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Are there sampled rolls for the instruments in the Orchestral SDX?
There are certain advantages to doing rolls with dynamics crossfade mapped to CC.
Hi,
some instruments have Crescendo/Decrescendo/Wave Crescendo or Roll recorded but not all.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Are there rolls on all of the drums and cymbals?
Are the rolls looped and mapped to a CC for dynamics?
Are there rolls on all of the drums and cymbals?
In short: No
Are the rolls looped and mapped to a CC for dynamics?
No, I see what you refer to but that is a more traditional sample library style and SD3 is not that kind of sample player.
The idea is that you use the tools in SD3 to create/modify MIDI instead of using pre-recorded audio performances.
BR,
John
John Rammelt - Toontrack
Technical Advisor
Hi,
Even with cut and paste MIDI programming rolls note-to-note is more time consuming and questionable to it’s sonic advantage.
Recorded rolls contain resonance in ways that re-triggering cannot capture or reproduce (well, unless you get into physical modeling).
Looped rolls with CC control are fast and can sound better than individual hits *especially for unmeasured tremolo and buzz rolls*.
“The idea is that you use the tools in SD3 to create/modify MIDI instead of using pre-recorded audio performances.”
… but you just said this:
“some instruments have Crescendo/Decrescendo/Wave Crescendo or Roll recorded but not all.”
There are a number of rolls, mainly for snare and cymbals but I have used the midi from those for other instruments as well. Remember that there is more than one sample for each instrument so you’re not retriggering the same sample over and over. The rolls sound very natural to me plus they can be edited to your liking.
Cubase Pro, Korg Kronos, M-50, Hammond XK-1c, Toontrack SD3, EZBass w/lots of expansions, many VSL Vi's, Shreddage 3 everything, and shit-tons of FX plugins.
I know there are round robins, and they work great for most other spacings, but very tight in a roll they present a problem for realism in that there is no great solution to. The samples either have to release over one another, creating multiples of the same resonance, creating the phenomenon where one instrument sounds like multiples and suffers from phasing artifacts. Or they have to cut off at the entry of the next note highlighting that each sample starts from a re-trigger of resonances (i.e. the snares and drum harmonics have to appear from silence again). There is a slight delay in the time it takes for those resonances to appear and collect, meaning that there is an unnatural gap between the note sample start time and the resonance to take effect. In a looped buzz roll sample, that aspect of fidelity/realism is solved. The loop can be created at a zero-crossing to prevent phase issues and the legato scripting can concentrate on the connection to a “hit” if the last note of the roll is to be accented.
As it seems that is what you are looking for, you are free to use full sampled rolls if you wish.
Cubase Pro, Korg Kronos, M-50, Hammond XK-1c, Toontrack SD3, EZBass w/lots of expansions, many VSL Vi's, Shreddage 3 everything, and shit-tons of FX plugins.
Looking at them now it seems they (the rolls) are crescendos/decrescendos, not loops with CC controlled dynamic layers.
Those are rarely usable because they only fit a specific tempo and note value. Using the CC for dynamics gives the right control over the performance, and can fit any length with any crescendo shape.
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