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I’m trying to find a way to have notes decay naturally as opposed to an abrupt lift off the note. For instance in a 3 measure section, you play on the downbeat of measure 1, it sustains but gradually decays to silence towards the middle of bar 2. Then you play on the downbeat of measure 3 and so on. I know it’s on EZ Bass somewhere, I just can’t find it 🙂
Apologies for the multiple edits. I thought I found it, but I really didn’t. After pulling in an audio track and playing with both the velocity and sustain automation tools, I thought it was having the desired effect, but I forgot to take the audio file out of the mix and that is where the effect was coming from. I still haven’t been able to achieve this effect on a pure midi note within EZ Bass. It appears so far the only thing I found that works is using the audio volume automation in my DAW.
Hi Joe, did you solve the problem of natural note decay?
In MODO bass it’s called ‘let ring’. It’s super frustrating that there’s not an obvious option to do this. The software is kind of useless to me if I can’t do this.
Same here. This too soon decay drives me nuts creating bass line. They should’ve put options. This really sucks.
I’m going to assume there’s no option to let the note decay naturally as a bass guitar would and that we’re stuck with this infinite sustain (until key release) of each note?
the default “modern” and “vintage” basses mimic real life – so notes decay 🙂 i think if you got an synth bass, then having the notes sustain as long as desired would work. and in your DAW, you could have 2 basses – one “natural” for the initial transients and tone, and a synth to sustain. (not unlike the old days of record with a double bass for sustain (plucked and bowed) and depth and an electric bass for transient and clarity – e.g. wrecking crew) 🙂
Glenn
www.runnel.com
www.reverbnation.com/fossile
If they decay for you please let us know how you got it to do so. Myself and others experience EZBass behaving like a synth bass. The notes sustain at the same volume until the end of the midi event at which time they abruptly stop. A lot of the articulations mimic real life and are pretty good, but not this one, at least for us. Any tips you could provide would be greatly appreciated.
when i create a note (e.g. C4) and extend it 6 measures, you can clearly hear the note decaying and is mostly gone by the end of 6 measures. just as if i plucked the note on my personal Fender Precision (which has a number of mods like badass bridge and updated tuners etc) which sustains the notes for a long time (longer than the EZBass does… 🙂 ) (by design) so if your EZBass instrument is not decaying, then must be a setting which causes it – examples may be you’re using it in a DAW and have a compressor / expander causing it to elevate volume, an automation control, etc otherwise i’m not able to reproduce a situation where the notes are not decaying.
in my experience (as a long time pro bass player), the modern and vintage instruments seem to operate as expected.
Glenn
www.runnel.com
www.reverbnation.com/fossile
Interesting. If you don’t mind, one more question about your workflow. If I create a track using the audio tracker, I get a result similar to the one you described. I could be mistaken, but I thought the decay was coming from the original audio and not the midi note. Perhaps EZBass is somehow adjusting the midi volume by tracking the audio volume? Conversely, if I create a new note directly from the grid editor without an audio tracker file, it does not decay the same way. Both of these are running through the same track in different measures in my DAW so they have identical compression, yet they behave differently from each other. Do you create your tracks directly in the grid editor or do you use the audio tracker? Thanks for your feedback. Much appreciated!
i generally drag directly from EZKeys (or other source MIDI), and if i use the audio tracker to import and generate the MIDI, then i tweak that. or import the MIDI via drums/keys (mainly keys).
but i don’t find the MIDI note decay an issue.
Glenn
www.runnel.com
www.reverbnation.com/fossile
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