick and Brad
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