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Hey all, hoping there are some drummers that are also mix engineers on here.
My project file is being sent out to be mixed by another studio. Assuming they dont use superior, and they want raw audio. Anyone else doing this?
What bounce settings are you using?
Thanks!
Hey,
Often, if you want to keep the sound you have going in your DAW, you can just create a new set of audio tracks and then print the drum tracks (either as a kit sound, or with the individual drums routed to individual tracks) so that the plugins you have are kept when you send the files.
Alternatively, of course you can also print to audio files w/o your plugins enabled. Once either of these approaches is finished to take your midi kit —> audio / wav format in audio files, you just generate stems for the other studio to accept. That’s what I’d suggest anyway.
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Thanked by: Jbone_1Ok back tracking a bit sorry…..
So I have been able to print as a whole kit, also print w/o plug ins.
Just trying to figure out print individual tracks WITH plug ins.
“with the individual drums routed to individual tracks” can you elaborate on this bit? How to route to tracks.
Thanks again!
I’m assuming a sound engineer would want dry mono files for each drum and hats, and stereo o/h for everything else. In SD3 we would probably run out two sets of o/h, condenser for cymbals and hats and dynamic for the drums, but still the deal would be much the same as a kit recorded in a studio, even if individual crash or ride wavs were also supplied. That’s what I’m thinking of doing, much as I love the preset sounds that I find in SD3. I might send a stereo kit wav as a guide to the sort of sound I’m looking for, but that’s about it.
What does anyone else think?
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Thanked by: Jbone_1Yea, this is probably what I will do. I really like the presets too. But, Im sure they will want it dry.
You should probably ask the engineer what they are expecting. If they want your drum audio without any processing, then you will want to use the “Bounce Microphone Channels” option (under the Advanced tab in your Bounce dialog box). Otherwise, you can assign your kit pieces and ambient channels to multiple outputs and use the “Bounce Output Channels”.
jord
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