Custom kits: consistent MIDI mapping b/t kits; adding instruments + mic routing

Superior Drummer 3 Help
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  • Miscreant
    Participant

    *Ba-bump*


    Superior Drummer 3 version: 3.2.2
    Operating system: Windows 10
    Erik
    Participant

    Hey Miscreant,

    Drum mappings between libraries are mostly the same, and typically substitution covers the differences in libraries. For instance, if there’s no third rack tom, playing those notes typically triggers the same articulations in the second rack tom. This isn’t flawless of course, but we try. You’ll need to check the MIDI Mapping Keys sidepanel and MIDI Mapping box in the Drums tab, or check the SDX-Keys.pdf document to see differences between libraries. There’s no way of exporting or importing MIDI maps in SD3, however custom maps can be saved in projects and presets. Personally, I have multiple drum maps in my DAW named by SDX.

    As to your second question, kit and mic setups will be different between different libraries and that’s just the way it is. It’s the reason why Rooms of Hansa ended up as four libraries, rather than trying to fit all four rooms into a single mixer. You can still play around with the stereo field by routing room mics to X-mics/user mics, but Avatar Studios sounds different than Galaxy Studios and that was taken into consideration when placing the mics. Typically for SDX libraries though, there are enough room mics that at least a few pairs have a close enough stereo image. A few libraries also include close mics for cymbals (depending on the producer).

    The total number of User mics available depends on the library and how many instrument mics there are. For instance, in Death SDX the limit is 25 stereo user mics, while SD3 core has 31 available stereo user mics.

    Erik Berglund — Toontrack

    1

    Thanked by: Miscreant
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